我正在尝试将观察者模式应用到我的项目中。
想象一下简单的类方法
const Buffer * data() const
{
if (m_data)
return m_data;
// read some data from input
m_data = fstream.read(1000);
// subscribe to our buffer
m_data->Subscribe(this);
return m_data;
}
此方法用于读取输入数据,但操作可能非常耗时,因此会延迟。
类缓冲区是std :: vector之上的简单包装器,当它的数据被更改时,它会通知观察者。
当Buffer数据发生变化时,需要通知包含类。 但是,由于此方法标记为const,因此无法订阅Buffer。
我能够找到3个解决方案:
1。抛弃常量
// subscribe to our buffer
m_data->Subscribe(const_cast<Object*>(this));
我不确定,这是否正确,但是有效。
2. 更改通知方法和观察员的持续性
vector<const IModifyObserver*> m_observers;
void Subscribe(const IModifyObserver* observer);
void Unsubscribe(const IModifyObserver* observer)
virtual void ObserveeChanged(IModifyObservable*) const override
{
m_dirty = true;
}
这个有一个垮台,如果我需要更改属性,它们都必须是可变的,我调用的所有函数都必须是const,这也没有任何意义。
3. 从各地删除const
Buffer * data();
bool Equals(Object& other);
Buffer* m_data;
这很可能意味着,我必须从整个解决方案中删除const,因为我不能为两个不同的const对象调用Equals。
如何正确解决此问题?
完整代码:
#include <vector>
using namespace std;
class IModifyObservable;
// class for receiving changed notifications
class IModifyObserver
{
public:
virtual void ObserveeChanged(IModifyObservable* observee) = 0;
virtual ~IModifyObserver() = 0;
};
// class for producing changed notifications
class IModifyObservable
{
public:
// Add new subscriber to notify
void Subscribe(IModifyObserver* observer)
{
m_observers.push_back(observer);
}
// Remove existing subscriber
void Unsubscribe(IModifyObserver* observer)
{
for (auto it = m_observers.begin(); it != m_observers.end(); ++it) {
if (observer == *it) {
m_observers.erase(it);
break;
}
}
}
// Notify all subscribers
virtual void OnChanged()
{
auto size = m_observers.size();
for (decltype(size) i = 0; i < size; ++i) {
m_observers[i]->ObserveeChanged(this);
}
}
virtual ~IModifyObservable() = 0;
private:
vector<IModifyObserver*> m_observers;
};
IModifyObserver::~IModifyObserver() {}
IModifyObservable::~IModifyObservable() {}
// Example class implementing IModifyObservable
class Buffer : public IModifyObservable
{
private:
vector<char> m_data;
};
// Example class implementing IModifyObserver
class Object : public IModifyObserver
{
public:
// Both share implementation
//Buffer * data();
const Buffer * data() const
{
// Just read some data
//m_data = fstream.read(1000);
// Subscribe to our buffer
m_data->Subscribe(this);
return m_data;
}
virtual void ObserveeChanged(IModifyObservable*) override
{
m_dirty = true;
}
// This is just for example, why do I need const data method
bool Equals(const Object& other) const { return data() == other.data();
}
private:
mutable Buffer* m_data = new Buffer();
bool m_dirty;
};
int main()
{
Object obj1;
Object obj2;
auto data1 = obj1.data();
auto data2 = obj2.data();
bool equals = (obj1.Equals(obj2));
}
答案 0 :(得分:1)
这里有什么妨碍你推迟阅读。如果没有这种优化,正确的方法是分离常量和非常量方法:
const Buffer * data() const
{
return m_data;
}
void InitializeData()
{
// Just read some data
m_data = fstream.read(1000);
// Subscribe to our buffer
m_data->Subscribe(this);
}
然后按照您想要的方式进行优化:
const Buffer * data() const
{
if(m_data == nullptr)
const_cast<Object*>(this)->InitializeData();
return m_data;
}
你不再需要m_data
可变了。
顺便说一句。要使此延迟初始化工作,您应该使用m_data
初始化nullptr
成员。否则,将在构建时创建此对象,并且if(m_data)
将始终为true。
UPD
所以这是你问题的另一种解决方案
class Object : public IModifyObserver
{
public:
Object()
: m_data(nullptr)
, m_dataInitialized(false)
// ...
