我正在尝试制作数学乘法应用程序。Learninig Unity和c#。使用Random.range为答案按钮分配一个正确答案和3个随机值。但是,有时会将重复的值分配给应答按钮。我的意思是将相同的值分配给两个或有时三个答案按钮。谁能帮我解决这个问题?谢谢
public class Multplication : MonoBehaviour {
//we make this script instance
public static Multplication instance;
//its an enum which we help use to identify the current mode of game
public enum MathsType
{
multiplication1to10,
multiplication11to20
}
//we make a variable of MathsType
public MathsType mathsType;
//2 private floats this are the question values a and b
private float a, b ;
//the variable for answer value
[HideInInspector] public float answer;
//varible whihc will assign ans to any one of the 4 answer button
private float locationOfAnswer;
//ref to the button
public GameObject[] ansButtons;
//ref to image symbol so player can know which operation is to be done
public Image mathSymbolObject;
//ref to all the symbol sprites whihc will be used in above image
public Sprite[] mathSymbols;
//get the tag of button
public string tagOfButton;
//varible to check whihc mode is this
private int currentMode;
//ref to text in scene where we will assign a and b values of question
public Text valueA , valueB;
void Awake()
{
MakeInstance();
}
//method whihc make this object instance
void MakeInstance()
{
if (instance == null)
{
instance = this;
}
}
//at start we need to do few basic setups
void Start ()
{
//we put the location value in tag of button variable
tagOfButton = locationOfAnswer.ToString();
if (GameManager.singleton != null)
{
//get whihc mode is selected
currentMode = GameManager.singleton.currentMode;
}
//we call the methods
CurrentMode();
MathsProblem();
}
//this method keeps the track of mode
void CurrentMode()
{
if (currentMode == 4)
{
//depending on the currentmode value we assign the mode
mathsType = MathsType.multiplication1to10;
}
else if (currentMode == 5)
{
mathsType = MathsType.multiplication11to20;
}
}
// Update is called once per frame
void Update ()
{
tagOfButton = locationOfAnswer.ToString();
}
//this methode calls the respective method for the respective mode
public void MathsProblem()
{
//switch case is used to assign method
switch (mathsType)
{
case (MathsType.multiplication1to10):
Multiplication1to10();
break;
case (MathsType.multiplication11to20):
Multiplication11to20();
break;
}
}
//this methode perform Multiplication process
void MultiplicationMethod()
{
b = Random.Range(0, 10);
locationOfAnswer = Random.Range(0, ansButtons.Length);
answer = a * b;
valueA.text = ("" + a).ToString();
valueB.text = ("" + b).ToString(); ;
mathSymbolObject.sprite = mathSymbols[0];
for (int i = 0; i < ansButtons.Length; i++)
{
if (i == locationOfAnswer)
{
ansButtons[i].GetComponentInChildren<Text>().text = "" + answer;
}
else
{
// the below code make sure that all the values assigned to the ans button are within the range
if (a * b <= 30)
{
ansButtons[i].GetComponentInChildren<Text>().text = "" + Random.Range( 0, 30);
}
else if (a * b <= 60 & a * b >= 31)
{
ansButtons[i].GetComponentInChildren<Text>().text = "" + Random.Range(28, 61);
}
else if (a * b <= 90 & a * b >= 61)
{
ansButtons[i].GetComponentInChildren<Text>().text = "" + Random.Range(58, 91);
}
else if (a * b <= 120 & a * b >= 91)
{
ansButtons[i].GetComponentInChildren<Text>().text = "" + Random.Range(88, 121);
}
else if (a * b <= 150 & a * b >= 121)
{
ansButtons[i].GetComponentInChildren<Text>().text = "" + Random.Range(118, 151);
}
else if (a * b <= 200 & a * b >= 151)
{
ansButtons[i].GetComponentInChildren<Text>().text = "" + Random.Range(148, 201);
}
while (ansButtons[i].GetComponentInChildren<Text>().text == "" + answer)
{
ansButtons[i].GetComponentInChildren<Text>().text = "" + Random.Range(0, 201);
}
}
}
}
void Multiplication1to10()
{
a = Random.Range(1, 10);
MultiplicationMethod();
}
void Multiplication11to20()
{
a = Random.Range(11, 20);
MultiplicationMethod();
}
}
答案 0 :(得分:0)
解决方案的示例:我已经放置了易于理解的代码,并且看起来可以统一,而且我一直保持您的逻辑。.
