我有一个已经在屏幕上的ImageView,但我想在它周围放一个矩形用于碰撞检测。我试过这样做:
public void onDraw(Canvas canvas) {
int[] l = new int[2];
playerimage.getLocationOnScreen(l);
int xxx = l[0];
int yyy = l[1];
int w = playerimage.getWidth();
int h = playerimage.getHeight();
int[] ll = new int[2];
brickimg.getLocationOnScreen(l);
int xxxx = l[0];
int yyyy = l[1];
int ww = playerimage.getWidth();
int hh = playerimage.getHeight();
paint.setColor(Color.BLACK);
paint.setStrokeWidth(3);
canvas.drawRect(xxx, yyy, w, h, paint);
paint.setStrokeWidth(0);
paint.setColor(Color.BLACK);
canvas.drawRect(xxxx, yyyy, ww, hh, paint );
但它没有制作矩形。还有另一种方法可以在图像周围放置一个矩形吗?我正在尝试进行碰撞检测。
答案 0 :(得分:0)
答案 1 :(得分:0)
您可以尝试此功能。
public boolean collision(ImageView a, ImageView b){
float bl = a.getY();
float bt = a.getX();
float br = a.getWidth() + bl;
float bb = a.getHeight() + bt;
float pl = b.getY();
float pt = b.getX();
float pr = b.getWidth() + pl;
float pb = b.getHeight() + pt;
if (bl <= pr && bl >= pl && bt >= pt && bt <= pb) {
return true;
} else if (br >= pl && br <= pr && bb >= pt && bb <= pb) {
return true;
} else if (bt <= pb && bt >= pt && br >= pl && br <= pr) {
return true;
} else if (bb >= pt && bb <= pb && bl >= pl && bl <= pr) {
return true;
}
return false;
}