我遇到了C#问题。在对游戏进行反编译并将其转换为脚本之后,我几乎在每个脚本上都遇到了同样的错误。这是一个示例:
using GooglePlayGames.BasicApi.Multiplayer;
using GooglePlayGames.Native;
using System;
using System.Runtime.CompilerServices;
using UnityEngine;
[CompilerGeneratedAttribute]
/*private sealed*/ public class _AcceptFromInbox_c__AnonStorey7
{
// Fields
internal Action <System.Boolean, TurnBasedMatch> callback;
internal NativeTurnBasedMultiplayerClient this; // error is right here. It has something to do with "this".
有人可以帮我吗?我这个问题已经有好几天了。