我有一个ScriptableObjectInstaller
public class Settings : ScriptableObjectInstaller<Settings>
{
[Header("Gravity settings")] public GravityHandler.Settings GravitySettings;
[Header("Movement settings")] public MovementHandler.Settings MovementSettings;
public override void InstallBindings()
{
Container.BindInstance(GravitySettings);
Container.BindInstance(MovementSettings);
}
}
和一个班级
public class GravityHandler : IGravityHandler
{
private readonly Settings _settings;
private readonly BoxCollider2D _groundBox2D;
public GravityHandler(BoxCollider2D groundBox2D, Settings settings)
{
_groundBox2D = groundBox2D;
_settings = settings;
}
public bool IsGrounded()
{
if (_groundBox2D.OverlapCollider(_settings.ContactFilter2D, null) > 0)
return true;
return false;
}
[Serializable]
public class Settings
{
public ContactFilter2D ContactFilter2D;
public Vector3 GravityForce=new Vector2(0, -9.8f);
}
}
我想要的只是能够更改Settings.GravitySettings,然后将其值注入GravityHandler._settings,这样我就可以使用GravityHandler中的设置。 但是当我验证我的场景时,它显示了一个错误:
ZenjectException:无法解析类型&#39; GravityHandler +设置&#39;同时使用类型&#39; GravityHandler&#39;构建对象。 对象图: 播放机 MovementHandler GravityHandler
我做错了什么以及如何解决这个问题?
答案 0 :(得分:1)
好的,我忘了将脚本化对象放入SceneContext。我还必须更改其名称以匹配类的名称。