我正在编写一个使用GSL随机数生成器的程序,当我尝试将随机数生成器的实例传递给函数时,我遇到了分段错误。这是我的源代码:
int main(void)
{
gsl_rng *r;
int deck[52];
int count = 0;
r = gsl_rng_alloc(gsl_rng_mt19937);
gsl_rng_set(r, time(NULL));
// Initialize a custom deck
// code omitted...
// Perform trials
for (int j = 0; j < NUMTRIALS; j++) {
shuffle_two(r, deck);
if (deck[NUMCARDS-1] + deck[NUMCARDS-2] == 11)
count++;
}
// Report result
cout << fixed << setprecision(6) << count/static_cast<double>(NUMTRIALS);
cout << endl;
gsl_rng_free(r);
}
void shuffle_two(gsl_rng* r, int deck[])
{
double u;
int bottom, random;
int temp_card;
for (int i = 0; i < 2; i++) {
u = gsl_rng_uniform(r);
//code for shuffling goes here
}
}
显然,当算法运行时,r的值会发生变化。当我做回溯时,我得到r有时为null,有时为0xa。我不知道为什么。我认为它可能与gsl_rng_uniform function, as documented here的const指针参数有关。
以下是调试器的输出:
Program received signal SIGSEGV, Segmentation fault. gsl_rng_uniform (r=0x0) at ../gsl/gsl_rng.h:167 167 ../gsl/gsl_rng.h: No such file or directory. in ../gsl/gsl_rng.h (gdb) backtrace #0 gsl_rng_uniform (r=0x0) at ../gsl/gsl_rng.h:167 #1 0x0000000000400d97 in shuffle_two (r=0x0, deck=0x7fffffffdfd0) at blackjack.cpp:55 #2 0x0000000000400cad in main () at blackjack.cpp:33 (gdb)