我已经以编程方式将AVPlayerViewController
添加到UIViewController
。我可以在玩家完成游戏时收到通知(playerDidFinishPlaying)。我还想知道用户是否在播放视频时触摸了屏幕,但我没有找到任何相关的通知。
答案 0 :(得分:6)
解决方案是创建一个{strong> Base 类AVPlayerViewController
并覆盖touchesBegan(_:with:)方法:
Swift 2:
自定义基类:
class CustomAVPlayerViewController: AVPlayerViewController {
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
print("touchesBegan")
}
}
的ViewController:
let videoURL = NSURL(string: "https://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4")
let player = AVPlayer(URL: videoURL!)
let playerViewController = CustomAVPlayerViewController()
playerViewController.player = player
self.presentViewController(playerViewController, animated: true) {
playerViewController.player!.play()
}
斯威夫特3:
自定义基类:
class CustomAVPlayerViewController: AVPlayerViewController {
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
print("touchesBegan")
}
}
查看控制器:
let videoURL = URL(string: "https://clips.vorwaerts-gmbh.de/big_buck_bunny.mp4")
let player = AVPlayer(url: videoURL!)
let playerViewController = CustomAVPlayerViewController()
playerViewController.player = player
self.present(playerViewController, animated: true) {
playerViewController.player!.play()
}
不要忘记import AVKit
和import AVFoundation
。
每次点击playerViewController
,都会打印“touchesBegan”。
答案 1 :(得分:0)
我有同样的问题。 contentOverlayView仅在tvos中可用,因此这不是一个选择。
我最终在添加了AVPlayer的UIImageView上添加了UIView。我将背景颜色设置为在UIView上清晰可见,因此它不可见,但可以接收手势。这为轻击手势识别器提供了目标。
答案 2 :(得分:0)
我解决相同的问题。子类化AVPlayerViewController将在iOS 11.4.1上运行,但不能在以上的iOS 12上运行。因此,解决方案是在playerviewcontroller contentoverlayview上添加子视图,然后在该子视图上添加用于检测触摸的任何手势或按钮。这是相同的代码段:
//添加此通知是为了连续播放视频,如果您只需要播放一次视频,则可以删除此通知。
private func playVideo() {
guard let path = Bundle.main.path(forResource: "BG01", ofType:"mp4") else {
debugPrint("video.m4v not found")
return
}
self.player = AVPlayer(url: URL(fileURLWithPath: path))
NotificationCenter.default.addObserver(forName: .AVPlayerItemDidPlayToEndTime, object: self.player?.currentItem, queue: .main) { [weak self] _ in
self?.player?.seek(to: kCMTimeZero)
self?.player?.play()
}
let playerController : AVPlayerViewController? = AVPlayerViewController()
let btn : UIButton = UIButton()
btn.frame = CGRect(x: 0, y: 0, width: self.view.frame.size.width, height: self.view.frame.size.height)
btn.addTarget(self, action: #selector(touchDetect), for: .touchUpInside)
btn.backgroundColor = UIColor.clear
playerController?.contentOverlayView?.addSubview(btn)
// playerController?.homeVCProtocolDelegate = self as HomeVCProtocol
playerController?.player = player
playerController?.showsPlaybackControls = false
self.player?.play()
present(playerController!, animated: false) {
self.player?.play()
}
}
@objc func touchDetect()
{
// Here you will get the call
}