I've used PyOpenGL for a long time, but now, I've switched to PyGlet. PyGlet is more strict the PyOpenGL, so I'm now learning it. I've written a simple code using VBOs to render a triangle(I've took the base from a PyGlet tutorial), but it doesn't works for me.
It shoud render a colored triangle, but instead of, It renders a white triangle. What I does wrong?
Here's my code:
from pyglet.gl import *
window = pyglet.window.Window()
glEnableClientState(GL_VERTEX_ARRAY)
vertices = [
0,0,0,
window.width,0,0,
window.width,window.height,0]
colors=[1.0,0.0,0.0,
0.0,1.0,0.0,
0.0,0.0,1.0]
class VBO():
def __init__(self):
self.buffer=(GLuint)(0)
glGenBuffers(1,self.buffer)
def data(self,data):
data_gl= (GLfloat * len(data))(*data)
glBindBuffer(GL_ARRAY_BUFFER_ARB, self.buffer)
glBufferData(GL_ARRAY_BUFFER_ARB, len(data)*4,
data_gl, GL_STATIC_DRAW)
def bind(self):
glBindBuffer(GL_ARRAY_BUFFER_ARB, self.buffer)
def vertex(self):
self.bind()
glVertexPointer(3, GL_FLOAT, 0, 0)
def color(self):
self.bind()
glColorPointer(3, GL_FLOAT, 0, 0)
vbo=VBO()
vbo.data(vertices)
color=VBO()
color.data(colors)
@window.event
def on_draw():
glClear(GL_COLOR_BUFFER_BIT)
glLoadIdentity()
vbo.vertex()
color.color()
glDrawArrays(GL_TRIANGLES, 0, len(vertices) // 2)
@window.event
def on_resize(width, height):
glViewport(0, 0, width, height)
glMatrixMode(gl.GL_PROJECTION)
glLoadIdentity()
glOrtho(0, width, 0, height, -1, 1)
glMatrixMode(gl.GL_MODELVIEW)
pyglet.app.run()
Thanks in advance!