{
m_data = new Buffer(); // << Create buffer here
m_data->Subscribe(this); // << And subscribe right away
}
const Buffer * data() const
{
if(!m_dataInitialized) // << Initialize if needed
{
// Set data here
m_data->setData(fstream.read(1000)); // << Probably you want to suppress notifications here
m_dataInitialized = true;
}
return m_data;
}
// ...
private:
mutable Buffer* m_data;
mutable bool m_dataInitialized; // << Added another flag to see if data was initialized
// ...
};
答案 1 :(得分:1)
我冒昧地重构了你的代码,我无法看到你的例子中对data()
的初始调用会发生在哪里,但我想它是以两阶段方式调用的(构造 - &gt;然后调用方法)。坚持简单的规则..
#include <algorithm>
#include <memory>
#include <vector>
using namespace std;
class IModifyObservable;
// class for receiving changed notifications
class IModifyObserver
{
public:
virtual void ObserveeChanged(IModifyObservable* observee) = 0;
virtual ~IModifyObserver() = default;
};
// class for producing changed notifications
class IModifyObservable
{
public:
// This method modifies state - so non-const
void Subscribe(IModifyObserver* observer)
{
observers_.push_back(observer);
}
// This method modifies state - so non-const
void Unsubscribe(IModifyObserver* observer)
{
observers_.erase(find(begin(observers_), end(observers_), observer));
}
// Again as the internal state of the observer is modified, this is non-const
virtual void OnChanged()
{
for (auto observer : observers_) {
observer->ObserveeChanged(this);
}
}
virtual ~IModifyObservable() = default;
private:
vector<IModifyObserver*> observers_;
};
// Example class implementing IModifyObservable
class Buffer : public IModifyObservable
{
vector<char> data_;
};
// Example class implementing IModifyObserver
class Object : public IModifyObserver
{
public:
// The first call to the non-cost version triggers the lazy load...
const Buffer* data()
{
if (!data_) {
data_ = make_unique<Buffer>();
// Now start the read operation
// :
// Subscribe, I imagine you only want to do this once?
data_->Subscribe(this);
}
return data_.get();
}
// Calls to const version returns what's there...
const Buffer* data() const
{
return data_.get();
}
// This has to be non-cost as the internal state is being modified
void ObserveeChanged(IModifyObservable*) override
{
dirty_ = true;
}
// Operator uses const versions, which will use const methods
friend
bool operator==(const Object& lhs, const Object& rhs) {
if (lhs.data() && rhs.data()) {
}
return false;
}
private:
unique_ptr<Buffer> data_;
bool dirty_ = false;
};
int main()
{
Object obj1;
Object obj2;
auto data1 = obj1.data();
auto data2 = obj2.data();
bool equals = obj1 == obj2;
}
没有黑客,它应该有用......
答案 2 :(得分:0)
避免在getter中注册,在初始化中注册:
class Object : public IModifyObserver
{
public:
Object() { m_data.Subscribe(this); }
const Buffer* data() const { return m_data; }
Buffer* data() { return m_data; }
void ObserveeChanged(IModifyObservable*) override { m_dirty = true; }
private:
Buffer m_data;
bool m_dirty = false;
};
使用延迟初始化,它变为:
class Object : public IModifyObserver
{
public:
Object() { m_data.Subscribe(this); }
Buffer& data()
{
if (!m_data.is_initialized()) { m_data.initialize(); }
return m_data;
}
const Buffer& data() const
{
if (!m_data.is_initialized()) { m_data.initialize(); }
return m_data;
}
void ObserveeChanged(IModifyObservable*) override { m_dirty = true; }
private:
mutable Buffer m_data;
bool m_dirty = false;
};