我正在尝试使用名为PodSixNet的多人游戏模块在我的某个游戏中使用,但在尝试运行客户端时,我在assyncore.py
中收到错误。但是,服务器运行完美。我开发了简单的测试客户端和服务器程序,但是当我运行客户端时仍然会遇到相同的错误。这是我的客户端和服务器程序:
import PodSixNet, time
from PodSixNet.Connection import ConnectionListener, connection
from time import sleep
class MyNetworkListener(ConnectionListener):
connection.Connect()
def Network(self, data):
print data
gui = MyPlayerListener()
while 1:
connection.Pump()
gui.Pump()
import PodSixNet, time
from time import sleep
from PodSixNet.Channel import Channel
from PodSixNet.Server import Server
class ClientChannel(Channel):
def Network(self, data):
print data
class MyServer(Server):
channelClass = ClientChannel
def Connected(self, channel, addr):
print "new connection:", channel
myserver = MyServer()
while True:
myserver.Pump()
sleep(0.0001)
这是我在运行客户端时返回的错误:
Traceback (most recent call last):
File "C:\Users\Matt\Desktop\The 37th Battalion\PodSixNet Tests\client.py", line 5, in <module>
class MyNetworkListener(ConnectionListener):
File "C:\Users\Matt\Desktop\The 37th Battalion\PodSixNet Tests\client.py", line 7, in MyNetworkListener
connection.Connect()
File "C:\Python27\lib\asyncore.py", line 418, in __getattr__
retattr = getattr(self.socket, attr)
File "C:\Python27\lib\asyncore.py", line 418, in __getattr__
retattr = getattr(self.socket, attr)
File "C:\Python27\lib\asyncore.py", line 418, in __getattr__
retattr = getattr(self.socket, attr)
File "C:\Python27\lib\asyncore.py", line 418, in __getattr__
retattr = getattr(self.socket, attr)
此错误一直持续到我达到最大递归深度。非常感谢帮助。
谢谢, 大卫
答案 0 :(得分:2)
首先,你必须告诉服务器它应该监听哪个端口:
<强> server.py 强>
import PodSixNet, time
from time import sleep
from PodSixNet.Channel import Channel
from PodSixNet.Server import Server
class ClientChannel(Channel):
def Network(self, data):
print data
class MyServer(Server):
channelClass = ClientChannel
def __init__(self, *args, **kwargs):
Server.__init__(self, *args, **kwargs)
def Connected(self, channel, addr):
print "new connection:", channel
# use the localaddr keyword to tell the server to listen on port 1337
myserver = MyServer(localaddr=('localhost', 1337))
while True:
myserver.Pump()
sleep(0.0001)
然后,客户端必须连接到此端口:
<强> client.py 强>
import PodSixNet, time
from PodSixNet.Connection import ConnectionListener, connection
from time import sleep
class MyNetworkListener(ConnectionListener):
def __init__(self, host, port):
self.Connect((host, port))
def Network(self, data):
print data
# tell the client which server to connect to
gui = MyNetworkListener('localhost', 1337)
while 1:
connection.Pump()
gui.Pump()
您不必在Connect()
上呼叫connection
,而是在ConnectionListener
个实例上呼叫。