我在Windows窗体上绘制了一个矩形,我想使用提供的一个句柄调整它的大小!
Rectangle areaRect = new Rectangle(100,100, 300, 300);
Bool dragging = false;
Point ptOld = new Point(0, 0);
protected override void OnPaint(PaintEventArgs e)
{
Graphics dcPaint = e.Graphics;
dcPaint.DrawRectangle(rectPen, areaRect);
}
protected override void OnMouseDown(MouseEventArgs e)
{
ptOld = new Point(e.X, e.Y);
dragging = true;
}
protected override void OnMouseMove(MouseEventArgs e)
{
if(dragging = true)
{
Point ptNew = new Point(e.X, e.Y);
Int32 handleSelected = GetSelectedHandle(ptNew);
// Lets say I want to resize this rectangle using Handle 2 now.
if(handleSelected == 2)
{
// I am resizing this rectangle Width
areaRect.X += ptNew.X - ptOld.X;
areaRect.Width -= ptNew .X - ptOld.X;
this.Invalidate();
}
}
}
protected override void OnMouseUp(MouseEventArgs e)
{
dragging = false;
}
它会给我这样的效果。哪个是对的,
我怎么想在这里做一个小调整,我想改变这个矩形的高度,当我移动点2时,我的点7应该保持原样,像这样的东西.. 。 类似地,当我移动点4时,我的点5应该是完整的,依此类推第7点和第2点。
任何想法,如何继续,因为如果我改变高度,我的点7位置也会改变?
答案 0 :(得分:1)
在WinForms中使用这样的MouseMove
并不是很顺利。
在调整大小之前,您基本上需要对矩形的引用。
我添加了以下代码来跟踪矩形和8个可拖动点:
private Point GetHandlePoint(int value) {
Point result = Point.Empty;
if (value == 1)
result = new Point(areaRect.Left, areaRect.Top);
else if (value == 2)
result = new Point(areaRect.Left, areaRect.Top + (areaRect.Height / 2));
else if (value == 3)
result = new Point(areaRect.Left, areaRect.Bottom);
else if (value == 4)
result = new Point(areaRect.Left + (areaRect.Width / 2), areaRect.Top);
else if (value == 5)
result = new Point(areaRect.Left + (areaRect.Width / 2), areaRect.Bottom);
else if (value == 6)
result = new Point(areaRect.Right, areaRect.Top);
else if (value == 7)
result = new Point(areaRect.Right, areaRect.Top + (areaRect.Height / 2));
else if (value == 8)
result = new Point(areaRect.Right, areaRect.Bottom);
return result;
}
private Rectangle GetHandleRect(int value) {
Point p = GetHandlePoint(value);
p.Offset(-2, -2);
return new Rectangle(p, new Size(5, 5));
}
以下是我重写表单代码的方法:
private Rectangle areaRect = new Rectangle(100, 100, 300, 300);
private Rectangle oldRect;
private int dragHandle = 0;
private Point dragPoint;
public Form1() {
InitializeComponent();
this.DoubleBuffered = true;
}
protected override void OnMouseDown(MouseEventArgs e) {
for (int i = 1; i < 9; i++) {
if (GetHandleRect(i).Contains(e.Location)) {
dragHandle = i;
oldRect = areaRect;
dragPoint = GetHandlePoint(i);
}
}
base.OnMouseDown(e);
}
protected override void OnMouseMove(MouseEventArgs e) {
if (dragHandle == 1) {
// to do
} else if (dragHandle == 2) {
int diff = dragPoint.X - e.Location.X;
areaRect = new Rectangle(oldRect.Left - diff, oldRect.Top, oldRect.Width + diff, oldRect.Height);
} else if (dragHandle == 7) {
int diff = dragPoint.X - e.Location.X;
areaRect = new Rectangle(oldRect.Left, oldRect.Top, oldRect.Width - diff, oldRect.Height);
}
if (dragHandle > 0)
this.Invalidate();
base.OnMouseMove(e);
}
protected override void OnMouseUp(MouseEventArgs e) {
dragHandle = 0;
base.OnMouseUp(e);
