在gui python的岩石,纸,剪刀,蜥蜴,spock比赛

时间:2014-08-14 14:57:42

标签: python user-interface python-3.x game-physics

from tkinter import *
import random

class Application(Frame):
    """A Gui Application for a game."""
    def __init__(self,master):
        """Initialize the frame."""
        super(Application, self).__init__(master)
        self.grid()
        self.create_widgets()
        self.wins = 0
        self.losses = 0
        self.ties = 0

    def computerRandom(self):
        options = ["Rock", "Paper", "Scissors", "Lizard", "Spock"]
        randomChoice = random.randint(0,4)


    def comparison(self, selfComputer): 
        if self.playerChoice.get()== selfComputer:
            return "Draw"
        elif self.playerChoice.get() == "Rock" and selfComputer == "Paper":
            return "Computer Wins"
        elif self.playerChoice.get()== "Paper" and selfComputer == "Scissors":
            return "Computer Wins"
        elif self.playerChoice.get()== "Scissors" and selfComputer == "Rock":
            return "Computer Wins"
        elif self.playerChoice.get()== "Lizard" and selfComputer == "Rock":
            return "Computer Wins"
        elif self.playerChoice.get()== "Lizard" and selfComputer == "Scissors":
            return "Computer Wins"
        elif self.playerChoice.get()== "Paper" and selfComputer == "Lizard":
            return "Computer Wins"
        elif self.playerChoice.get()== "Scissors" and selfComputer == "Spock":
            return "Computer Wins"
        elif self.playerChoice.get()== "Spock" and selfComputer == "Lizard":
            return "Computer Wins"
        elif self.playerChoice.get()== "Spock" and selfComputer == "Paper":
            return "Computer Wins"
        elif self.playerChoice.get()== "Rock" and selfComputer == "Spock":
            return "Computer Wins"
        else:
            return "Human Wins"



    def play(self):
        selfComputer = self.computerRandom() 
        result = self.comparison(selfComputer) 
        if result == "Draw":
            self.results_txt ="Its a draw"
        elif result == "Computer Wins":
            self.results_txt = "Unlucky you lost!"
        else:
            self.results_txt ="Well done you won!"


    def create_widgets(self):
        """Create labels and buttons."""
        #create welcome label
        Label(self,text = "Welcome to the Rock, Paper, Scissors, Spock and Lizard Game\n"
              "You chose one of the weapons to fight with and let's see if the computer\n"
              "beats you or not!! Enjoy!!").grid(row = 0, column = 0, columnspan=3, sticky = W)

        #create difficulty label
        Label(self,text = "Which difficulty level would you like to play?:").grid(row = 1, column = 0, columnspan = 3, sticky = W)


        #create variables
        self.difficulty = StringVar()
        self.difficulty.set(None)
        self.playerChoice = StringVar()
        self.playerChoice.set(None)
        self.results = StringVar()
        self.computer_lbl = BooleanVar()
        self.computer_lbl.set(None)


        #radio buttons for difficulty levels
        Radiobutton(self,text = "Easy",variable = self.difficulty,value = "easy").grid(row = 2, column = 0, sticky = W)
        Radiobutton(self,text = "Hard",variable = self.difficulty,value = "hard").grid(row = 2, column = 3, sticky = E)
        Label(self,text = " ").grid(row = 3, column = 0, sticky = W)

        #computer
        self.computer_lbl = Label(self, text = "Computer")
        self.computer_lbl.grid(row = 4, column = 0, sticky = W)

        self.computer_lbl = Label(self,text = "[]Rock").grid(row = 5, column = 0, sticky = W)
        self.computer_lbl = Label(self,text = "[]Paper").grid(row = 6, column = 0, sticky = W)
        self.computer_lbl = Label(self,text = "[]Scissors").grid(row = 7, column = 0, sticky = W)
        self.computer_lbl = Label(self,text = "[]Lizard").grid(row = 8, column = 0, sticky = W)
        self.computer_lbl = Label(self,text = "[]Spock").grid(row = 9, column = 0, sticky = W)

        #player
        self.player_lbl = Label(self, text = "Player")
        self.player_lbl.grid(row = 4, column = 3, sticky = W)

        Radiobutton(self, text ="Rock",variable = self.playerChoice, value = "Rock").grid(row=5, column=3, sticky=W)
        Radiobutton(self, text ="Paper",variable = self.playerChoice, value = "Paper").grid(row=6, column=3, sticky=W)
        Radiobutton(self, text ="Scissors",variable = self.playerChoice, value = "Scissors").grid(row=7, column=3, sticky=W)
        Radiobutton(self, text ="Lizard",variable = self.playerChoice, value = "Lizard").grid(row=8, column=3, sticky=W)
        Radiobutton(self, text ="Spock",variable = self.playerChoice, value = "Spock").grid(row=9, column=3, sticky=W)


