我是编程C#的新手,还有编程任何东西。这是我的第三个2D游戏,我遇到了一个问题。出于某种原因,当我试图移动我的精灵时,游戏变得非常快,我无法弄清楚原因。
这是羊班:
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace IdeaLess
{
class Sheep
{
//-//-//-//-//-//
public Texture2D SheepTexture;
public const float SheepSpeed = 0.5f;
public Vector2 SheepPosition;
public int Width
{
get { return SheepTexture.Width; }
}
public int Height
{
get { return SheepTexture.Height; }
}
//-//-//-//-//-//
public void Initialize(Texture2D texture, Vector2 position)
{
SheepTexture = texture;
SheepPosition = position;
}
public void Update()
{
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(SheepTexture, SheepPosition, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);
}
}
}
Game1.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace IdeaLess
{
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
//CLASS OBJECTS
Sheep sheep;
Pig pig;
//SHEEP
float SheepMoveSpeed;
//PIG
float PigMoveSpeed;
//KEYBOARDSTATES
KeyboardState currentKeyboardState;
KeyboardState previousKeyboardState;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
protected override void Initialize()
{
sheep = new Sheep();
pig = new Pig();
SheepMoveSpeed = 5f;
PigMoveSpeed = 4f;
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
Vector2 sheepPosition = new Vector2(20, 30);
Vector2 pigPosition = new Vector2(20, 400);
sheep.Initialize(Content.Load<Texture2D>("Sheep"), sheepPosition);
pig.Initialize(Content.Load<Texture2D>("Pig"), pigPosition);
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
previousKeyboardState = currentKeyboardState;
currentKeyboardState = Keyboard.GetState();
UpdateSheep(gameTime);
UpdatePig(gameTime);
base.Update(gameTime);
}
private void UpdateSheep(GameTime gameTime)
{
if (currentKeyboardState.IsKeyDown(Keys.Left))
sheep.SheepPosition.X -= SheepMoveSpeed;
if (currentKeyboardState.IsKeyDown(Keys.Right))
sheep.SheepPosition.X += SheepMoveSpeed;
}
private void UpdatePig(GameTime gameTime)
{
if (currentKeyboardState.IsKeyDown(Keys.A))
pig.PigPosition.X -= PigMoveSpeed;
if (currentKeyboardState.IsKeyDown(Keys.D))
pig.PigPosition.X += PigMoveSpeed;
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.White);
spriteBatch.Begin();
sheep.Draw(spriteBatch);
pig.Draw(spriteBatch);
spriteBatch.End();
base.Draw(gameTime);
}
}
}
到目前为止,游戏仅由玩家类(Sheep)和Game1.cs组成。还有一个猪类;和羊一样。
基本上,每当我按住'向右箭头'时,精灵就会变得不稳定且不均匀,有时会减慢到几乎静止不动,有时它会在再次滞后之前正常移动一会儿。
这不仅仅是精灵运动,而是FPS。我知道这是因为我在之前的游戏中遇到了这种滞后现象,导致背景音乐停止,定时器停止播放。
任何可能导致此问题的想法?
答案 0 :(得分:2)
要更正此问题,您需要修改UpdateAnimal()
方法
private void UpdateSheep(GameTime gameTime)
{
//How much time has passed since the last frame, incase we lag and skip a frame, or take too long, we can process accordingly
float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds;
if (currentKeyboardState.IsKeyDown(Keys.Left))
sheep.SheepPosition.X -= SheepMoveSpeed * elapsed; // Multiply by elapsed!
if (currentKeyboardState.IsKeyDown(Keys.Right))
sheep.SheepPosition.X += SheepMoveSpeed * elapsed;
}
现在,根据您的计算机规格,elapsed
将只是1(秒)的一小部分,因此您需要增加SheepMoveSpeed
,直到您的精灵开始移动。
如果这不起作用,您可以尝试使用分析器查看导致滞后的原因,或添加fps计时器以查看它是否真的“滞后”或只是不是移动得当。
我还鼓励您创建一个Animal类,并创建从其继承的其他类。