我创建了两个类“ DEVICE_s”和“ DEVICE_SET_s”,如下所示:
Device_Manager.h
typedef struct DEVICE_s DEVICE_s;
typedef struct DEVICE_SET_s DEVICE_SET_s;
Device_Manager.c
struct DEVICE_s
{
uint32_t IP;
TYPE_e Type;
METHOD_e Method;
GROUP_RULE_e GroupRule;
char Name[NAME_SIZE];
};
struct DEVICE_SET_s
{
uint8_t Total;
uint8_t Used;
uint8_t Available;
DEVICE_s Set[SET_SIZE];
};
DEVICE_s Instance;
DEVICE_SET_s Objects;
因为我将这两个类放在同一个文件中,所以所有操作变量“实例”和“对象”的函数都放在了该文件中。
考虑到模块化,我认为这种方法不好,因此我想创建另一个源文件来分别管理类“ DEVICE_SET_s”,就像:
DeviceSet_Manager.h
typedef struct DEVICE_SET_s DEVICE_SET_s;
DeviceSet_Manager.c
#include "Device_Manager.h"
#include "DeviceSet_Manager.h"
struct DEVICE_SET_s
{
uint8_t Total;
uint8_t Used;
uint8_t Available;
DEVICE_s Set[SET_SIZE]; //Oops! Incomplete Type Is Not Allowed
};
但是,就DeviceSet_Manager.c而言,类“ DEVICE_s”不可见(不是完整类型)。
该如何解决?谢谢
答案 0 :(得分:2)
您想要的是不透明类型
这对两个人来说都是相同的方式>
标题,定义
的实现
device.h
#ifndef DEVICE_H
#define DEVICE_H
struct device;
struct device * device_new(void);
void device_delete(struct device *);
#endif
device_set.h:
#ifndef DEVICE_H
#define DEVICE_H
#include "device.h"
struct device_set;
struct device_set * device_set_new(size_t);
void device_set_delete(struct device_set *);
int device_set_set_device(struct device_set *, size_t, struct device *);
struct device * device_set_get_device(struct device_set *, size_t);
#endif
device.c
#include "device.h"
struct device {
...
};
struct device * device_new(void)
{
struct device * pd = malloc(sizeof * pd);
if (NULL != pd)
{
/* Init members here. */
}
return pd;
}
void device_delete(struct device * pd)
{
if (pd)
{
/* de-init (free?) members here. */
}
free(pd);
}
device_set.c:
#include "device_set.h"
struct device_set
{
size_t total;
size_t used;
size_t available; /* what is this for? isn't it just total - used? */
struct device ** pd;
}
struct device_set * device_set_new(size_t nb)
{
struct device_set pds = malloc(sizeof *pds);
if (NULL != pds)
{
pds->pd = malloc(nb * sizeof *pds->pd);
if (NULL == pds->pd)
{
free(pds);
pds = NULL;
}
else
{
for (size_t d = 0; d < nb; ++d)
{
pds->pd[d] = NULL;
}
pds->total = nb;
pds->used = 0;
pds->available = 0;
}
}
return pds;
}
void device_set_delete(struct device_set * pds)
{
if (pds)
{
free(pds->pd);
free(pds)
}
return;
}
int device_set_set_device(struct device_set * pds, size_t d, struct device * pd)
{
int result = 0;
if (pds->total <= d)
{
result = ERANGE;
}
else
{
pds->pd[d] = pd;
}
return;
}
struct device * device_set_get_device(struct device_set * pds, size_t d);
int result = 0;
struct device * pd = NULL;
if (pds->total <= d)
{
result = ERANGE;
}
else
{
pd = pds->pd[d];
}
return pd;
}
答案 1 :(得分:1)
这是我通常要做的:
device.h
// insert header guards here
typedef struct DEVICE_s DEVICE_s;
struct DEVICE_s
{
...
};
// method declarations here
DEVICE_Init(DEVICE_s * this, ...);
DEVICE_Foo(DEVICE_s * this, ...);
device.c
#include "device.h"
// method implementations here
deviceset.h
//hguards...
#include "device.h"
typedef struct DEVICE_SET_s DEVICE_SET_s;
struct DEVICE_SET_s
{
uint8_t Total;
uint8_t Used;
uint8_t Available;
DEVICE_s Set[SET_SIZE];
};
// method declarations here
DEVICE_SET_Init(DEVICE_SET_s * this, ...);
DEVICE_SET_Foo(DEVICE_SET_s * this, ...);
deviceset.c
#include "deviceset.h"
// method implementations here
usercode.c
DEVICE_SET_s myDevices;
void func(void) {
DEVICE_SET_Init(&myDevices, a, b, c);
...
}
使用这种方法,用户有责任分配内存并在使用之前调用init函数(=构造函数)初始化对象。
它并不能真正给您封装,但是可以为分配提供最大的自由度。为了使封装效果良好,它需要语言的支持。由于C语言从一开始就是有限的语言,因此我不建议仅为了满足编程范例而添加更多的限制。