private int a, b;
[HideInInspector] public int answer;
//varible whihc will assign ans to any one of the 4 answer button
private int locationOfAnswer;
//this methode perform Multiplication process
void MultiplicationMethod()
{
bool reloop;
int[] keeprandom = new int[ansButtons.Length];
b = Random.Range(0, 10);
locationOfAnswer = Random.Range(0, ansButtons.Length);
answer = a * b;
valueA.text = ("" + a).ToString();
valueB.text = ("" + b).ToString(); ;
mathSymbolObject.sprite = mathSymbols[0];
for (int i = 0; i < ansButtons.Length; i++)
{
if (i == locationOfAnswer)
{
keeprandom[i] = answer;
ansButtons[i].GetComponentInChildren<Text>().text = "" + answer;
}
else
{
// the below code make sure that all the values assigned to the ans button are within the range
int value = 0;
do
{
reloop = false;
if (a * b <= 30)
{
value = Random.Range(0, 30);
}
else if (a * b <= 60 & a * b >= 31)
{
value = Random.Range(28, 61);
}
else if (a * b <= 90 & a * b >= 61)
{
value = Random.Range(58, 91);
}
else if (a * b <= 120 & a * b >= 91)
{
value = Random.Range(88, 121);
}
else if (a * b <= 150 & a * b >= 121)
{
value = Random.Range(118, 151);
}
else if (a * b <= 200 & a * b >= 151)
{
value = Random.Range(148, 201);
}
keeprandom[i] = value;
if (i == 0)
{
break;
}
for (int j = 0; j < i; j++)
{
if (keeprandom[j] == value || value == answer)
{
reloop = true;
break;
}
}
} while (reloop);
ansButtons[i].GetComponentInChildren<Text>().text = "" + value;
}
}//for loop
}
使用数组使用不同逻辑的相同样本:
private int a, b;
[HideInInspector] public int answer;
//varible whihc will assign ans to any one of the 4 answer button
private int locationOfAnswer;
//this methode perform Multiplication process
void MultiplicationMethod()
{
bool reloop;
bool[]numbers = new bool[201];
b = Random.Range(0, 10);
locationOfAnswer = Random.Range(0, ansButtons.Length);
answer = a * b;
numbers[answer] = true;
valueA.text = ("" + a).ToString();
valueB.text = ("" + b).ToString(); ;
mathSymbolObject.sprite = mathSymbols[0];
for (int i = 0; i < ansButtons.Length; i++)
{
if (i == locationOfAnswer)
{
ansButtons[i].GetComponentInChildren<Text>().text = "" + answer;
}
else
{
// the below code make sure that all the values assigned to the ans button are within the range
int value = 0;
do
{
reloop = false;
if (answer <= 30)
{
value = Random.Range(0, 30);
}
else if (answer <= 60 & answer >= 31)
{
value = Random.Range(28, 61);
}
else if (answer <= 90 & answer >= 61)
{
value = Random.Range(58, 91);
}
else if (answer <= 120 & answer >= 91)
{
value = Random.Range(88, 121);
}
else if (answer <= 150 & answer >= 121)
{
value = Random.Range(118, 151);
}
else if (answer <= 200 & answer >= 151)
{
value = Random.Range(148, 201);
}
if (numbers[value]) //already select?
{
reloop = true;
}
} while (reloop);
numbers[value] = true;
ansButtons[i].GetComponentInChildren<Text>().text = "" + value;
}
}//for loop
}