导入的正确方法是什么?从iPhone相册保存照片?

时间:2012-04-02 08:41:32

标签: iphone objective-c ios alassetslibrary writetofile

我正在将照片从iPhone相册导入我的应用程序的文档文件夹。这是我的代码。

for (int j=0; j<[assetArray count]; j++) {

    ALAsset *assest = [assetArray objectAtIndex:j];
    CGImageRef imageRef = assest.defaultRepresentation.fullResolutionImage;
    UIImage *image = [UIImage imageWithCGImage:imageRef];
    NSData *imageData = UIImageJPEGRepresentation(image);
    [imageData writeToFile:documentsPath atomically:YES];
}

它的工作正常但是当我尝试导入更高分辨率的图像时需要更多时间。以最短时间导入的正确方法是什么?顺便说一句:我将image转换为NSData需要更多时间。

2 个答案:

答案 0 :(得分:23)

出于多种原因,将fullResolutionImage用于此任务是危险的。 一些评论:

  1. 对于大图像,可能会出现内存问题。使用fullResolutionImage方法时。请注意,Photo-Library(至少在iPad上)也可以包含RAW图像。
  2. 从图像文件内部开始,性能不是最理想的.ImageIO首先创建一个CGImageRef然后转换为JPEG。这需要时间。
  3. AssetLibrary还可以包含视频。在这种情况下,fullResolutionImage仅返回视频的previewImage,而不返回实际视频。
  4. 存储实际的资产对象没有问题,因为它们的内存很小。
  5. 将图像写出到文档目录的更好方法是使用ALAssetsRepresentation的getBytes方法。这应该是更快,更有效的记忆方式。它还为您提供原始图像文件(包括元数据),也适用于视频。

    您重写的示例代码将如下所示:

    //reading out the orginal images
        for (int j=0; j<[assetArray count]; j++) {
    
        ALAssetRepresentation *representation = [[assetArray objectAtIndex:j] defaultRepresentation];
        NSString* filename = [documentPath stringByAppendingPathComponent:[representation filename]];
    
        [[NSFileManager defaultManager] createFileAtPath:filename contents:nil attributes:nil];
        NSOutputStream *outPutStream = [NSOutputStream outputStreamToFileAtPath:filename append:YES];
        [outPutStream open];
    
        long long offset = 0;
        long long bytesRead = 0;
    
        NSError *error;
        uint8_t * buffer = malloc(131072);
        while (offset<[representation size] && [outPutStream hasSpaceAvailable]) {
            bytesRead = [representation getBytes:buffer fromOffset:offset length:131072 error:&error];
            [outPutStream write:buffer maxLength:bytesRead];
            offset = offset+bytesRead;
        }
        [outPutStream close];
        free(buffer);
    }
    
    
    //reading out the fullScreenImages and thumbnails
    for (int j=0; j<[assetArray count]; j++) 
    {
        @autoreleasepool
        {
    
            ALAsset *asset = [assetArray objectAtIndex:j];
    
             NSString *orgFilename = [representation filename];
             NSString *filenameFullScreen = [NSString stringWithFormat:@"%@_fullscreen.png",[orgFilename stringByDeletingPathExtension]]
             NSString* pathFullScreen = [documentPath stringByAppendingPathComponent:filenameFullScreen];
    
             CGImageRef imageRefFullScreen = [[asset defaultRepresentation] fullScreenImage];
             UIImage *imageFullScreen = [UIImage imageWithCGImage:imageRefFullScreen];
             NSData *imageDataFullScreen = UIImagePNGRepresentation(imageFullScreen);
             [imageDataFullScreen writeToFile:pathFullScreen atomically:YES];
    
             NSString *filenameThumb = [NSString stringWithFormat:@"%@_thumb.png",[orgFilename stringByDeletingPathExtension]]
             NSString* pathThumb = [documentPath stringByAppendingPathComponent:filenameThumb];
    
             CGImageRef imageRefThumb = [asset thumbnail];
             UIImage *imageThumb = [UIImage imageWithCGImage:imageRefThumb];
             NSData *imageDataThumb = UIImagePNGRepresentation(imageThumb);
             [imageDataThumb writeToFile:pathThumb atomically:YES];
    
        }
    }
    

答案 1 :(得分:5)

我正在使用ELCImagePicker,并且在使用套件从照片库一次导入多张照片时遇到同样的问题。我们无法减少导入所需的时间,但崩溃问题将得到解决。

for (int j=0; j<[assetArray count]; j++) 
{
    @autoreleasepool // This is compiler level feature so will only work on xcode 4.1 or above
    {
         ALAsset *assest = [assetArray objectAtIndex:j];
         CGImageRef imageRef = assest.defaultRepresentation.fullResolutionImage;
         UIImage *image = [UIImage imageWithCGImage:imageRef];
         NSData *imageData = UIImagePNGRepresentation(image);
         [imageData writeToFile:documentsPath atomically:YES];
    }
}

如果可能的话,尝试只在AssetArray中存储AssetURL而不是整个ALAsset对象,并从url一次创建ALAsset,这样可能有助于减少内存消耗。在这种情况下,您需要使用块

ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *myasset)
{
    CGImageRef iref = [[myasset defaultRepresentation] fullResolutionImage];
    if (iref) //You have image so use it 
    {
    }
};

ALAssetsLibraryAccessFailureBlock failureblock  = ^(NSError *myerror)
{
    NSLog(@"Can't get image - %@",[myerror localizedDescription]);
};

ALAssetsLibrary* assetslibrary = [[[ALAssetsLibrary alloc] init] autorelease];
[assetslibrary assetForURL:imageURL resultBlock:resultblock failureBlock:failureblock];