private Mat get_template(CascadeClassifier clasificator, Rect area, int size) {
Mat template = new Mat();
Mat mROI = mGray.submat(area);
Mat kaka = new Mat();
MatOfRect eyes = new MatOfRect();
Point iris = new Point();
Rect eye_template = new Rect();
clasificator.detectMultiScale(mROI, eyes, 1.15, 2,
Objdetect.CASCADE_FIND_BIGGEST_OBJECT
| Objdetect.CASCADE_SCALE_IMAGE, new Size(30, 30),
new Size());
Rect[] eyesArray = eyes.toArray();
for (int i = 0; i < eyesArray.length;) {
Rect e = eyesArray[i];
e.x = area.x + e.x;
e.y = area.y + e.y;
Rect eye_only_rectangle = new Rect((int) e.tl().x,
(int) (e.tl().y + e.height * 0.4), (int) e.width,
(int) (e.height * 0.6));
mROI = mGray.submat(eye_only_rectangle);
Mat vyrez = mRgba.submat(eye_only_rectangle);
Core.MinMaxLocResult mmG = Core.minMaxLoc(mROI);
Imgproc.circle(vyrez, mmG.minLoc, 2, new Scalar(255, 255, 255, 255), 2);
iris.x = mmG.minLoc.x + eye_only_rectangle.x;
iris.y = mmG.minLoc.y + eye_only_rectangle.y;
eye_template = new Rect((int) iris.x - size / 2, (int) iris.y
- size / 2, size, size);
Imgproc.rectangle(mRgba, eye_template.tl(), eye_template.br(),
new Scalar(255, 0, 0, 255), 1);
resultBitmap = Bitmap.createBitmap(mRgba.cols(), mRgba.rows(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas();
Utils.matToBitmap(mRgba, resultBitmap);
// imageView.setImageBitmap(resultBitmap);
template = (mGray.submat(eye_template)).clone();
return template;
}
return template;
}
使用上面的代码我得到一个围绕眼睛视网膜的矩形,我想要做的是将该矩形改为像人造晶状体的图像,以覆盖眼睛的视网膜。
Imgproc.rectangle(mRgba, eye_template.tl(), eye_template.br(),
new Scalar(255, 0, 0, 255), 1);
通过上面这行,我得到那个矩形。如何将此矩形转换为图像 具体如何将图像放置在来自 eye_template.tl()和 eye_template.br()的 MAT对象中的点上
答案 0 :(得分:0)
你可以试试这个。
首先,您需要通过访问x和y值来计算矩形的宽度和高度
eye_template.tl()。x 和 eye_template.tl()。y
然后将镜片垫调整为矩形的宽度和高度
Size dsize= new Size(width,height);
Mat resizeLens = new Mat()
Imgproc.resize(srcLens, resizeLens,dsize)
然后将rezisedLens垫复制到retaina mat(mRgba submat)
resizeLens.copyTo(retina(Rect(x,y,resizeLens.cols, resizeLens.rows));