我在React中有一个模拟Conway生命游戏的应用程序。它由一个简单的2D数组组成,该数组每隔0.01秒更新一次由setInterval()函数指定的新元素。然而,在前5秒平稳运行后,它会大幅减速,直到每0.5秒左右更新一次。在试图找到导致应用程序如此频繁减速的原因时,我一直处于亏损状态。
以下是渲染2D数组的整个网格组件:
var React = require('react');
var createReactClass = require('create-react-class');
var ReactDOM = require('react-dom');
var Button = require('react-bootstrap').Button;
var Row = require('react-bootstrap').Row;
var Col = require('react-bootstrap').Col;
var FontAwesome = require('react-fontawesome');
// components
var Cell = require('./Cell.jsx');
var Grid = createReactClass({
getInitialState: function() {
return {
matrix: [],
generations: 0,
neighborCells: [[0, 1], [1, 0], [-1, 0], [0, -1], [-1, -1], [1, 1], [-1, 1], [1, -1]]
};
},
componentWillMount: function() {
this.freshGrid();
},
freshGrid: function() {
var matrix = [];
var dim = this.props.dim;
var Cell = function() {
this.neighborsCount = 0;
this.isAlive = false;
}
var counter = 0;
for (var i = 0; i < dim; i++) {
var row = [];
for (var j = 0; j < dim; j++) {
counter++;
var cell = new Cell();
row.push(cell);
if (counter%2 == 0) {
cell.isAlive = true;
}
}
matrix.push(row);
}
this.setState({matrix: matrix}, function() {
this.createGrid();
});
},
createGrid: function() {
this.interval = setInterval(function() {
this.countNeighbours();
this.updateCells();
this.forceUpdate();
this.clearNeighborsCount();
}.bind(this), 10);
},
countNeighbours: function() {
var dim = this.props.dim;
for (var i = 0; i < dim; i++) {
for (var j = 0; j < dim; j++) {
this.countNeighboursCell(i, j);
}
}
},
countNeighboursCell: function(row, col) {
var neighborCells = this.state.neighborCells;
var cell = this.state.matrix[row][col];
for (var i = 0; i < neighborCells.length; i++) {
var neighborPos = neighborCells[i];
var x = row + neighborPos[0];
var y = col + neighborPos[1];
if (this.isWithinGrid(x, y)) {
var neighbor = this.state.matrix[x][y];
if (neighbor.isAlive) {
cell.neighborsCount++;
}
}
}
},
isWithinGrid: function(row, col) {
var dim = this.props.dim;
if (row >= 0 && col >= 0 && row < dim && col < dim) {
return true;
}
return false;
},
updateCells: function() {
var dim = this.props.dim;
for (var i = 0; i < dim; i++) {
for (var j = 0; j < dim; j++) {
var currentCell = this.state.matrix[i][j];
if (currentCell.isAlive && (currentCell.neighborsCount == 2 || currentCell.neighborsCount == 3)) {
currentCell.isAlive = true;
} else if (!currentCell.isAlive && currentCell.neighborsCount == 3) {
currentCell.isAlive = true;
} else {
currentCell.isAlive = false;
}
}
}
},
clearNeighborsCount: function() {
var dim = this.props.dim;
for (var i = 0; i < dim; i++) {
for (var j = 0; j < dim; j++) {
this.state.matrix[i][j].neighborsCount = 0;
}
}
},
togglePause: function(e) {
if (e.target.innerHTML === 'Pause') {
clearInterval(this.interval);
e.target.innerHTML = 'Play';
} else {
e.target.innerHTML = 'Pause';
this.createGrid();
}
},
reset: function() {
this.freshGrid();
},
render: function() {
var dim = this.props.dim;
var cells = [];
for (var i = 0; i < dim; i++) {
var row = [];
for (var j = 0; j < dim; j++) {
row.push(<Cell key={i+j} row={i} col={j} dim={10} isAlive={this.state.matrix[i][j].isAlive} />)
}
cells.push(row);
};
var gridStyle = {
width: this.props.dim * 10,
height: this.props.dim * 10,
background: "#FAFAFA",
margin: "0 auto",
WebKitBoxShadow: "0 0 5px rgba(0, 0, 0, 1)",
MozBoxShadow: "0 0 5px rgba(0, 0, 0, 1)",
boxShadow: "0 0 5px rgba(0, 0, 0, 1)"
};
return (
<Row>
<Col xs={12} md={2}>
<Button onClick={this.togglePause} bsStyle="warning">Pause</Button>
{/* <Button onClick={this.reset} bsStyle="danger">Reset</Button> */}
</Col>
<Col xs={12} md={10}>
<div style={gridStyle}>
{cells}
</div>
</Col>
</Row>
);
}
});
module.exports = Grid;
正如您在createGrid()函数中看到的,我们使用新元素每0.01秒更新一次网格。但是,随着时间的推移它会大大减慢。我试图找到导致它如此沉重的原因。它发生在所有浏览器上,也发生在移动设备上。
编辑:
根据要求,这是Cell.jsx
var React = require('react');
var createReactClass = require('create-react-class');
var Cell = createReactClass({
render: function() {
var dim = this.props.dim;
var cellStyle = {
width: dim,
height: dim,
dislay: "inline-block",
float: "left",
border: "1px solid #000",
background: this.props.isAlive ? "#FFF" : "#151515"
};
return(
<div className="cell" onClick={this.clicked} style={cellStyle}></div>
);
}
});
module.exports = Cell;
编辑2:
You can render the grid with this App component
var React = require('react');
var createReactClass = require('create-react-class');
// components
var Grid = require('./Grid.jsx');
var App = createReactClass({
render: function(){
return(
<Grid dim={51}/>
);
}
});
module.exports = App;
答案 0 :(得分:0)
基于现有代码的一些提示 -
请勿使用计时器。
您可以将矩阵渲染一次,然后在componentDidUpdate
中调用更新矩阵的函数,而不是计时器。在此函数中,您将使用setState
将新矩阵存储回状态,这将为新状态触发render
。这将永远持续下去,但不会累积多次执行。
使用不可变状态。当前代码直接引用state.matrix
并更新cells
。这将改变状态而不重新渲染。您可以使用Object.assign,也可以使用ImmutableJS。
重构代码以按以下方式执行此操作 -
计算矩阵&gt;渲染&gt;重复
写一个函数说calculateMatrix
,它接受当前矩阵并返回下一个矩阵。编写另一个函数updateMatrix
,在当前矩阵上调用calculateMatrix
,然后调用setState
将新矩阵存储到状态。在updateMatrix
和componentDidMount
中调用componentDidUpdate
。这将启动计算&gt;渲染&gt;无限循环重复。