#ifndef VECTOR
#define VECTOR
template<typename T>
struct vector
{
private:
T *buffer;
unsigned long sz;
unsigned long cap;
public:
typedef T value_type;
typedef value_type& reference;
typedef const reference const_reference;
typedef value_type* pointer;
typedef const pointer const_pointer;
typedef T* iterator;
typedef const T* const_iterator;
typedef unsigned long size_type;
typedef ptrdiff_t difference_type;
vector() : buffer(new int[10]), sz(0), cap(10) {}
vector(size_t s) : buffer(new int[sz]), sz(s), cap(s){}
vector(size_t s, const T& initial) : buffer(new int[sz]), sz(s), cap(s) { for(size_t i = 0; i < sz; i++) buffer[i] = initial; }
template<typename container, typename It>
vector(typename container::It beg, typename container::It end)
{
It iter(beg);
sz = ptrdiff_t(beg-end);
cap = sz;
for(int i = 0; i < sz; i++)
{
buffer[i] = iter++;
}
}
~vector() {delete [] buffer;}
iterator begin() {return buffer;}
const_iterator begin() const {return buffer;}
iterator end() {return buffer+sz;}
const_iterator end() const {return buffer+sz;}
void reserve(size_t newCap)
{
if(newCap <= cap) return;
T *oldBuffer = buffer;
buffer = new T[newCap];
for(int i = 0; i < cap; i++)
{
buffer[i] = oldBuffer[i];
}
cap = newCap;
delete [] oldBuffer;
}
void resize(size_t newSz, const T& initial = T())
{
if(newSz > cap)
reserve((newSz*2+1)%(max_size()+1));
if(newSz > sz)
{
for(int i = sz; i < newSz; i++)
buffer[i] = initial;
}
sz = newSz;
}
size_t size() const {return sz;}
size_t capacity() const {return cap;}
bool empty() const {return sz == 0;}
size_t max_size() const {return 1073741823;}
void push_back(T toP)
{
if(sz >= cap)
reserve((cap*2+1)%(max_size()+1));
buffer[sz++] = toP;
}
T pop_back()
{
T ret = buffer[sz-1];
buffer[sz-1] = T();
sz--;
return ret;
}
reference front() { return buffer[0]; }
const_reference front() const { return buffer[0]; }
reference back() { return buffer[sz-1]; }
const_reference back() const { return buffer[sz-1]; }
T& operator[](size_t index) {if(index >= sz) throw std::out_of_range("out_of_rane"); return buffer[index]; }
const T& operator[] (size_t index) const {if(index >= sz) throw std::out_of_range("out_of_rane"); return buffer[index];}
T& at(size_t index) { return (*this)[index]; }
const T& at(size_t index) const { return (*this)[index]; }
};
#endif
这是vector类的实现。它使用类型为T的动态数组,它随函数reserve()变大。如果我使用allocator类来实现它会是怎样的? (整个矢量类,而不仅仅是保留函数)
template<class T, class Allocator = allocator<T> >
这就是stl_vector.h文件的样子
答案 0 :(得分:0)
STL的默认分配器有效地调用new运算符来完成其工作。所以我认为这不会有太大变化。但是,通过查看代码,性能问题永远无法得到充分的回答。相反,您应该实现两个版本并使用一些典型的测试数据进行测量。