我正在开发Box2D Jump并运行游戏,并且希望玩家在遇到尖峰时被传送到开头,但是当他击中尖峰时,我会得到一个空指针异常。
继承我的联系人课程:
public class WorldContactListener implements ContactListener {
Player player;
@Override
public void beginContact(Contact contact) {
Fixture fixA = contact.getFixtureA();
Fixture fixB = contact.getFixtureB();
player = new Player();
int cDef = fixA.getFilterData().categoryBits | fixB.getFilterData().categoryBits;
switch (cDef) {
case HardwareRunner.PLAYER_BIT | HardwareRunner.BRICK_BIT:
case HardwareRunner.PLAYER_BIT | HardwareRunner.SPIKE_BIT:
player.die();
}
}
而且这是我的球员类的一部分:
public void definePlayer(){
bdef.position.set(32 / runner.PPM, (6 * 32) / runner.PPM);
bdef.type = BodyDef.BodyType.DynamicBody;
b2body = world.createBody(bdef);
FixtureDef fdef = new FixtureDef();
PolygonShape shape = new PolygonShape();
Vector2[] vertice = new Vector2[4];
vertice[0] = new Vector2(-13, 13).scl(1 / runner.PPM);
vertice[1] = new Vector2(13, 13).scl(1 / runner.PPM);
vertice[2] = new Vector2(13, -13).scl(1 / runner.PPM);
vertice[3] = new Vector2(-13, -13).scl(1 / runner.PPM);
shape.set(vertice);
shape.getRadius();
fdef.filter.categoryBits = HardwareRunner.PLAYER_BIT;
fdef.filter.maskBits =
HardwareRunner.GROUND_BIT |
HardwareRunner.COIN_BIT |
HardwareRunner.BRICK_BIT |
HardwareRunner.ENEMY_BIT |
HardwareRunner.SPIKE_BIT |
HardwareRunner.ENEMY_HEAD_BIT |
HardwareRunner.ITEM_BIT;
fdef.shape = shape;
fdef.friction = .1f;
b2body.createFixture(fdef).setUserData(this);
fdef.isSensor = true;
b2body.createFixture(fdef).setUserData(this);
}
public void die() {
world.destroyBody(b2body);
bdef.position.set(32 / runner.PPM, (6 * 32) / runner.PPM);
bdef.type = BodyDef.BodyType.DynamicBody;
b2body = world.createBody(bdef);
FixtureDef fdef = new FixtureDef();
PolygonShape shape = new PolygonShape();
Vector2[] vertice = new Vector2[4];
vertice[0] = new Vector2(-13, 13).scl(1 / runner.PPM);
vertice[1] = new Vector2(13, 13).scl(1 / runner.PPM);
vertice[2] = new Vector2(13, -13).scl(1 / runner.PPM);
vertice[3] = new Vector2(-13, -13).scl(1 / runner.PPM);
shape.set(vertice);
shape.getRadius();
fdef.filter.categoryBits = HardwareRunner.PLAYER_BIT;
fdef.filter.maskBits =
HardwareRunner.GROUND_BIT |
HardwareRunner.COIN_BIT |
HardwareRunner.BRICK_BIT |
HardwareRunner.ENEMY_BIT |
HardwareRunner.SPIKE_BIT |
HardwareRunner.ENEMY_HEAD_BIT |
HardwareRunner.ITEM_BIT;
fdef.shape = shape;
fdef.friction = .1f;
b2body.createFixture(fdef).setUserData(this);
fdef.isSensor = true;
b2body.createFixture(fdef).setUserData(this);
}
错误是:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at de.tobls.hardwarerunner.Sprites.Player.die(Player.java:223)
at de.tobls.hardwarerunner.Tools.WorldContactListener.beginContact(WorldContactListener.java:27)
at com.badlogic.gdx.physics.box2d.World.beginContact(World.java:982)
at com.badlogic.gdx.physics.box2d.World.jniStep(Native Method)
at com.badlogic.gdx.physics.box2d.World.step(World.java:686)
at de.tobls.hardwarerunner.Screens.PlayScreen.update(PlayScreen.java:112)
at de.tobls.hardwarerunner.Screens.PlayScreen.render(PlayScreen.java:127)
at com.badlogic.gdx.Game.render(Game.java:46)
at de.tobls.hardwarerunner.HardwareRunner.render(HardwareRunner.java:71)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
任何人都可以帮助我吗?
答案 0 :(得分:0)
首先,你不应该在异步方法中销毁世界项目 - 注意联系人监听器的方法是异步的。
在 world.update()
之前,以正确的方式摧毁身体od以标记然后摧毁 //in asynchronous method
body.setUserData("DESTROY");
//when rendering
for(Body body : world.getBodies())
if(body.getUserData().equals("DESTROY")) world.destroyBody(body);
但是在这个问题的顶部 - 我发现除了移动身体以外你什么也没做,所以为什么不使用setTransform方法
body.setTransform(new Vector2(newX, newY), body.getAngle() );
而不是移除身体并在新位置再次创建