我正在主菜单中创建一个弹出窗口。在弹出的屏幕上执行closePopUp(),并显示消息'无法更改弹出窗口内的场景'。帮助解决问题
答案 0 :(得分:0)
closePopUp
function OnClickExitNo(event)
print("click");
if event.phase == "ended" then
director:closePopUp();
end
end
exitNo = ui.newButton{
default = "src/img/exitNo.png",
over = "src/img/exitNo.png",
onEvent = OnClickExitNo
}
and openPopUp
function OnClickExitNo(event)
print("click");
if event.phase == "ended" then
director:closePopUp();
end
end
exitNo = ui.newButton{
default = "src/img/exitNo.png",
over = "src/img/exitNo.png",
onEvent = OnClickExitNo
}
答案 1 :(得分:-1)
试试这个.... 你应该将director.lua文件放在项目文件夹中
<强> main.lua 强>
local director=require("director")
local mainGroup=display.newGroup()
function clean(event)
print("clean")
end
function main()
display.setStatusBar(display.HiddenStatusBar)
mainGroup:insert(director.directorView)
director:changeScene("screen1")
end
main()
<强> screen1.lua 强>
module(...,package.seeall)
function clean(event)
print("clean")
end
new =function()
local localGroup=display.newGroup()
local circle=display.newCircle(display.contentWidth/2,display.contentHeight/2,80)
circle:setFillColor(220,25,220)
local text=display.newText( "click to openPopUp", 0, 0, native.systemFontBold, 16 )
text.x=circle.x
text.y=circle.y
localGroup:insert(circle)
local listener=function(event)
if(event.phase=="ended")then
director:openPopUp( "screen2","flip")
end
end
circle:addEventListener("touch",listener)
return localGroup;
end
<强> screen2.lua 强>
module(...,package.seeall)
function clean(event)
print("clean")
end
new =function(prams)
local localGroup=display.newGroup()
local circle =display.newCircle(display.contentWidth/2,display.contentHeight/2,100)
circle:setFillColor(255,0,0)
local text=display.newText( "click to closePopUp", 0, 0, native.systemFontBold, 16)
text.x=circle.x
text.y=circle.y
local listener=function(event)
if(event.phase=="ended")then
circle:removeSelf()
text:removeSelf()
director:closePopUp()
end
end
circle:addEventListener("touch",listener)
localGroup:insert(circle)
return localGroup;
end