java为什么2D中原始对象与对象数组的内存使用不同

时间:2012-04-13 17:49:26

标签: java memory multidimensional-array

相关代码

int row = 100000;
int col = 18;

Object[][] objectArray = new Object[row][1];
int[][] intArray = new int[row][1];

System.out.println("Size of objectArray  = " + net.sourceforge.sizeof.SizeOf.deepSizeOf(objectArray) + " bytes");
System.out.println("Size of intArray     = " + net.sourceforge.sizeof.SizeOf.deepSizeOf(intArray) + " bytes");

Object[][] objectMatrix = new Object[row][col];
int[][] intMatrix = new int[row][col];

System.out.println("Size of objectMatrix = " + net.sourceforge.sizeof.SizeOf.deepSizeOf(objectMatrix) + " bytes");
System.out.println("Size of intMatrix    = " + net.sourceforge.sizeof.SizeOf.deepSizeOf(intMatrix) + " bytes");

相关输出

Size of objectArray  = 4000024 bytes
Size of intArray     = 4000024 bytes
Size of objectMatrix = 17600024 bytes
Size of intMatrix    = 10400024 bytes

如果不是1D(cols数= 1),我有2D(cols数> 1),对象矩阵需要更多空间。

有人可以解释原因吗?

编辑:添加了另一个只有一行的案例

    int row = 1;
    int col = 2;

    Object[][] objectArray = new Object[row][1];
    int[][] intArray = new int[row][1];

    System.out.println("Size of objectArray  = " + net.sourceforge.sizeof.SizeOf.deepSizeOf(objectArray) + " bytes");
    System.out.println("Size of intArray     = " + net.sourceforge.sizeof.SizeOf.deepSizeOf(intArray) + " bytes");

    Object[][] objectMatrix = new Object[row][col];
    int[][] intMatrix = new int[row][col];

    System.out.println("Size of objectMatrix = " + net.sourceforge.sizeof.SizeOf.deepSizeOf(objectMatrix) + " bytes");
    System.out.println("Size of intMatrix    = " + net.sourceforge.sizeof.SizeOf.deepSizeOf(intMatrix) + " bytes");

输出

Size of objectArray  = 64 bytes
Size of intArray     = 64 bytes
Size of objectMatrix = 72 bytes
Size of intMatrix    = 64 bytes

1 个答案:

答案 0 :(得分:1)

对象数组内部引用的大小取决于很多因素(32位对64位),或者如果你是64位,你运行的是compressOOP吗?由于我通常在64位环境中工作,我总是希望Object []占用更多内存。另一方面,Java中的int被定义为32位值,因此使用int [],每个值将使用32位加上数组对象本身的一些开销。