我继续使用迷宫和GUI进行冒险,目前我可以看到任何图形G=(V,E)
顶点是房间,边缘是连接器(门或墙),但是矩形的尺寸太小,所以我试图将它们放大,但是矩形逐个展开。
给出以下代码:
private void drawMaze(PaintEvent e) {
Graph maze = new Graph();
maze.generateMaze(25);
int i = 0;
int level = 25;
e.gc.setAntialias(SWT.ON);
e.gc.setBackground(new Color(e.display, 150, 150, 150));
e.gc.setLineWidth(12);
e.gc.setBackground(e.display.getSystemColor(SWT.COLOR_DARK_GREEN));
while (i < level) {
Connector connector = maze.getEdgeConnectorByIndex(i);
if (connector instanceof Door) {
e.gc.setBackground(e.display.getSystemColor(SWT.COLOR_DARK_GREEN));
Room room1 = ((Door)connector).getFirstRoom();
Room room2 = ((Door)connector).getSecondRoom();
int x = room1.getXcoordinate()+10;
int y = room1.getYcoordinate()+10;
int x1 = room2.getXcoordinate()+10;
int y1 = room2.getYcoordinate()+10;
e.gc.fillRectangle(x*30,y*30,20,20);
e.gc.fillRectangle(x1*30,y1*30,20,20);
e.gc.setBackground(e.display.getSystemColor(SWT.COLOR_BLUE));
Room r1 = new Room(30*x,30*y);
Room r2 = new Room(30*x1,30*y1);
Coordinate c = this.checkWhereConnectorLocated(r1,r2);
if (c.getSign() == DIAGONAL)
e.gc.fillRectangle(c.getXCoordinate(),c.getYCoordinate(),10,20);
else
e.gc.fillRectangle(c.getXCoordinate(),c.getYCoordinate(),20,10);
}
if (connector instanceof Wall) {
e.gc.setBackground(e.display.getSystemColor(SWT.COLOR_DARK_GREEN));
Room room1 = ((Wall)connector).getFirstRoom();
Room room2 = ((Wall)connector).getSecondRoom();
int x = room1.getXcoordinate()+10;
int y = room1.getYcoordinate()+10;
int x1 = room2.getXcoordinate()+10;
int y1 = room2.getYcoordinate()+10;
e.gc.fillRectangle(x*30,y*30,20,20);
e.gc.fillRectangle(x1*30,y1*30,20,20);
e.gc.setBackground(e.display.getSystemColor(SWT.COLOR_DARK_RED));
Room r1 = new Room(30*x,30*y);
Room r2 = new Room(30*x1,30*y1);
Coordinate c = this.checkWhereConnectorLocated(r1,r2);
if (c.getSign() == DIAGONAL)
e.gc.fillRectangle(c.getXCoordinate(),c.getYCoordinate(),10,20);
else
e.gc.fillRectangle(c.getXCoordinate(),c.getYCoordinate(),20,10);
}
i++;
}
}
// void org.eclipse.swt.graphics.GC.fillRectangle(int x, int y, int width, int
// height)
private Coordinate checkWhereConnectorLocated(Room room1,Room room2) {
int x = 0; int y = 0;
Coordinate coordinate ;
if (room1.getXcoordinate() == room2.getXcoordinate()) {
// same X coordinate
if (room1.getYcoordinate() > room2.getYcoordinate()) {
// ROOM1 is located above ROOM2 - same X different Y
x = room1.getXcoordinate();
y = room1.getYcoordinate()-10;
coordinate = new Coordinate(x,y);
}
else {
// ROOM2 is located above ROOM1
x = room1.getXcoordinate();
y = room2.getYcoordinate()-10;
coordinate = new Coordinate(x,y);
}
coordinate.setSign(HORIZONTAL);
return coordinate;
}
else if (room1.getYcoordinate() == room2.getYcoordinate()) {
// else maybe same Y coordinate - the X is changing
if (room1.getXcoordinate() > room2.getXcoordinate()) {
// ROOM1 is on the right of ROOM2 l
x = room1.getXcoordinate() - 10;
y = room2.getYcoordinate(); // same Y so there is no difference
// whom Y's we choose
coordinate = new Coordinate(x,y);
}
else {
// ROOM2 is on the right of ROOM1
x = room2.getXcoordinate() - 10;
y = room2.getYcoordinate(); // same Y so there is no difference
// whom Y's we choose
coordinate = new Coordinate(x,y);
}
coordinate.setSign(DIAGONAL);
return coordinate;
}
coordinate = new Coordinate(0,0);
return coordinate;
}
输出:
绿色矩形是rooms
,red
和blue
是connectors
。如你所见,矩形太小,我需要像“60”这样的尺寸。但是,我似乎找不到fillRectangle
和x,x1,y,y1
的正确值组合,其中矩形不会是一个在另一个上。
有人可以解释我如何解决这个问题吗?
