我有一个程序在JFrame
中绘制2个矩形。我希望当我拖动和移动(用于调整大小)时,其中一个矩形,第二个同时移动。因此,当您移动上方矩形的下边界时,下方矩形的上边框将朝同一方向移动。
编辑:我是Java编程的初学者,我根本看不到如何做到这一点。
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.*;
class Resizing extends JPanel {
Rectangle rect = new Rectangle(100,100,150,150);
Rectangle rect2 = new Rectangle(100,250,150,100);
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
g2.setColor(new Color(0, 0, 200));
g2.fill(rect);
g2.setColor(new Color(0, 0, 100));
g2.fill(rect2);
}
public static void main(String[] args) {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Resizing test = new Resizing();
Resizing test2 = new Resizing();
Resizer resizer = new Resizer(test);
Resizer2 resizer2 = new Resizer2(test2);
test.addMouseListener(resizer);
test2.addMouseListener(resizer2);
test.addMouseMotionListener(resizer);
test2.addMouseMotionListener(resizer2);
f.add(test);
f.add(test2);
f.setSize(400,400);
f.setLocation(100,100);
f.setVisible(true);
}
}
class Resizer extends MouseAdapter {
Resizing component;
boolean dragging = false;
// Give user some leeway for selections.
final int PROX_DIST = 3;
public Resizer(Resizing r) {
component = r;
}
public void mousePressed(MouseEvent e) {
if(component.getCursor() != Cursor.getDefaultCursor()) {
// If cursor is set for resizing, allow dragging.
dragging = true;
}
}
public void mouseReleased(MouseEvent e) {
dragging = false;
}
public void mouseDragged(MouseEvent e) {
if(dragging){
Point p = e.getPoint();
Rectangle r = component.rect;
int type = component.getCursor().getType();
int dx = p.x - r.x;
int dy = p.y - r.y;
switch(type) {
case Cursor.N_RESIZE_CURSOR:
int height = r.height - dy;
r.setRect(r.x, r.y+dy, r.width, height);
break;
case Cursor.S_RESIZE_CURSOR:
height = dy;
r.setRect(r.x, r.y, r.width, height);
break;
default:
System.out.println("unexpected type: " + type);
}
component.repaint();
}
}
public void mouseMoved(MouseEvent e) {
Point p = e.getPoint();
if(!isOverRect(p)) {
if(component.getCursor() != Cursor.getDefaultCursor()) {
// If cursor is not over rect reset it to the default.
component.setCursor(Cursor.getDefaultCursor());
}
return;
}
// Locate cursor relative to center of rect.
int outcode = getOutcode(p);
Rectangle r = component.rect;
switch(outcode) {
case Rectangle.OUT_TOP:
if(Math.abs(p.y - r.y) < PROX_DIST) {
component.setCursor(Cursor.getPredefinedCursor(
Cursor.N_RESIZE_CURSOR));
}
break;
case Rectangle.OUT_BOTTOM:
if(Math.abs(p.y - (r.y+r.height)) < PROX_DIST) {
component.setCursor(Cursor.getPredefinedCursor(
Cursor.S_RESIZE_CURSOR));
}
break;
default: // center
component.setCursor(Cursor.getDefaultCursor());
}
}
/**
* Make a smaller Rectangle and use it to locate the
* cursor relative to the Rectangle center.
*/
private int getOutcode(Point p) {
Rectangle r = (Rectangle)component.rect.clone();
r.grow(-PROX_DIST, -PROX_DIST);
return r.outcode(p.x, p.y);
}
/**
* Make a larger Rectangle and check to see if the
* cursor is over it.
*/
private boolean isOverRect(Point p) {
Rectangle r = (Rectangle)component.rect.clone();
r.grow(PROX_DIST, PROX_DIST);
return r.contains(p);
}
}
class Resizer2 extends MouseAdapter {
Resizing component2;
boolean dragging2 = false;
// Give user some leeway for selections.
final int PROX_DIST2 = 3;
public Resizer2(Resizing r2) {
component2 = r2;
}
@Override
public void mousePressed(MouseEvent e2) {
if(component2.getCursor() != Cursor.getDefaultCursor()) {
// If cursor is set for resizing, allow dragging.
