与我最近的大多数问题一样,我认为这是一个语法问题。我知道我想做什么,但我不知道如何写它。我正在尝试创建一个Jigsaw类型的应用程序。 CGPoints表示每个图像应该在哪里的中心点。
我无法声明/初始化CGPoints数组。以下是代码:
.h文件
#import <UIKit/UIKit.h>
@interface DSAAssignmentViewController2 : UIViewController
@property (weak, nonatomic) NSString *passedData;
@property (weak, nonatomic) IBOutlet UILabel *lblDisplayPreviousInput;
@property (weak, nonatomic) IBOutlet UIImageView *imgOriginal;
@property (weak, nonatomic) IBOutlet UIImageView *img1;
@property (weak, nonatomic) IBOutlet UIImageView *img2;
@property (weak, nonatomic) IBOutlet UIImageView *img3;
@property (weak, nonatomic) IBOutlet UIImageView *img4;
@property (weak, nonatomic) IBOutlet UIImageView *img5;
@property (weak, nonatomic) IBOutlet UIImageView *img6;
@property (weak, nonatomic) IBOutlet UIImageView *img7;
@property (weak, nonatomic) IBOutlet UIImageView *img8;
@property (weak, nonatomic) IBOutlet UIImageView *img9;
@property (weak, nonatomic) IBOutlet UIImageView *img10;
@property (weak, nonatomic) IBOutlet UIImageView *img11;
@property (weak, nonatomic) IBOutlet UIImageView *img12;
@property (weak, nonatomic) IBOutlet UIImageView *img13;
@property (weak, nonatomic) IBOutlet UIImageView *img14;
@property (weak, nonatomic) IBOutlet UIImageView *img15;
@property (weak, nonatomic) IBOutlet UIImageView *img16;
@property (weak, nonatomic) IBOutlet UIImageView *img17;
@property (weak, nonatomic) IBOutlet UIImageView *img18;
@property (weak, nonatomic) IBOutlet UIImageView *img19;
@property (weak, nonatomic) IBOutlet UIImageView *img20;
@property (weak, nonatomic) IBOutlet UIImageView *img21;
@property (weak, nonatomic) IBOutlet UIImageView *img22;
@property (weak, nonatomic) IBOutlet UIImageView *img23;
@property (weak, nonatomic) IBOutlet UIImageView *img24;
@property (weak, nonatomic) IBOutlet UIImageView *img25;
@property (weak, nonatomic) IBOutlet UIImageView *img26;
@property (weak, nonatomic) IBOutlet UIImageView *img27;
@property (weak, nonatomic) IBOutlet UIImageView *img28;
@property (weak, nonatomic) IBOutlet UIImageView *img29;
@property (weak, nonatomic) IBOutlet UIImageView *img30;
@property (weak, nonatomic) IBOutlet UIImageView *img31;
@property (weak, nonatomic) IBOutlet UIImageView *img32;
@property (weak, nonatomic) IBOutlet UIImageView *img33;
@property (weak, nonatomic) IBOutlet UIImageView *img34;
@property (weak, nonatomic) IBOutlet UIImageView *img35;
@property (weak, nonatomic) IBOutlet UIImageView *img36;
@property (weak, nonatomic) IBOutlet UIImageView *img37;
@property (weak, nonatomic) IBOutlet UIImageView *img38;
@property (weak, nonatomic) IBOutlet UIImageView *img39;
@property (weak, nonatomic) IBOutlet UIImageView *img40;
@property (strong, nonatomic) NSArray *imageViews;
@property CGPoint *holder1;
@property CGPoint *holder2;
@property CGPoint *holder3;
@property CGPoint *holder4;
@property CGPoint *holder5;
@property CGPoint *holder6;
@property CGPoint *holder7;
@property CGPoint *holder8;
@property (strong, nonatomic) NSMutableArray *holders;
@end
.m文件
#import "DSAAssignmentViewController2.h"
@interface DSAAssignmentViewController2 ()
@end
@implementation DSAAssignmentViewController2
@synthesize lblDisplayPreviousInput;
@synthesize imgOriginal;
@synthesize img1;
@synthesize img2;
@synthesize img3;
@synthesize img4;
@synthesize img5;
@synthesize img6;
@synthesize img7;
@synthesize img8;
@synthesize img9;
@synthesize img10;
@synthesize img11;
@synthesize img12;
@synthesize img13;
@synthesize img14;
@synthesize img15;
@synthesize img16;
@synthesize img17;
@synthesize img18;
@synthesize img19;
@synthesize img20;
@synthesize img21;
@synthesize img22;
@synthesize img23;
@synthesize img24;
@synthesize img25;
@synthesize img26;
@synthesize img27;
@synthesize img28;
@synthesize img29;
@synthesize img30;
@synthesize img31;
@synthesize img32;
@synthesize img33;
@synthesize img34;
@synthesize img35;
@synthesize img36;
@synthesize img37;
@synthesize img38;
@synthesize img39;
@synthesize img40;
@synthesize passedData;
@synthesize imageViews;
@synthesize holder1;
@synthesize holder2;
@synthesize holder3;
@synthesize holder4;
@synthesize holder5;
@synthesize holder6;
@synthesize holder7;
@synthesize holder8;
@synthesize holders;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
// make jigsaw piece holders
//create 8 points where the jigsaw pieces (images) will be placed
CGPoint holder1 = CGPointMake(60, 644);
CGPoint holder2 = CGPointMake(140, 644);
CGPoint holder3 = CGPointMake(220, 644);
CGPoint holder4 = CGPointMake(300, 644);
CGPoint holder5 = CGPointMake(380, 644);
CGPoint holder6 = CGPointMake(460, 644);
CGPoint holder7 = CGPointMake(540, 644);
CGPoint holder8 = CGPointMake(620, 644);
// set up array of cgpoints
holders = [NSMutableArray arrayWithObjects:[NSValue valueWithCGPoint: holder1],[NSValue valueWithCGPoint: holder2], [NSValue valueWithCGPoint: holder3], [NSValue valueWithCGPoint: holder4], [NSValue valueWithCGPoint: holder5], [NSValue valueWithCGPoint: holder6], [NSValue valueWithCGPoint: holder7], [NSValue valueWithCGPoint: holder8], nil];
// set up array of images
imageViews = [NSArray arrayWithObjects:img1, img2, img3, img4, img5, img6, img7, img8, img9, img10, img11, img12, img13, img14, img15, img16, img17, img18, img19, img20, img21, img22, img23, img24, img25, img26, img27, img28, img29, img30, img31, img32, img33, img34, img35, img36, img37, img38, img39, img40, nil];
NSString *welcomeMessage = [NSString stringWithFormat:@"Welcome %@", passedData];
UIAlertView *alert = [[UIAlertView alloc] //show alert box with option to play or exit
initWithTitle: welcomeMessage
message:@"Once you press \"Play\" the timer will start. Good luck!"
