我遇到TiledMapRenderer
的问题。我在地图中使用Tiled Map Editor
创建了一个带有4个图块对象和1个图块64x64的tmx贴图。但我无法弄清楚我错过了什么。屏幕上没有任何内容。地图和图块集位于assets文件夹中。我已经谷歌了很多,复制了教程中的粘贴代码和GDX
TiledMap
测试,但除了fps计数器和摄像头位置外,我的Alcatel One Touch Pixi 4007d
GLES 2.0
手机上看不到任何内容。我错过了什么?可能答案对其他新手libGDX
程序员有帮助。
我已经在调试器中检查了地图,并且所有变量都已初始化,地图中也有一个图层。
以下是Game
类
public class GameMain extends Game implements InputProcessor
{
private TiledMap map;
private TiledMapRenderer renderer;
private OrthographicCamera camera;
private BitmapFont font;
private SpriteBatch batch;
Vector2 mPrevTouch;
@Override
public void create () {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera = new OrthographicCamera();
camera.setToOrtho(false, (w / h) * 10, 10);
camera.update();
Gdx.input.setInputProcessor(this);
font = new BitmapFont();
batch = new SpriteBatch();
map = new TmxMapLoader().load("test.tmx");
renderer = new OrthogonalTiledMapRenderer(map);
}
@Override
public void render () {
Gdx.gl.glClearColor(0.55f, 0.55f, 0.55f, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
renderer.setView(camera);
renderer.render();
batch.begin();
font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20);
font.draw(batch, "Pos: " + camera.position.x + " " + camera.position.y, 20, 20);
batch.end();
}
@Override
public void dispose () {
map.dispose();
}
@Override
public boolean keyDown(int arg0) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean keyTyped(char arg0) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean keyUp(int arg0) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean mouseMoved(int arg0, int arg1) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean scrolled(int arg0) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean touchDown(int arg0, int arg1, int arg2, int arg3) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int arg2) {
if (mPrevTouch == null)
mPrevTouch = new Vector2(0, 0);
else
camera.translate(new Vector2(screenX - mPrevTouch.x, screenY - mPrevTouch.y));
mPrevTouch.x = screenX;
mPrevTouch.y = screenY;
return true;
}
@Override
public boolean touchUp(int arg0, int arg1, int arg2, int arg3) {
// TODO Auto-generated method stub
return false;
}
}
答案 0 :(得分:1)
您的代码看起来不错,所以我认为您的相机尺寸或相机位置有问题。 TMX地图的大小是多少? +尝试以这种方式创建相机:
tiledMapCamera.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());