我有一个纸牌游戏应用程序,我想创建一个简单的动画,使按钮在clicked and dragged
时移动。
我试过了:
bool _Down = false;
private void button1_MouseDown(object sender, MouseEventArgs e)
{
_Down = true;
}
private void button1_MouseUp(object sender, MouseEventArgs e)
{
_Down = false;
button1.Location = e.Location;
}
private void button1_MouseMove(object sender, MouseEventArgs e)
{
if (_Down)
{
button1.Location = e.Location;
}
}
这也不起作用。我得到的效果是,当单击并拖动按钮时,按钮在释放鼠标之前不可见,而且按钮实际上不会停留在鼠标的位置。
我也尝试过:
bool _Down = false;
private void button1_MouseDown(object sender, MouseEventArgs e)
{
_Down = true;
}
private void button1_MouseUp(object sender, MouseEventArgs e)
{
_Down = false;
button1.Location = Cursor.Position;
}
private void button1_MouseMove(object sender, MouseEventArgs e)
{
if (_Down)
{
button1.Location = Cursor.Position;
}
}
这比第一个效果更好,因为拖动按钮在鼠标位置时可见,但唯一的问题是Cursor.Position
返回光标相对于屏幕的位置,而不是表格。按钮实际上并没有按照光标的速度移动。
我能做些什么来达到我的目的?
答案 0 :(得分:2)
在运行时移动Control
非常简单:
Point downPoint;
private void button1_MouseDown(object sender, MouseEventArgs e)
{
downPoint = e.Location;
}
private void button1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left) {
button1.Left += e.X - downPoint.X;
button1.Top += e.Y - downPoint.Y;
}
}
答案 1 :(得分:0)
试试这个
private void button1_MouseUp(object sender, MouseEventArgs e)
{
_Down = false;
button1.Location = PointToClient(Cursor.Position);
}
private void button1_MouseMove(object sender, MouseEventArgs e)
{
if (_Down)
{
button1.Location = PointToClient( Cursor.Position);
}
}