}
protected override void OnPaint(PaintEventArgs e) {
e.Graphics.DrawRectangle(Pens.Red, areaRect);
for (int i = 1; i < 9; i++) {
e.Graphics.FillRectangle(Brushes.DarkRed, GetHandleRect(i));
}
base.OnPaint(e);
}
发布的代码只执行Point#2和#7,但这应该为您提供一些逻辑。我确信这些代码可以改进,它只是一个有效的例子。
答案 1 :(得分:1)
虽然这有点旧,但这是第一个(也是我发现的唯一有用的)这类任务的结果。
我使用上面的示例来增强和实施经过测试的解决方案。在我的例子中,我也想让矩形严格地在另一个矩形内。具体来说,我是在PictureBox中绘制的,我希望它永远不会出现在图片之外。这就是max_width和max_height对应的内容。
请注意,它有时会有点滑稽 - 当在某些方向上达到最小尺寸时,它会在另一个方向上重新调整尺寸。我决定我喜欢这种行为,它应该是一个功能。 :)
protected void pictureBox1_OnMouseMove(object sender, MouseEventArgs e)
{
// Where I started - where I stopped
int x_diff = dragPoint.X - e.Location.X;
int y_diff = dragPoint.Y - e.Location.Y;
// Minimum values
int small_offset = 5;
int left = small_offset;
int top = small_offset;
int width = small_offset;
int height = small_offset;
// Max values
int max_width = this.pictureBox1.Image.Width;
int max_height = this.pictureBox1.Image.Height;
if (dragHandle == 1)
{
left = Math.Max(oldRect.Left - x_diff, left);
top = Math.Max(oldRect.Top - y_diff, top);
width = Math.Min(Math.Max(oldRect.Width + x_diff, width), max_width - left - small_offset);
height = Math.Min(Math.Max(oldRect.Height + y_diff, height), max_height - top - small_offset);
}
else if (dragHandle == 2)
{
left = Math.Max(oldRect.Left - x_diff, left);
top = oldRect.Top;
width = Math.Min(Math.Max(oldRect.Width + x_diff, width), max_width - left - small_offset);
height = oldRect.Height;
}
else if (dragHandle == 3)
{
left = Math.Max(oldRect.Left - x_diff, left);
top = oldRect.Top;
width = Math.Min(Math.Max(oldRect.Width + x_diff, width), max_width - left - small_offset);
height = Math.Min(Math.Max(oldRect.Height - y_diff, height), max_height - top - small_offset);
}
else if (dragHandle == 4)
{
left = oldRect.Left;
top = Math.Max(oldRect.Top - y_diff, top);
width = oldRect.Width;
height = Math.Min(Math.Max(oldRect.Height + y_diff, height), max_height - top - small_offset);
}
else if (dragHandle == 5)
{
left = oldRect.Left;
top = oldRect.Top;
width = oldRect.Width;
height = Math.Min(Math.Max(oldRect.Height - y_diff, height), max_height - top - small_offset);
}
else if (dragHandle == 6)
{
left = oldRect.Left;
top = Math.Max(oldRect.Top - y_diff, top);
width = Math.Min(Math.Max(oldRect.Width - x_diff, width), max_width - left - small_offset);
height = Math.Min(Math.Max(oldRect.Height + y_diff, height), max_height - top - small_offset);
}
else if (dragHandle == 7)
{
left = oldRect.Left;
top = oldRect.Top;
width = Math.Min(Math.Max(oldRect.Width - x_diff, width), max_width - left - small_offset);
height = oldRect.Height;
}
else if (dragHandle == 8)
{
left = oldRect.Left;
top = oldRect.Top ;
width = Math.Min(Math.Max(oldRect.Width - x_diff, width), max_width - left - small_offset);
height = Math.Min(Math.Max(oldRect.Height - y_diff, height), max_height - top - small_offset);
}
if (dragHandle > 0)
{
areaRect = new Rectangle(left, top, width, height);
this.Invalidate();
}
}