这可能是一个愚蠢的问题,但我如何调用paintComponent?它根本不显示对象。它在公共类Ball内扩展了JPanel实现的Runnable。
public class Balls {
public static void main(String[] args) {
new Balls();
}
public Balls() {
EventQueue.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame("Balls!");
frame.setDefaultCloseOperation(frame.EXIT_ON_CLOSE);
frame.add(new ballAdder());
frame.setSize(1000, 1000);
frame.setVisible(true);
}
});
}
public class ballAdder extends JPanel {
public ballAdder() {
add(new Ball(5, 5));
}
}
public class Ball extends JPanel implements Runnable {
public int x, y;
public int speedx, speedy;
public int width = 40, height = 40;
public Ball(int x, int y) {
this.x = x;
this.y = y;
new Thread(this).start();
}
public void move() {
x += speedx;
y += speedy;
if (0 > x || x > 950) {
speedx = -speedx;
}
if (0 > y || y > 950) {
speedy = -speedy;
}
repaint();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLACK);
g.fillOval(x, y, width, height);
}
public void run() {
while (true) {
move();
try {
Thread.sleep(20);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
答案 0 :(得分:4)
您不应该自己致电paintComponent
(或paint
)。这是由RepaintManager
完成的。
您实际遇到的问题是事实speedx
和speedy
或0
,这意味着您的球永远不会移动......
另一个问题是,ballAdder
类正在使用FlowLayout
,而您Ball
类未提供有关其首选大小的任何详细信息,这意味着Ball
小组首选大小为0x0
。
查看强>
您的设计可扩展性存在严重问题。除了你因为布局问题而难以向UI添加一个球之外的事实......
每个Ball
都有自己的主题。这意味着,您添加的球越多,将要运行的线程越多。这将导致资源不断流失并影响应用程序的性能。
最好提供一个Drawable
对象的概念,该概念知道它应该在容器的概念中显示的位置,并且可以painted
内的paintComponent
。javax.swing.Timer
。通过使用单个public class ballAdder extends JPanel {
public ballAdder() {
setLayout(new BorderLayout());
add(new Ball(5, 5));
}
}
,它应该能够支持越来越多的随机球。
首次修复
为了解决你的第一个问题,你可以做这样的事情......
Ball
此修复程序的问题在于,您只能在容器上拥有一个JPanel
,因为它会占用最大可用空间。
您可能希望阅读Using Layout Managers了解更多详情
一个(可能的)更好的解决方案
(可能的)更好的解决方案是使用单个BallPitPane
作为“球坑”,其保持对球列表的引用。
然后,您将使用paintComponent
的{{1}}方法绘制所有球(在球列表中)。
通过使用单个javax.swing.Timer
,您可以遍历球列表并更新位置(在BallPitPane
恕我直言,这比试图与布局经理打架或写自己更容易......
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Bounce {
public static void main(String[] args) {
new Bounce();
}
public Bounce() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new BallPitPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class BallPitPane extends JPanel {
private List<Ball> balls;
private Random rand;
public BallPitPane() {
rand = new Random(System.currentTimeMillis());
balls = new ArrayList<>(25);
Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (balls.isEmpty()) {
balls.add(new Ball(BallPitPane.this));
}
if (rand.nextBoolean()) {
balls.add(new Ball(BallPitPane.this));
}
for (Ball ball : balls) {
ball.move();
}
repaint();
}
});
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
for (Ball ball : balls) {
ball.paint(g2d);
}
g2d.dispose();
}
}
protected static int random(int min, int max) {
return (int)Math.round(Math.random() * (max - min)) + min;
}
public static class Ball {
public static final int WIDTH = 10;
public static final int HEIGHT = 10;
private int x;
private int y;
private int deltaX;
private int deltaY;
private Color color;
private BallPitPane parent;
public Ball(BallPitPane parent) {
this.parent = parent;
x = parent.getWidth() / 2;
y = parent.getHeight() / 2;
deltaX = random(-4, 4);
deltaY = random(-4, 4);
color = new Color(random(0, 255), random(0, 255), random(0, 255));
}
public void move() {
x += deltaX;
y += deltaY;
if (x + WIDTH > parent.getWidth()) {
x = parent.getWidth() - WIDTH;
deltaX *= -1;
} else if (x < 0) {
x = 0;
deltaX *= -1;
}
if (y + HEIGHT > parent.getHeight()) {
y = parent.getHeight() - HEIGHT;
deltaY *= -1;
} else if (y < 0) {
y = 0;
deltaY *= -1;
}
}
public Color getColor() {
return color;
}
public void paint(Graphics2D g2d) {
g2d.setColor(getColor());
g2d.fillOval(x, y, WIDTH, HEIGHT);
g2d.setColor(Color.BLACK);
g2d.drawOval(x, y, WIDTH, HEIGHT);
}
}
}