手册说(Light Probes)"可以在运行时交换到不同的预先烘焙过的。"
http://docs.unity3d.com/ScriptReference/LightmapSettings-lightProbes.html
这是怎么做到的? gameObject.GetComponent<LightProbes>();
不会返回附加gameObject
的光探针并公开LightProbes
并在编辑器中手动分配它也不会。有什么帮助吗?
我目前的剧本:
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
public class LightProbeTest : MonoBehaviour {
LightProbes lPGroup1;
LightProbes lPGroup2;
void Start()
{
SceneManager.LoadSceneAsync("LP_Test1", LoadSceneMode.Additive);
SceneManager.LoadSceneAsync("LP_Test2", LoadSceneMode.Additive);
StartCoroutine(WaitForLoad());
}
IEnumerator WaitForLoad()
{
yield return new WaitForSeconds(2);
GameObject go1 = GameObject.Find("LP_1");
GameObject go2 = GameObject.Find("LP_2");
lPGroup1 = go1.GetComponent<LightProbes>();
lPGroup2 = go2.GetComponent<LightProbes>();
StartCoroutine(SwapLightProbes());
}
IEnumerator SwapLightProbes()
{
LightmapSettings.lightProbes = lPGroup1;
yield return new WaitForSeconds(1);
LightmapSettings.lightProbes = lPGroup2;
yield return new WaitForSeconds(1);
StartCoroutine(SwapLightProbes());
}
}