        #buttons
        Label(self,text = " ").grid(row = 10, column = 0, sticky = W)

        self.bttn2 = Button(self, text = "Fight!", command = self.play)
        self.bttn2.grid(row=11, column=3, sticky=W)

        self.play_bttn = Button(self,text = "Play!")
        self.play_bttn.grid(row=12, column=3, sticky=W)

        self.bttn3 = Button(self, text = "Exit", command = root.destroy)
        self.bttn3.grid(row=13,column=3, sticky=W)

        #Wins,Losses,Ties, and Results
        Label(self, text = "Results:").grid(row=5, column=1, sticky=W)
        self.results_txt = Text(self, width=30, height=5, wrap=WORD)
        self.results_txt.grid(row=5, rowspan=5, column=1, columnspan=1)




        self.wins_lbl = Label(self, text = "Wins:")
        self.wins_lbl.grid(row=11, column=0, sticky=W)

        self.losses_lbl = Label(self, text = "Losses:")
        self.losses_lbl.grid(row=12, column=0, sticky=W)

        self.ties_lbl = Label(self, text = "Ties:")
        self.ties_lbl.grid(row=13, column=0, sticky=W)





#main
root = Tk()
root.title("Rock, Paper, Scissors, Lizard, and Spock ")
root.geometry("465x410")

app = Application(root)

root.mainloop()

我需要它来保持得分和比赛时间。很容易只需要启用摇滚,纸张和剪刀,而所有这些都很难。然后在文本框中显示结果。我一直在尝试让它工作,但我是Python的新手,需要一些指导。任何人都可以帮助我吗?

1 个答案:

答案 0 :(得分:2)

使用self.playerChoice = StringVar()将其设为属性。

self.results_txt("Well done you won!")是一个字符串,因此无法调用。

使用self.results_txt ="Well done you won!"

您需要将computerRandom()称为self.computerRandom(),这是该类的方法

self.computer.set(options[randomChoice])无效,因为您班级中没有computer属性。

使用comparison(self, selfComputer)会更好。

同样result = comparison(self, selfComputer)将无效。使用self.comparison,它也是一种方法。

此代码应该更接近您的需要,我不确定self.computer.set(options[randomChoice])应该做什么,必须修复。

from tkinter import *

import random
class Application(Frame):
    """A Gui Application for a game."""
    def __init__(self,master):
        """Initialize the frame."""
        super().__init__() 
        self.grid()
        self.create_widgets()
        self.wins = 0
        self.losses = 0
        self.ties = 0

    def computerRandom(self):
        options = ["Rock", "Paper", "Scissors", "Lizard", "Spock"]
        randomChoice = random.randint(0,4)
        self.computer.set(options[randomChoice])
        return options[randomChoice]

    def comparison(self, selfComputer): # use self as the first parameter, it refers to each instance 
         # use if/elif, eilf's will only be evaluated if the previous statement is False
        if self.playerChoice.get()== selfComputer:
            return "Draw"
        elif self.playerChoice.get() == "Rock" and selfComputer == "Paper":
            return "Computer Wins"
        elif self.playerChoice.get()== "Paper" and selfComputer == "Scissors":
            return "Computer Wins"
        elif self.playerChoice.get()== "Scissors" and selfComputer == "Rock":
            return "Computer Wins"
        elif self.playerChoice.get()== "Lizard" and selfComputer == "Rock":
            return "Computer Wins"
        elif self.playerChoice.get()== "Lizard" and selfComputer == "Scissors":
            return "Computer Wins"
        elif self.playerChoice.get()== "Paper" and selfComputer == "Lizard":
            return "Computer Wins"
        elif self.playerChoice.get()== "Scissors" and selfComputer == "Spock":
            return "Computer Wins"
        elif self.playerChoice.get()== "Spock" and selfComputer == "Lizard":
            return "Computer Wins"
        elif self.playerChoice.get()== "Spock" and selfComputer == "Paper":
            return "Computer Wins"
        elif self.playerChoice.get()== "Rock" and selfComputer == "Spock":
            return "Computer Wins"
        else:
            return "Human Wins"



    def play(self):
        selfComputer = self.computerRandom() # again we need to call a method using self

        result = self.comparison(selfComputer) # comparing self to `selfComputer`
        if result == "Draw":
            self.results_txt ="Its a draw"
        elif result == "Computer Wins":
            self.results_txt = "Unlucky you lost!"
        else:
            self.results_txt ="Well done you won!"


    def create_widgets(self):
        """Create labels and buttons."""
        #create welcome label
        Label(self,text = "Welcome to the Rock, Paper, Scissors, Spock and Lizard Game\n"
              "You chose one of the weapons to fight with and let's see if the computer\n"
              "beats you or not!! Enjoy!!").grid(row = 0, column = 0, columnspan=3, sticky = W)

        #create difficulty label
        Label(self,text = "Which difficulty level would you like to play?:").grid(row = 1, column = 0, columnspan = 3, sticky = W)


        #create variables
        self.playerChoice = StringVar()
        self.playerChoice.set(None)
        self.results = StringVar()