我有简单的3D车,它有车轮colliders
。现在我使用下面编写的脚本并分配它们colliders
但是当我运行我的游戏时没有任何事情发生
using UnityEngine;
using System.Collections;
public class CarMoves : MonoBehaviour {
public WheelCollider wheelFL;
public WheelCollider wheelFR;
public WheelCollider wheelBL;
public WheelCollider wheelBR;
float Maxtorque = 50;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void FixedUpdate () {
wheelBR.motorTorque = Maxtorque * Input.GetAxis("Vertical");
wheelBL.motorTorque = Maxtorque * Input.GetAxis("Vertical");
wheelFL.steerAngle = 10 * Input.GetAxis("Horizontal");
wheelFR.steerAngle = 10 * Input.GetAxis("Horizontal");
}
}
所有这些公开colliders
都通过团结检查员
答案 0 :(得分:0)
确保汽车底座刚体上的质量至少为1000千克。
此外,车轮碰撞悬架弹簧至12000+和阻尼器至大约2000