成员函数指针和继承

时间:2012-03-29 09:14:48

标签: c++ inheritance member-function-pointers

我需要解决这个问题。 有一个基类和两个继承的类。基类包含需要函数指针作为参数的方法。但是这些函数是在继承的类中定义的。

class CBase;

typedef bool (CBase::*FPredicate)();

class CBase
{
public:
    CBase() {}
    ~CBase() {}
protected:
    //this method waits until 'predicate' is true or until 'timeout' ms. passed
    //and returns true if 'predicate' is true eventually
    bool WaitEvent(FPredicate predicate, int timeout)
    {
        bool result = false;
        int time1 = GetTickCount();
        int time2;

        bool isEnd = false;
        while(!isEnd)
        {
            result = isEnd = (this->*predicate)();              

            time2 = GetTickCount();
            if(time2 - time1 > timeout && !isEnd)
                isEnd = true;
        }
        return result;
    }
};

class CChildA : public CBase
{
protected:
    bool a1() {/*some work*/}
    bool a2() {/*some work*/}
    void a_main()
    {
        ...
        WaitEvent(&CChildA::a1, 100);
        ...
        WaitEvent(&CChildA::a2, 100);
        ...
    }
};

class CChildB : public CBase
{
protected:
    bool b1() {/*some work*/}
    bool b2() {/*some work*/}
    void b_main()
    {
        ...
        WaitEvent(&CChildB::b1, 100);
        ...
        WaitEvent(&CChildB::b2, 100);
        ...
    }
};

MSVC 2005编译器在WaitEvent调用时出错:

  

错误C2664:'CBase :: WaitEvent':无法将参数1从'bool(__thiscall CChildA :: *)(void)'转换为'FPredicate'

问题是:如何更改代码才能使其正常工作?将WaitEvent调用重写为是否安全 WaitEvent((FPredicate)(&CChildA::a1), 100)

在这种情况下,编译器会说没有错误但是安全吗?或者有更好的方法来解决问题吗?

提前谢谢。

2 个答案:

答案 0 :(得分:3)

问题是隐式传递它的类型不同。要么你投了它,但是在存在多重继承的情况下可能会失败。一个更好的&更强大的解决方案是将签名更改为:

template< typename T >
bool WaitEvent( bool ( T::*predicate )(), int timeout ) { ... }

答案 1 :(得分:3)

您可以使用模板类来关闭子对象及其函数成员,从而保存它的正确类型。然后使用虚函数让基类通过通常的多态来调用它。

在shared_ptr中使用类似的机制来调用析构函数。请参阅:http://channel9.msdn.com/Shows/Going+Deep/C9-Lectures-Stephan-T-Lavavej-Advanced-STL-1-of-n

#include <iostream> 

struct CPredicateBase
{
        virtual ~CPredicateBase() {}
        virtual bool operator()() = 0;
};

template <class T>
struct CPredicate : public CPredicateBase
{
        bool (T::*func)();
        T* self;

        CPredicate(T* self_, bool (T::*func_)())
        : func(func_), self(self_) {}

        bool operator() () { return (self->*func)(); }
};

class CBase
{
public:

        bool WaitEvent(CPredicateBase& predicate, int imeout)
        {
                /// just to show the call
                bool b = predicate();
                std::cout << "WaitEvent called predicate() => " << b << std::endl;
                return b;
        }
};


class CChildA : public CBase
{
public:
        bool a1() { return false; }
        bool a2() { return true; }

        void a_main()
        {
                std::cout << "CChildA::a_main()" << std::endl;
                CPredicate<CChildA> caller1(this, &CChildA::a1);
                bool ra1 = WaitEvent(caller1, 100);
                CPredicate<CChildA> caller2(this, &CChildA::a2);
                bool ra2 = WaitEvent(caller2, 100);
        }
};

class CChildB : public CBase
{
public:
        bool b1() { return false; }
        bool b2() { return true; }

        void b_main()
        {
                std::cout << "CChildB::b_main()" << std::endl;
                CPredicate<CChildB> caller1(this, &CChildB::b1);
                bool rb1 = WaitEvent(caller1, 100);
                CPredicate<CChildB> caller2(this, &CChildB::b2);
                bool rb2 = WaitEvent(caller2, 100);
        }
};

int main(int argc, char const* argv[])
{
        CChildA cA;
        CChildB cB;

        cA.a_main();
        cB.b_main();

        return 0;
}
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