好的,所以在模型中加载工作正常,但是当我尝试添加纹理或光照时,它们会变得拉伸,我认为它在共享顶点方面存在问题。我试过更改sampler_desc地址以及搞乱输入布局但没有运气。 The results
HRESULT Model::CreateTextureSampler(char* filename) {
hr = D3DX11CreateShaderResourceViewFromFile(m_pD3DDevice, filename,
NULL, NULL,
&m_pTexture0, NULL);
if (FAILED(hr)) // Dont fail if error is just a warning
return hr;
D3D11_SAMPLER_DESC sampler_desc;
ZeroMemory(&sampler_desc, sizeof(sampler_desc));
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = m_pD3DDevice->CreateSamplerState(&sampler_desc, &m_pSampler0);
if (FAILED(hr)) // Dont fail if error is just a warning
return hr;
}
HRESULT Model::CreateInputLayout()
{
// Create and set the input layout object
D3D11_INPUT_ELEMENT_DESC m_iedesc[] =
{
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0,0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "NORMAL", 0,DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 }
};
hr = m_pD3DDevice->CreateInputLayout(m_iedesc, 4, M_VS->GetBufferPointer(),
M_VS->GetBufferSize(), &m_pInputLayout);
if (FAILED(hr)) // Dont fail if error is just a warning
return hr;
m_pImmediateContext->IASetInputLayout(m_pInputLayout);
m_pImmediateContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
return S_OK;
}
答案 0 :(得分:0)
当我查看你的代码行时,我在这里看到这一行:
"TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
您正在使用第三个参数DXGI_FORMAT_R32G32B32A32_FLOAT
传递给tex coord的输入元素描述符。您可能需要检查此标志以查看是否会导致您的问题。
通常,纹理坐标是使用简单纹理时的vec2对象,除非您使用的是3D纹理。
您可能希望将其更改为DXGI_FORMAT_R32G32_FLOAT
,并为纹理文件提供适当的[S,T]或[P,Q]顶点。纹理通常是线性存储在存储器中但代表MxN结构的图像。