从Unity 3d获取applicationContext

时间:2015-11-03 10:13:11

标签: c# android plugins unity3d

我正在为Unity 3d编写一个android插件,我的问题是初始化我需要将applicationContext传递给一个方法。 所以我的MyPlugin.cs就像下面的

using UnityEngine;
using System.Collections;

public class MyPlugin : MonoBehaviour {

void Awake () {
    Debug.Log ("awake");
    Initialize ();
}

public static void Initialize()
{
    AndroidJavaClass playerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
    AndroidJavaObject activity = playerClass.GetStatic<AndroidJavaObject>("currentActivity");
    AndroidJavaClass pluginClass = new AndroidJavaClass("com.mycompany.product.UnityPlugin");
    pluginClass.CallStatic("initialize", new object[1] {activity});
}
}

在android UnityPlugin.java类中我有

public class UnityPlugin extends Plugin {
    static public void initialize (Activity unityActivity){
        try {
           MyApp.initialize(unityActivity.getApplicationContext());
        } catch (NullPointerException e){
           Log.d("unity", "null pointer exception");
        }
    }
}

我一直得到NullPointerException。从团结活动中获取AppilcationContext的正确方法是什么?

1 个答案:

答案 0 :(得分:7)

首先,检查pluginClass是否为null

if(pluginClass == null) Debug.Log("plugin class is null");

如果确保您使用正确的字符串参数创建新的AndroidJavaClass。

接下来,我不确定你为什么要传递一个Activity的数组而不是传递Unity的上下文。尝试这样的事情:

AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject context = activity.Call<AndroidJavaObject>("getApplicationContext");
pluginClass.CallStatic("initialize", context);

您还需要以下列方式更改插件:

public class UnityPlugin extends Plugin {
    static public void initialize (Context unityContext){
        try {
            MyApp.initialize(unityContext);
        } catch (NullPointerException e){
            Log.d("UnityPlugin", "Null PTR Exception");
            e.printStackTrace();
        }
    }
}