答案 0 :(得分:1)
你没有发布数据,所以我不完全确定,我的方法会正确地渲染你想要的结果,但我确实简化了你的代码并为你添加一些常量来自由改变基本尺寸。< / p>
private final int boxSize = 60;
private final int connectorSize = 20;
private final int topOffset = 50;
private final int leftOffset = 50;
private Color roomColor = null;
private Color wallColor = null;
private Color doorColor = null;
private void drawMaze(PaintEvent e) {
GC gc = e.gc;
int i = 0;
int level = 25;
Graph maze = new Graph();
maze.generateMaze(level);
gc.setAntialias(SWT.ON);
gc.setBackground(new Color(e.display, 150, 150, 150));
while (i < level) {
Connector connector = maze.getEdgeConnectorByIndex(i);
gc.setBackground(roomColor);
Room room1 = connector.getFirstRoom();
Room room2 = connector.getSecondRoom();
// left top corner X of room is offset from left side + coordinate mul size of box plus number of connectors between boxes already drawn before current room mul connector size
int roomX = leftOffset + room1.getXcoordinate() * boxSize + (room1.getXcoordinate() - 1) * connectorSize;
// left top corner Y of room is offset from top + coordinate mul size of box plus number of connectors between boxes already drawn above current room mul connector size
int roomY = topOffset + room1.getYcoordinate() * boxSize + (room1.getYcoordinate() - 1) * connectorSize;
gc.fillRectangle(roomX, roomY, boxSize, boxSize);
if (connector instanceof Door) gc.setBackground(doorColor);
if (connector instanceof Wall) gc.setBackground(wallColor);
int connectorX = 0;
int connectorY = 0;
int connectorWidth = 0;
int connectorHeight = 0;
// room have same X, second is above or under the first
if (room1.getXcoordinate() == room2.getXcoordinate()) {
connectorWidth = boxSize;
connectorHeight = connectorSize;
connectorX = roomX;
// check if it's under
if (room1.getYcoordinate() > room2.getYcoordinate()) connectorY = roomY - connectorSize;
else connectorY = roomY + boxSize;
}
// room have same Y, second is on right or left side of the first
else {
connectorWidth = connectorSize;
connectorHeight = boxSize;
connectorY = roomY;
// check if it's right side
if (room1.getXcoordinate() > room2.getXcoordinate()) connectorX = roomX - connectorSize;
else connectorX = roomX + boxSize;
}
gc.fillRectangle(connectorX, connectorY, connectorWidth, connectorHeight);
// draw the second room
gc.setBackground(roomColor);
roomX = leftOffset + room2.getXcoordinate() * boxSize + (room2.getXcoordinate() - 1) * connectorSize;
roomY = topOffset + room2.getYcoordinate() * boxSize + (room2.getYcoordinate() - 1) * connectorSize;
gc.fillRectangle(roomX, roomY, boxSize, boxSize);
i++;
}
}
将Ancestor
替换为正确的类。 (如果你没有一些共同的祖先类,或者这些方法不在Connector
类中,那就制作它们!;])
修改强>
我已根据您的实际代码进行了更正,因此请检查新版本。
你在级别生成中也犯了错误,循环必须在>=1
结束,你只有>1
因此缺少一个房间,这就是我的第一个代码版本上抛出NullPointerException的原因。
此代码也直接在BasicShapes
类构造函数
roomColor = display.getSystemColor(SWT.COLOR_DARK_GREEN);
wallColor = display.getSystemColor(SWT.COLOR_RED);
doorColor = display.getSystemColor(SWT.COLOR_BLUE);