您好我想在我的as3上实现一个简单的按钮。 但这不起作用。
我刚刚将bouton1添加到我的场景中,但当我点击它时没有任何反应(跟踪功能不会显示我的消息
这是我的代码
package {
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.display.SimpleButton;
//import org.papervision3d.core.animation.clip.AnimationClip3D;
import org.papervision3d.objects.parsers.DAE;
//import org.papervision3d.objects.parsers.Max3DS;
//import org.papervision3d.objects.parsers.KMZ;
import org.papervision3d.view.BasicView;
import org.papervision3d.events.FileLoadEvent;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.view.BasicView;
//added color to objects
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.core.math.Matrix3D;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.lights.PointLight3D;
public class ExternalModelsExample extends BasicView
{
private static const FORWARD:Number3D = new Number3D(0, 0, 1);
private var model:DisplayObject3D;
private var model2:DisplayObject3D;
private var model3:DisplayObject3D;/*
private var model4:DisplayObject3D;
private var model5:DisplayObject3D;
private var model6:DisplayObject3D;
private var model7:DisplayObject3D;
private var model8:DisplayObject3D;
private var model9:DisplayObject3D;
private var model10:DisplayObject3D;*/
private var rotX:Number = 0.2;
private var rotY:Number = 0.2;
private var camPitch:Number = 90;
private var camYaw:Number = 270;
private var easeOut:Number = 0.1;
// definition de la propriété couleur
private var color:ColorMaterial;
private var color2:ColorMaterial;
private var color3:ColorMaterial;/*
private var color4:ColorMaterial;
private var color5:ColorMaterial;
private var color6:ColorMaterial;
private var color7:ColorMaterial;
private var color8:ColorMaterial;
private var color9:ColorMaterial;
private var color10:ColorMaterial;*/
private var previousMousePoint:Point = new Point();
private var isMouseDown:Boolean = false;
var bouton1:SimpleButton = new SimpleButton();
public function ExternalModelsExample()
{
stage.frameRate = 40;
init();
startRendering();
addChild(bouton1);
bouton1.addEventListener(MouseEvent.CLICK, test);
stage.addEventListener(MouseEvent.MOUSE_DOWN, stage_mouseDownHandler);
stage.addEventListener(MouseEvent.MOUSE_UP, stage_mouseUpHandler);
}
public function test(){
trace("test");
}
private function init():void
{
//Declaration color material
color = new ColorMaterial(0x65b5ff);
color2 = new ColorMaterial(0xffffff);
color3 = new ColorMaterial(0x757575);/*
color4 = new ColorMaterial(0x65b5ff);
color5 = new ColorMaterial(0xffffff);
color6 = new ColorMaterial(0x874630);
color7 = new ColorMaterial(0xbe0da7);
color8 = new ColorMaterial(0x3107bb);
color9 = new ColorMaterial(0xff4448);
color10 = new ColorMaterial(0xc7c7c7);*/
//COLLADA Utah Teapot
//Add import on top: import org.papervision3d.objects.parsers.DAE;
model = new DAE();
model.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
DAE(model).load("assets/Z1.DAE", new MaterialsList ( { all:color } ));
model2 = new DAE();
model2.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
DAE(model2).load("assets/Z2.DAE", new MaterialsList ( { all:color2 } ));
model3 = new DAE();
model3.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
DAE(model3).load("assets/Z3.DAE", new MaterialsList ( { all:color3 } ));
/*model = new DAE();
model.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
DAE(model).load("assets/Z4.DAE", new MaterialsList ( { all:color } ));
model2 = new DAE();
model2.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
DAE(model2).load("assets/Z5.DAE", new MaterialsList ( { all:color2 } ));
model3 = new DAE();
model3.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
DAE(model3).load("assets/Z6.DAE", new MaterialsList ( { all:color3 } ));
model = new DAE();
model.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
DAE(model).load("assets/Z7.DAE", new MaterialsList ( { all:color } ));
model2 = new DAE();
model2.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
DAE(model2).load("assets/Z9.DAE", new MaterialsList ( { all:color2 } ));
model3 = new DAE();
model3.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
DAE(model3).load("assets/Z12-cockpit.DAE", new MaterialsList ( { all:color3 } ));
model = new DAE();
model.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
DAE(model).load("assets/Z13-barres.DAE", new MaterialsList ( { all:color } ));*/
}
private function modelLoaded(e:FileLoadEvent):void
{
scene.addChild(model);
scene.addChild(model2);
scene.addChild(model3);/*
scene.addChild(model4);
scene.addChild(model5);
scene.addChild(model6);
scene.addChild(model7);
scene.addChild(model8);
scene.addChild(model9);
scene.addChild(model10);*/
}
private function stage_mouseDownHandler(event:MouseEvent):void
{
isMouseDown = true;
}
private function stage_mouseUpHandler(event:MouseEvent):void
{
isMouseDown = false;
}
override protected function onRenderTick(e:Event=null):void
{
var currentMousePoint:Point = new Point(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY);
if(isMouseDown)
{
var difference:Point = currentMousePoint.subtract(previousMousePoint);
var vector:Number3D = new Number3D(difference.x, difference.y, 0);
var rotationAxis:Number3D = Number3D.cross(vector, FORWARD);
rotationAxis.normalize();
var distance:Number = Point.distance(currentMousePoint, previousMousePoint);
var rotationMatrix:Matrix3D = Matrix3D.rotationMatrix(rotationAxis.x, -rotationAxis.y, rotationAxis.z, distance/250);
model.transform.calculateMultiply3x3(rotationMatrix, model.transform);
model2.transform.calculateMultiply3x3(rotationMatrix, model2.transform);
model3.transform.calculateMultiply3x3(rotationMatrix, model2.transform);
}
previousMousePoint = currentMousePoint;
super.onRenderTick();
}
}
}
你知道为什么我的踪迹(“测试”),不起作用吗?与对象拖动存在冲突吗?
flash不显示错误
感谢
答案 0 :(得分:2)
SimpleButton对象比“添加并忘记”更复杂,您需要填充其属性,这通常在设计时完成。有四个DisplayObject类型对象,即upState, overState, downState, hitTestState
,用于确定该按钮的形状和内容。为了使按钮可见且可命中,您需要指定4个Sprite(或其他DisplayObject)作为SimpleButton构造函数的参数。 hitTestState
对象用于捕获事件,并且始终不可见,因此您只需要在其上绘制正确的形状。当按钮启动,鼠标悬停在按钮上以及按钮上分别按下鼠标时,其他状态可见。
var upSprite:Sprite=new Sprite();
upSprite.graphics.lineStyle(2,0,1);
upSprite.graphics.drawRect(0,0,50,20);
var hitSprite:Shape=new Shape();
hitSprite.graphics.beginFill(0,1);
hitSprite.graphics.drawRect(3,3,44,14); // a bit smaller rect to make the button narrow
var bouton1:SimpleButton=new SimpleButton(upSprite,upSprite,upSprite,hitSprite);
答案 1 :(得分:0)
尝试在mouse_down上执行跟踪操作,而不是单击。
您在最后一行中提到了if(isMouseDown)。如果这是错的,我很抱歉,但是你要说if if(isMouseDown)= true