第一次在这里发帖,但我已经阅读了几年的网站了。我正在尝试在C#中实现一个简单的泛型类型Octree(使用一些XNA包含)。我已经彻底研究过,我理解这个概念,我似乎无法使其发挥作用。搜索可以产生其他语言的一些实现,但它们似乎都是针对特定应用程序定制的;我并没有真正理解这些。
到目前为止,下面是我的Octree类,Vector3,BoundingBox和ContainmentType来自XNA。我输入最大和最小点,以及边界内的点列表。但是,实际上没有一个点被添加到树中。 任何帮助将不胜感激!
public class Octree<T> : ISerializable
{
Vector3 max;
Vector3 min;
OctreeNode head;
public Octree(Vector3 min, Vector3 max, List<Vector3> values)
{
this.max = max;
this.min = min;
head = new OctreeNode( min, max, values);
}
public Octree() { }
public Octree(SerializationInfo info, StreamingContext context)
{
}
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
}
internal class OctreeNode
{
Vector3 max;
Vector3 min;
Vector3 center;
public Vector3 position;
public T data;
public BoundingBox nodeBox;
public List<OctreeNode> subNodes;
public OctreeNode( Vector3 min, Vector3 max,List<Vector3> coords)
{
nodeBox = new BoundingBox(min, max);
subNodes = new List<OctreeNode>();
this.min = min;
this.max = max;
center = (min + ((max - min) / 2));
nodeBox = new BoundingBox(min, max);
if (coords.Count == 0)
{ return; }
subNodes.Add(new OctreeNode(center, max));
subNodes.Add(new OctreeNode(new Vector3(min.X, center.Y, center.Z), new Vector3(center.X, max.Y, min.Z)));
subNodes.Add(new OctreeNode(new Vector3(min.X, center.Y, max.Z), new Vector3(center.X, max.Y, center.Z)));
subNodes.Add(new OctreeNode(new Vector3(center.X, center.Y, max.Z), new Vector3(max.X, max.Y, center.Z)));
subNodes.Add(new OctreeNode(new Vector3(center.X, min.Y, center.Z), new Vector3(max.X, center.Y, min.Z)));
subNodes.Add(new OctreeNode(new Vector3(min.X, min.Y, center.Z), new Vector3(center.X, center.Y, min.Z)));
subNodes.Add(new OctreeNode(new Vector3(min.X, min.Y, max.Z), center));
subNodes.Add(new OctreeNode(new Vector3(center.X,min.Y,max.Z), new Vector3(max.X,center.Y,center.Z)));
List<List<Vector3>> octants = new List<List<Vector3>>();
for (int i = 0; i < 8; i++)
{
octants.Add(new List<Vector3>());
}
foreach (Vector3 v in coords)
{
int i = 0;
foreach(OctreeNode n in subNodes)
{
ContainmentType t = n.nodeBox.Contains(v);
if (t.Equals(ContainmentType.Contains))
{
octants[i].Add(v);
}
i++;
}
}
for (int i=0;i<subNodes.Count;i++)
{
if (octants[i].Count > 0)
{
Vector3 v = octants[i][0];
octants[i].Remove(v);
subNodes[i] = new OctreeNode(subNodes[i].min, subNodes[i].max, octants[i]);
}
}
}
public OctreeNode(Vector3 min, Vector3 max)
{
nodeBox = new BoundingBox(min, max);
}
}
}
答案 0 :(得分:4)
我将您的代码粘贴到Visual Studio中的一个新项目中,并使用几个点值调用Octree
构造函数。这里有一些简单的选择,可以帮助您使八叉树工作。
在OctreeNode(Vector3 min, Vector3 max, List<Vector3> coords)
中,某些subNodes
没有合理的最小和最大界限。例如,new Vector3(min.X, min.Y, max.Z), center
从max.Z
跨越到center.z
。上限始终小于下限。尝试系统地列出节点以减少此类错误的可能性,如下所示:
subNodes.Add(new OctreeNode(new Vector3(min.X, min.Y, min.Z), new Vector3(center.X, center.Y, center.Z)));
subNodes.Add(new OctreeNode(new Vector3(min.X, min.Y, center.Z), new Vector3(center.X, center.Y, max.Z)));
subNodes.Add(new OctreeNode(new Vector3(min.X, center.Y, min.Z), new Vector3(center.X, max.Y, center.Z)));
subNodes.Add(new OctreeNode(new Vector3(min.X, center.Y, center.Z), new Vector3(center.X, max.Y, max.Z)));
subNodes.Add(new OctreeNode(new Vector3(center.X, min.Y, min.Z), new Vector3(max.X, center.Y, center.Z)));
subNodes.Add(new OctreeNode(new Vector3(center.X, min.Y, center.Z), new Vector3(max.X, center.Y, max.Z)));
subNodes.Add(new OctreeNode(new Vector3(center.X, center.Y, min.Z), new Vector3(max.X, max.Y, center.Z)));
subNodes.Add(new OctreeNode(new Vector3(center.X, center.Y, center.Z), new Vector3(max.X, max.Y, max.Z)));
在构造函数OctreeNode(Vector3 min, Vector3 max)
中,您不会初始化字段min
,max
和center
。因此,当最终OctreeNode
s的下限和上限始终在行上设置为零
subNodes[i] = new OctreeNode(subNodes[i].min, subNodes[i].max, octants[i]);
在同一行上,您将所有点作为节点值传入,但实际位于节点范围内。局部变量v
是该范围内的值。它将从octants
中移除,然后将octants
作为节点值传递。
传入OctreeNode
构造函数的值实际上并未存储在任何位置,但创建的节点始终被拆分为较小的节点,并将值传递给子节点。因此,修复上述三个问题将导致代码进入无限递归。要打破递归,您需要实现暂停条件。通常在八叉树中,条件是如果节点内存在足够少的值,则节点不会被分割成子节点,而是将值存储在节点中。仅当节点包含足够多的值时,才会拆分节点,并将其值分配给新的子节点。