我制作非常简单的游戏,但我遇到了一个奇怪的问题;我希望僵尸在他可以的时候击中角色但是,他击中了我两次而不是一次。
void zombieAttack(float distance){
if(zombieCanAttack && (distance < charSizeX/2+zombieSize/2)){
charApplyDamage(5);
zombieAttackCounter_obj.counter(0);
zombieAttackCounter = 0;
println("second " + zombieCanAttack);
zombieCanAttack = false;
}
}
我甚至删除了使zombieCanAttack为真的代码,当计时器这么说时,所以没有任何东西可以使zombieCanAttack成为现实,但即便如此,程序也会给我两次输出:&#34; second true&#34;。这会导致僵尸击中角色两次而不是一次。为什么它会在两次声明中输入?
编辑:这是完整的僵尸类:
class Zombie {
float zombieX, zombieY, zombieSizeX, zombieSizeY, zombieSize, zombieHp, zombieDamage,
zombieSpeed, zombieThresholdX, zombieThresholdY, zombieAttackCounter;
boolean zombieFlip, zombieCanAttack = true;
Counter zombieAttackCounter_obj = new Counter();
void instantiateZombie(float x, float y, float sizeX, float sizeY, float hp,
float damage, float speed, int thresholdX, int thresholdY){
zombieX = x;
zombieY = y;
zombieSizeX = sizeX;
zombieSizeY = sizeY;
zombieSize = (sizeX+sizeY)/4;
zombieHp = hp;
zombieDamage = damage;
zombieSpeed = speed;
zombieThresholdX = thresholdX;
zombieThresholdY = thresholdY;
}
void zombieAI(){
zombieAttackCounter = zombieAttackCounter_obj.counter(-1);
noStroke();
fill(255, 0, 0);
rect(zombieX, zombieY, zombieSizeX, zombieSizeY);
float distance = dist(charX, charY, zombieX, zombieY);
if(distance+zombieSizeX/2 > charSizeX/2+zombieSizeX/2){
zombieWalk();
} else {
zombieAttack(distance);
}
//println("first " + zombieCanAttack);
if(zombieAttackCounter > 1.5){ /*zombieCanAttack = true; */}
}
void zombieWalk(){
if(zombieX-charX < zombieThresholdX && zombieX-charX > -zombieThresholdX){ }
else if(zombieX-charX < 0){
zombieX+=zombieSpeed; zombieFlip = true;
}
else{
zombieX-=zombieSpeed; zombieFlip = false;
}
if(zombieY-charY < zombieThresholdY && zombieY-charY > -zombieThresholdY){ }
else if(zombieY-charY < 0){
zombieY+=zombieSpeed;
}
else{
zombieY-=zombieSpeed;
}
}
void zombieAttack(float distance){
if((zombieCanAttack) && (distance < charSizeX/2+zombieSize/2)){
charApplyDamage(5);
zombieAttackCounter_obj.counter(0);
zombieAttackCounter = 0;
println("second " + zombieCanAttack);
zombieCanAttack = false;
}
}
}
以下是完整的.pde:http://paste.ubuntu.com/7824949/
答案 0 :(得分:0)
for(int i = 0; i < zombieNumber+1; i++){
zombieHolder.add(new Zombie());
}
其中zombieNumber
的值是1,并且根据Zombie
类的实现,它们具有相同的参数(为什么你像这样实例化它们?)并且移动为一个所以它们会击中你两次..尝试增加zombieNumber
以查看此问题是否真的存在。