delegate:self
cancelButtonTitle:@"I want out!"
otherButtonTitles:@"Play",nil];
[alert show];
NSLog(@"x-coord: %f, y-coord: %f", holder1.x, holder1.y);
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
//location of current touch
CGPoint location = [touch locationInView:self.view];
UIView *touchedView = [touch view];
if ([imageViews indexOfObject:touchedView] != NSNotFound) {
// not not found means found!
[self animateFirstTouch:touchedView withLocation:location];
} else {
return;
}
}
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[self touchesBegan:touches withEvent:event];
}
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
//location of current touch
CGPoint location = [touch locationInView:self.view];
UIView *touchedView = [touch view];
[self animateReleaseTouch:touchedView withLocation:location];
}
- (void)viewDidUnload
{
[self setLblDisplayPreviousInput:nil];
[self setImgOriginal:nil];
[self setImg1:nil];
[self setImg2:nil];
[self setImg3:nil];
[self setImg4:nil];
[self setImg5:nil];
[self setImg6:nil];
[self setImg7:nil];
[self setImg8:nil];
[self setImg9:nil];
[self setImg10:nil];
[self setImg11:nil];
[self setImg12:nil];
[self setImg13:nil];
[self setImg14:nil];
[self setImg15:nil];
[self setImg16:nil];
[self setImg17:nil];
[self setImg18:nil];
[self setImg19:nil];
[self setImg20:nil];
[self setImg21:nil];
[self setImg22:nil];
[self setImg23:nil];
[self setImg24:nil];
[self setImg25:nil];
[self setImg26:nil];
[self setImg27:nil];
[self setImg28:nil];
[self setImg29:nil];
[self setImg30:nil];
[self setImg31:nil];
[self setImg32:nil];
[self setImg33:nil];
[self setImg34:nil];
[self setImg35:nil];
[self setImg36:nil];
[self setImg37:nil];
[self setImg38:nil];
[self setImg39:nil];
[self setImg40:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
}
-(void) animateFirstTouch:(UIImageView *)image withLocation:(CGPoint)location {
image.center = location;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.2];
image.transform = CGAffineTransformMakeScale(1.25, 1.25);
[UIView commitAnimations];
}
-(void) animateReleaseTouch:(UIImageView *)image withLocation:(CGPoint)location {
image.center = location;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.2];
image.transform = CGAffineTransformMakeScale(1.0, 1.0);
[UIView commitAnimations];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
@end
我无法判断它是否有点混乱。正如你所看到的那样,我只从8个“持有者”开始,这些是代表拼图碎片放置位置中心的CGPoints。
答案 0 :(得分:2)
borrrden是对的。您已经通过将它们声明为属性并合成它们来创建了一大堆CGPoint指针变量。但是在你的-viewDidLoad
方法中,你声明CGPoint结构 - 而不是CGPoint指针 - 所有这些都与你合成的属性同名。
根本不需要holderN
属性来判断代码。实际上,您甚至不需要-viewDidLoad
方法中的holderN变量。你可以很容易地逃脱这样的事情:
- ( void )viewDidLoad
{
holders = [ NSMutableArray arrayWithObjects:
[ NSValue valueWithCGPoint: CGPointMake(60, 644) ],
...,
[ NSValue valueWithCGPoint: CGPointMake(N, N) ],
nil ];
...
}
但是,对点坐标进行硬编码的设计很差。您最好的选择是将坐标放在plist中,您可以根据需要加载并填充到数组中。这意味着调整坐标只是编辑plist的问题。无需重新编译。
答案 1 :(得分:1)
您在评论中收到消息,因为您在viewDidLoad的开头声明了与您的属性同名的变量。
答案 2 :(得分:-2)
NSPoint不是对象,因此您必须使用C数组:NSPoint points[SIZE]
或使用NSValue容器:[NSValue valueWithCGPoint: point]