Unity 2D两圈对撞机

时间:2019-10-04 09:57:18

标签: c# unity3d 2d

我是Unity的新手,我试图编写一个2D程序,其中我在屏幕上有多个圆,并使其每次与另一个圆或边距碰撞时都改变方向。

这是我在Update方法中为圆与边距碰撞时编写的代码:

transform.Translate(direction * speed * Time.deltaTime);
if (transform.position.y < GameManager.bottomLeft.y + radius && direction.y < 0)
{
    direction.y = -direction.y;
}
if(transform.position.y > GameManager.topRight.y - radius && direction.y > 0)
{
    direction.y = -direction.y;
}
if(transform.position.x < GameManager.bottomLeft.x + radius && direction.x < 0)
{
    direction.x = -direction.x;
}
if(transform.position.x > GameManager.topRight.x - radius && direction.x > 0)
{
    direction.x = -direction.x;
}

方向在new Vector2(Random.value, Random.value)方法中定义为Start。现在,我在互联网上阅读到,如果两个圈子相遇,我可以在

中实现该行为
private void OnTriggerEnter2D(Collider2D collision)
{
    if(collision.tag == "Ball")
    {
    }  
}

如何编写代码,以便两个圆在碰撞时改变方向?

1 个答案:

答案 0 :(得分:0)

我不确定您如何定义direction,但是如果将对撞机标记为direction,则会在碰撞时更改两个对象Ball,但是如果您尝试做更多事情就像镜像运动一样,您可能希望通过旋转来更改某些内容。

private void OnTriggerEnter2D(Collider2D collision)
{
    if(collision.tag == "Ball")
    {
        GameObject CollidedObject = collision.gameObject;
        CollidedObject.direction.x = -CollidedObject.direction.x;
        CollidedObject.direction.y = -CollidedObject.direction.y;
        this.direction.x = -this.direction.x;
        this.direction.y = -this.direction.y;
    }  
}