从iPhone库中选择的现有视频中读取视频帧时,我遇到了内存问题。首先我将UIImage帧本身添加到一个数组中,但我认为该数组在一段时间内对于内存来说太大了,所以我将UIImages保存在文档文件夹中并将imagepath添加到数组中。但是,即使使用Instruments检查分配,我仍然会收到相同的内存警告。总分配内存永远不会超过2.5mb。也没有发现泄漏......有人能想到什么吗?
-(void)addFrame:(UIImage *)image
{
NSString *imgPath = [NSString stringWithFormat:@"%@/Analysis%d-%d.png", docFolder, currentIndex, framesArray.count];
[UIImagePNGRepresentation(image) writeToFile:imgPath atomically:YES];
[framesArray addObject:imgPath];
frameCount++;
}
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[picker dismissModalViewControllerAnimated:YES];
[framesArray removeAllObjects];
frameCount = 0;
// incoming video
NSURL *videoURL = [info valueForKey:UIImagePickerControllerMediaURL];
//NSLog(@"Video : %@", videoURL);
// AVURLAsset to read input movie (i.e. mov recorded to local storage)
NSDictionary *inputOptions = [NSDictionary dictionaryWithObject:[NSNumber numberWithBool:YES] forKey:AVURLAssetPreferPreciseDurationAndTimingKey];
AVURLAsset *inputAsset = [[AVURLAsset alloc] initWithURL:videoURL options:inputOptions];
// Load the input asset tracks information
[inputAsset loadValuesAsynchronouslyForKeys:[NSArray arrayWithObject:@"tracks"] completionHandler: ^{
NSError *error = nil;
nrFrames = CMTimeGetSeconds([inputAsset duration]) * 30;
NSLog(@"Total frames = %d", nrFrames);
// Check status of "tracks", make sure they were loaded
AVKeyValueStatus tracksStatus = [inputAsset statusOfValueForKey:@"tracks" error:&error];
if (!tracksStatus == AVKeyValueStatusLoaded)
// failed to load
return;
/* Read video samples from input asset video track */
AVAssetReader *reader = [AVAssetReader assetReaderWithAsset:inputAsset error:&error];
NSMutableDictionary *outputSettings = [NSMutableDictionary dictionary];
[outputSettings setObject: [NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey: (NSString*)kCVPixelBufferPixelFormatTypeKey];
AVAssetReaderTrackOutput *readerVideoTrackOutput = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:[[inputAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0] outputSettings:outputSettings];
// Assign the tracks to the reader and start to read
[reader addOutput:readerVideoTrackOutput];
if ([reader startReading] == NO) {
// Handle error
NSLog(@"Error reading");
}
NSAutoreleasePool *pool = [NSAutoreleasePool new];
while (reader.status == AVAssetReaderStatusReading)
{
if(!memoryProblem)
{
CMSampleBufferRef sampleBufferRef = [readerVideoTrackOutput copyNextSampleBuffer];
if (sampleBufferRef)
{
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBufferRef);
/*Lock the image buffer*/
CVPixelBufferLockBaseAddress(imageBuffer,0);
/*Get information about the image*/
uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
/*We unlock the image buffer*/
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
/*Create a CGImageRef from the CVImageBufferRef*/
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef newImage = CGBitmapContextCreateImage(newContext);
/*We release some components*/
CGContextRelease(newContext);
CGColorSpaceRelease(colorSpace);
UIImage *image= [UIImage imageWithCGImage:newImage scale:[UIScreen mainScreen].scale orientation:UIImageOrientationRight];
//[self addFrame:image];
[self performSelectorOnMainThread:@selector(addFrame:) withObject:image waitUntilDone:YES];
/*We release the CGImageRef*/
CGImageRelease(newImage);
CMSampleBufferInvalidate(sampleBufferRef);
CFRelease(sampleBufferRef);
sampleBufferRef = NULL;
}
}
else
{
break;
}
}
[pool release];
NSLog(@"Finished");
}];
}
答案 0 :(得分:2)
你做了一件事并尝试。
将NSAutoreleasePool
移到while
循环内并将其排放到循环内。
所以它会如下所示:
while (reader.status == AVAssetReaderStatusReading)
{
NSAutoreleasePool *pool = [NSAutoreleasePool new];
.....
[pool drain];
}