dragging2 = true;
}
}
@Override
public void mouseReleased(MouseEvent e2) {
dragging2 = false;
}
@Override
public void mouseDragged(MouseEvent e2) {
if(dragging2) {
Point p2 = e2.getPoint();
Rectangle r2 = component2.rect2;
int type = component2.getCursor().getType();
int dx2 = p2.x - r2.x;
int dy2 = p2.y - r2.y;
switch(type) {
case Cursor.N_RESIZE_CURSOR:
int height = r2.height - dy2;
r2.setRect(r2.x, r2.y+dy2, r2.width, height);
break;
case Cursor.S_RESIZE_CURSOR:
height = dy2;
r2.setRect(r2.x, r2.y, r2.width, height);
break;
default:
System.out.println("unexpected type: " + type);
}
component2.repaint();
}
}
public void mouseMoved(MouseEvent e2) {
Point p2 = e2.getPoint();
if(!isOverRect(p2)) {
if(component2.getCursor() != Cursor.getDefaultCursor()) {
// If cursor is not over rect reset it to the default.
component2.setCursor(Cursor.getDefaultCursor());
}
return;
}
// Locate cursor relative to center of rect.
int outcode = getOutcode(p2);
Rectangle r2 = component2.rect2;
switch(outcode) {
case Rectangle.OUT_TOP:
if(Math.abs(p2.y - r2.y) < PROX_DIST2) {
component2.setCursor(Cursor.getPredefinedCursor(
Cursor.N_RESIZE_CURSOR));
}
break;
case Rectangle.OUT_BOTTOM:
if(Math.abs(p2.y - (r2.y+r2.height)) < PROX_DIST2) {
component2.setCursor(Cursor.getPredefinedCursor(
Cursor.S_RESIZE_CURSOR));
}
break;
default: // center
component2.setCursor(Cursor.getDefaultCursor());
}
}
/**
* Make a smaller Rectangle and use it to locate the
* cursor relative to the Rectangle center.
*/
private int getOutcode(Point p2) {
Rectangle r2 = (Rectangle)component2.rect2.clone();
r2.grow(-PROX_DIST2, -PROX_DIST2);
return r2.outcode(p2.x, p2.y);
}
/**
* Make a larger Rectangle and check to see if the
* cursor is over it.
*/
private boolean isOverRect(Point p2) {
Rectangle r2 = (Rectangle)component2.rect2.clone();
r2.grow(PROX_DIST2, PROX_DIST2);
return r2.contains(p2);
}
}
答案 0 :(得分:2)
在此基本example中,mouseDragged()
处理程序计算dx
和dy
,即拖动鼠标时应用于对象的相对偏移量。在您的情况下,您将对两个矩形应用相同的偏移量。在引用here的更详细示例中,名为List<Node>
的{{1}}包含当前选定的节点,selected
更新所有选定节点的位置。
附录:我是Java编程的初学者,我根本看不到如何做到这一点。
答案 1 :(得分:1)
您需要使用MouseMotionListener
。 MouseListener
无效。然后,您需要覆盖mouseDragged()
class Resizing extends JPanel impelemts MouseMotionListener {
...
@Override
public void mouseDragged(MouseEvent e){
...
}
public void mouseMoved(MouseEvent e){}
}
拖动鼠标时,会触发MouseEvent
。使用该事件,您可以在拖动鼠标的任何给定时间获得该特定点
public void mouseDragged(MouseEvent e){
Point p = e.getPoint();
}
关键是鼠标的位置。您可以使用其getX()
和getY()
方法在每个给定时刻获取该点的x和y位置
您希望声明为类成员的x
和y
变量保持该点,以便您可以在paint方法中使用它
int xLoc;
int yLoc;
在你mouseDragged
中,您可以点MouseEvent
点{x}和y点来设置xLoc
和yLoc
。然后重新粉刷
public void mouseDragged(MouseEvent e){
Point p = e.getPoint();
xLoc = p.getX();
yLoc = p.getY();
repaint();
}
在paintComponent()
方法中,您将使用xLoc
和yLoc
绘制对象。因此,在每次拖动鼠标时,xLoc
和yLoc
都会不断更新并不断重新绘制。像
g2.fill(new Rectangle2D.Double(xLoc, yLoc, 50, 50));
g2.fill(new Rectangle2D.Double(xLoc + 100, yLoc + 100, 50, 50))
更新 - 示例程序。尝试并运行它
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class MoveRects extends JPanel {
private static final int SCREEN_WIDTH = 600;
private static final int SCREEN_HEIGHT = 600;
int xLoc;
int yLoc;
public MoveRects(){
addMouseMotionListener(new MouseMotionAdapter(){
public void mouseDragged(MouseEvent e) {
Point p = e.getPoint();
xLoc = (int)p.getX();
yLoc = (int)p.getY();
repaint();
}
});
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.GREEN);
g.fillRect(xLoc, yLoc, 50, 50);
g.setColor(Color.RED);
g.fillRect(xLoc + 300, yLoc, 50, 50);
}
public Dimension getPreferredSize() {
return new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame();
frame.add(new MoveRects());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
}