我只是想让Actor和Stage正常工作以设置基本流程,然后从那里开始。我每次都得到一个空指针,请帮忙。 Paddle和Ball类现在完全相同,Assets是一个用于加载纹理的静态类。
public class MyGame implements ApplicationListener {
public final static int WIDTH = 480;
public final static int HEIGHT = 800;
private Stage stage;
private Paddle paddle;
private Ball ball;
@Override
public void create () {
Assets.load();
Stage stage = new Stage(new ScreenViewport());
paddle = new Paddle();
ball = new Ball();
stage.addActor(paddle);
stage.addActor(ball);
}
@Override
public void render() {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.draw();
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void resize(int width, int height){
stage.getViewport().update(width,height,true);
}
@Override
public void dispose(){
Assets.dispose();
stage.dispose();
}
public int getWidth(){return WIDTH;}
public int getHeight(){return HEIGHT;}
}
public class Paddle extends Actor {
Rectangle bounds;
public Paddle(){
setPosition(150,10);
}
@Override
public void act(float delta){
}
public void draw(Batch batch , float parentAlpha){
batch.draw(Assets.paddle,150,10 );
}
private void updateBounds() {bounds.set(getX(), getY(), getWidth(), getHeight());
}
public Rectangle getBounds() {
return bounds;
}
}
答案 0 :(得分:0)
问题是,您在create方法中创建了Stage
,但您从未将其与私人成员stage
对齐。
因此,不要在Stage stage = new Stage()
中写create
,而只需写stage = new Stage()
另请记住将Exception
和Stack Trace
添加到您的SO-Question中,并标记Exception
似乎发生的行。这将使每个想要帮助的人更容易。
答案 1 :(得分:0)
如果相同的变量"阶段"
,则删除第二阶段声明@Override
public void create () {
Assets.load();
stage = new Stage(new ScreenViewport());
paddle = new Paddle();
ball = new Ball();
stage.addActor(paddle);
stage.addActor(ball);
}