我加入了这个社区,因为它看起来很棒,而且我是一个新的程序员,所以我想通过遵循这样一个好社区的建议,努力并迅速改进。 :)
我有一个关于lua编码的问题 - 现在,我正在使用Corona SDK和Sublime Text 3来编写移动启动画面和标题画面。我从titleScreen = false开始,这样我就可以运行启动画面的代码来实现它。但是,当我完成为启动屏幕运行代码并使titleScreen = true时,titlescreen的条件分支不起作用!请帮帮我:(我做了大量的测试,但无法弄清楚我的错误所在。
这是我的代码:
titleScreen = false
local logo = display.newImage("logo.png", 155, 275)
logo.alpha = 0
local function makeMenuTrue()
logo:removeSelf()
print("menu should be TRUE")
print("WHY DOESN'T IT WORK")
titleScreen = true
end
local function fadeOut()
transition.to(logo, {time = 2000, alpha = 0, onComplete = makeMenuTrue})
end
transition.to(logo, {time = 2000, alpha = 1, onComplete = fadeOut})
if (titleScreen == true) then
print("NOW IT'S TRUE")
local mainTheme = audio.loadSound ("mainTheme.wav")
audio.play(mainTheme)
display.setStatusBar(display.HiddenStatusBar)
local background1 = display.newImage("Title.png", 155, 275)
local flare = display.newImage("flare2.png", 40, 30)
flare.xScale = .5
flare.yScale = .5
local flare2 = display.newImage("flare2.png", 400, 70)
flare2.xScale = .6
flare2.yScale = .6
local flare3 = display.newImage("flare2.png", 400, 70)
flare2.xScale = .4
flare2.yScale = .4
local function moveFlare1()
transition.to(flare, {time=2000, x = math.random(-100, 450), y = math.random(-100, 700), onComplete = moveFlare1})
end
local function moveFlare2()
transition.to(flare2, {time=2000, x = math.random(-100, 450), y = math.random(-100, 700), onComplete = moveFlare2})
end
local function moveFlare3()
transition.to(flare3, {time=2000, x = math.random(-100, 450), y = math.random(-100, 700), onComplete = moveFlare3})
end
transition.to(flare, {time=2000, x = math.random(-100, 450), y = math.random(-100, 700), onComplete = moveFlare1})
transition.to(flare2, {time=2500, x = math.random(-100, 450), y = math.random(-100, 700), onComplete = moveFlare2})
transition.to(flare3, {time=2000, x = math.random(-100, 450), y = math.random(-100, 700), onComplete = moveFlare3})
--[[local textbox = display.newRect(160, 214, 320, 90)
textbox:setFillColor(.1, .1, .1, .6)
]]
local textbox = display.newImage("MessageBack2.png", 155, 254, 320, 90)
textbox.yScale = .7
local textline = display.newImage("flare2.png", 0, 228)
textline.xScale = 20
textline.yScale = .3
local textOption = 1
local prompt1 = display.newText ("Start Game", 155, 230, "Goudy Old Style", 20)
local prompt2 = display.newText ("Continue", 155, 255, "Goudy Old Style", 20)
local prompt3 = display.newText ("Exit Game", 155, 280, "Goudy Old Style", 20)
prompt1:setFillColor(0,0,0)
local function textShrink()
transition.to(textline, {time = 150, yScale = .3})
end
local function moveTextBox()
if (textOption == 1) then
textOption = 2
transition.to(textline, {time = 200, y = 253, onComplete = textShrink})
prompt2:setFillColor(0,0,0)
prompt1:setFillColor(1,1,1)
else
if (textOption == 2) then
textOption = 3
transition.to(textline, {time = 200, y = 278, onComplete = textShrink})
prompt3:setFillColor(0,0,0)
prompt2:setFillColor(1,1,1)
else
if (textOption == 3) then
textOption = 1
transition.to(textline, {time = 200, y = 228, onComplete = textShrink})
prompt1:setFillColor(0,0,0)
prompt3:setFillColor(1,1,1)
end
end
end
end
local function expandText()
if (textOption == 1 ) then
print("object 1 has been tapped????")
else
if (textOption == 2) then
print("object 2 has been tapped????")
else
if (textOption == 3) then
print("object 3 has been tapped????")
end
end
end
end
transition.to(textline, {time = 150, yScale = .5, 0, onComplete = moveTextBox})
textbox:addEventListener("tap", expandText)
else
print("lmao no it's not true")
end
非常感谢任何帮助!!
答案 0 :(得分:1)
对titleScreen
值做出反应的代码在将titleScreen
设置为false后完全运行。 if
语句不在某个单独的函数中,因此只有在加载并运行此脚本时才会调用它,而makeMenuTrue()
甚至不会调用一次。
但是,如果您再次加载/运行它,则无条件执行titleScreen = false
,因此您无法titleScreen
存储可由先前{{1}更新的任何信息打电话。
拆分它。使makeMenuTrue
条件检查在不重新加载脚本的情况下调用的单独函数。或者至少检查titleScreen
变量是否已经存在,然后在脚本重新加载时强制它titleScreen
。
答案 1 :(得分:0)
您可以简单地使用函数(def num_cruncher n
s = n > 20 ? -2 : -1
n.step(by: s, to: 0).entries
end
num_cruncher 23
#=> [23, 21, 19, 17, 15, 13, 11, 9, 7, 5, 3, 1]
)而不是变量(showTitleScreen
)。您放入函数体的titleScreen
语句中的所有代码。
if-else