我试图进行搜索,但是找不到正确的答案。
我有这个拖放游戏脚本。 并且在将所有对象都放到目标中之后正在寻找进入下一帧的方式
帮助。
import flash.events.MouseEvent;
import flash.display.DisplayObject;
var objectoriginalX:Number;
var objectoriginalY:Number;
blue.buttonMode = true;
blue.addEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
blue.addEventListener(MouseEvent.MOUSE_UP, dropObject);
red.buttonMode = true;
red.addEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
red.addEventListener(MouseEvent.MOUSE_UP, dropObject);
green.buttonMode = true;
green.addEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
green.addEventListener(MouseEvent.MOUSE_UP, dropObject);
function pickupObject(event:MouseEvent):void
{
event.target.startDrag();
event.target.parent.addChild(event.target);
objectoriginalX = event.target.x;
objectoriginalY = event.target.y;
}
function dropObject(event:MouseEvent):void
{
event.target.stopDrag();
var matchingTargetName:String = "target" + event.target.name;
var matchingTarget:DisplayObject = getChildByName(matchingTargetName);
if(event.target.dropTarget != null && event.target.dropTarget.parent == matchingTarget)
{
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
event.target.removeEventListener(MouseEvent.MOUSE_UP, dropObject);
event.target.buttonMode = false;
event.target.x = matchingTarget.x;
event.target.y = matchingTarget.y;
}
else
{
event.target.x = objectoriginalX;
event.target.y = objectoriginalY;
}
}
答案 0 :(得分:0)
我不太确定“下一帧”是什么意思,但是您可以通过简单的操作来确定 计数器。 添加一个类变量:
private var counter:int=0;
从您的代码中可以看到,您有3个对象(红色,绿色,蓝色)-现在只需增加 每次成功删除对象时计数器变量。如果达到一定数量 (在这种情况下为2),“转到下一帧”。
if(event.target.dropTarget != null && event.target.dropTarget.parent == matchingTarget)
{
event.target.removeEventListener(MouseEvent.MOUSE_DOWN, pickupObject);
event.target.removeEventListener(MouseEvent.MOUSE_UP, dropObject);
event.target.buttonMode = false;
event.target.x = matchingTarget.x;
event.target.y = matchingTarget.y;
counter++;
if(counter==2)
{
// go to next frame
}
}