我正在尝试使用PodSixNet通过网络发送图像。 我的操作方式:
客户端:
#...
image = pygame.image.load("character.png")
img = pygame.image.tostring(image, "RGBA")
connection.Send({"action":"setPlayerCharacter", 'playerName': self.playerName, 'playerImage': img})
服务器端:
def Network_setPlayerCharacter(self, data):
self.playerName = data['playerName']
img = data['playerImage']
self.playerImage = pygame.image.fromstring(img, (50, 50), "RGBA")
self._server.SendPlayers() # Send data to other players
但是PodSixNet不喜欢字节。出现此错误:
error: uncaptured python exception, closing channel <__main__.ClientChannel 127.0.0.1:54822 at 0x3925ef0> (<class 'UnicodeDecodeError'>:'utf-8' codec can't decode byte 0xff in position 1611: invalid start byte [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\asyncore.py|read|83] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\asyncore.py|handle_read_event|422] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\asynchat.py|handle_read|171] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\site-packages\PodSixNet\Channel.py|found_terminator|21] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\site-packages\PodSixNet\rencode.py|loads|333] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\site-packages\PodSixNet\rencode.py|f|320] [C:\Users\Mikal\AppData\Local\Programs\Python\Python37-32\lib\site-packages\PodSixNet\rencode.py|decode_string|196])
有什么办法解决吗?
答案 0 :(得分:0)
我不熟悉PodSixNet,但是解决这个问题的一种简单方法似乎是对二进制图像数据进行Base64编码。
import base64
...
image = pygame.image.load( "tiny_alien.png" )
image_bytes = pygame.image.tostring( image, "RGBA" )
image_str = base64.b64encode( image_bytes ).decode('iso-8859-1') # ASCII(ish)
无论出于何种原因,base64模块都会返回类似字节的对象,而不是字符串 ,因此需要对其进行进一步解码。
请注意,如果您使用base64.a85encode(...)
,则生成的字符串将显着减小 。
另一方面,使用base64.b64decode(...)
将字符串重新恢复为二进制:
image_bytes = base64.b64decode( image_str ) # back to pygame.tostring() format