我想在场景上放置六个物体(球)。我认为代码看起来可行但我收到了一个控制台消息。消息:
"资产/ GameScripts / Instance.cs(26,40):错误CS0266:不能 隐式转换类型
object' to
UnityEngine.Vector3'。一个明确的 转换是否存在(您是否错过了演员表?)"
使用UnityEngine; 使用System.Collections;
public class Instance:MonoBehaviour { 公共GameObject球;
public ArrayList coordinateContainer = new ArrayList();
// Use this for initialization
void Start () {
coordinateContainer.Add(new Vector3(1f,1f,1f));
coordinateContainer.Add(new Vector3(2f,1f,1f));
coordinateContainer.Add(new Vector3(3f,1f,1f));
coordinateContainer.Add(new Vector3(4f,1f,1f));
coordinateContainer.Add(new Vector3(5f,1f,1f));
coordinateContainer.Add(new Vector3(6f,1f,1f));
//ball.transform.position = new Vector3(1f,1f,1f);
ball.transform.rotation = Quaternion.identity;
for (int i = 0; i < 6; i++) {
ball.transform.position = coordinateContainer[i];
Instantiate(ball,ball.transform.position,ball.transform.rotation);
}
}
// Update is called once per frame
void Update () {
}
}
答案 0 :(得分:4)
由于您使用ArrayList
,因此向量将存储为objects
。试试这个
ball.transform.position = (Vector3)coordinateContainer[i];
使用List<Vector3>
而不是ArrayList可能会更好,这样就可以避免转换(因为List<T>
只能保存T
类型的对象。)