有没有人有关于如何将照片和图像(位图)转换为粗略图片的想法,链接,库,源代码......我找不到任何关于如何做的好消息来源。
我发现此链接How to cartoon-ify an image programmatically?关于如何以编程方式对图像进行卡通,但我更喜欢将其设置为图像到草图。
我想制作一款能够以编程方式将“JPEG照片”转换为粗略图像的Android应用程序。
答案 0 :(得分:28)
好的,所以我用马克告诉我的不同技术找到了自己的答案。 我使用以下伪代码:
*s = Read-File-Into-Image("/path/to/image")
*g = Convert-To-Gray-Scale(s)
*i = Invert-Colors(g)
*b = Apply-Gaussian-Blur(i)
*result = Color-Dodge-Blend-Merge(b,g)
前四种方法很容易在互联网上找到,但是在最后一种方法中我找不到很多信息,甚至没有找到源代码。所以我搜索了PS是如何做到的,并在c ++中找到了以下公式:
((uint8)((B == 255) ? B:min(255, ((A << 8 ) / (255 - B)))))
然后我使用以下代码将其转换为Java:
private int colordodge(int in1, int in2) {
float image = (float)in2;
float mask = (float)in1;
return ((int) ((image == 255) ? image:Math.min(255, (((long)mask << 8 ) / (255 - image)))));
}
/**
* Blends 2 bitmaps to one and adds the color dodge blend mode to it.
*/
public Bitmap ColorDodgeBlend(Bitmap source, Bitmap layer) {
Bitmap base = source.copy(Config.ARGB_8888, true);
Bitmap blend = layer.copy(Config.ARGB_8888, false);
IntBuffer buffBase = IntBuffer.allocate(base.getWidth() * base.getHeight());
base.copyPixelsToBuffer(buffBase);
buffBase.rewind();
IntBuffer buffBlend = IntBuffer.allocate(blend.getWidth() * blend.getHeight());
blend.copyPixelsToBuffer(buffBlend);
buffBlend.rewind();
IntBuffer buffOut = IntBuffer.allocate(base.getWidth() * base.getHeight());
buffOut.rewind();
while (buffOut.position() < buffOut.limit()) {
int filterInt = buffBlend.get();
int srcInt = buffBase.get();
int redValueFilter = Color.red(filterInt);
int greenValueFilter = Color.green(filterInt);
int blueValueFilter = Color.blue(filterInt);
int redValueSrc = Color.red(srcInt);
int greenValueSrc = Color.green(srcInt);
int blueValueSrc = Color.blue(srcInt);
int redValueFinal = colordodge(redValueFilter, redValueSrc);
int greenValueFinal = colordodge(greenValueFilter, greenValueSrc);
int blueValueFinal = colordodge(blueValueFilter, blueValueSrc);
int pixel = Color.argb(255, redValueFinal, greenValueFinal, blueValueFinal);
buffOut.put(pixel);
}
buffOut.rewind();
base.copyPixelsFromBuffer(buffOut);
blend.recycle();
return base;
}
如果代码可以改进,请在下面发布新的答案或评论。谢谢!
答案 1 :(得分:6)
添加颜色。
*s = Read-File-Into-Image("/path/to/image")
*g = Convert-To-Gray-Scale(s)
*i = Invert-Colors(g)
*b = Apply-Gaussian-Blur(i)
*result = Color-Dodge-Blend-Merge(b,g)
*s2 = Apply-Gaussian-Blur(s) //I use radius 3
*cartoon = Apply-Color(s2, result)
我很少修改ColorDodgeBlend
以消除所有颜色。
public Bitmap ColorDodgeBlend(Bitmap source, Bitmap layer)
....
//before buffOut.put(pixel);
float[] hsv = new float[3];
Color.colorToHSV(pixel, hsv);
hsv[1] = 0.0f;
float top = VALUE_TOP; //Between 0.0f .. 1.0f I use 0.87f
if (hsv[2] <= top) {
hsv[2] = 0.0f;
} else {
hsv[2] = 1.0f;
}
pixel = Color.HSVToColor(hsv);
应用颜色方法:
//hue, saturarion, value intervals size are for reduce colors on Bitmap
//saturation, value percents are for increment or decrement [0..100..)
public Bitmap getCartoonizedBitmap(Bitmap realBitmap, Bitmap dodgeBlendBitmap, int hueIntervalSize, int saturationIntervalSize, int valueIntervalSize, int saturationPercent, int valuePercent) {
// Bitmap bitmap = Bitmap.createBitmap(scaledBitmap);
// //fastblur(scaledBitmap, 4);
Bitmap base = fastblur(realBitmap, 3).copy(Config.ARGB_8888, true);
Bitmap dodge = dodgeBlendBitmap.copy(Config.ARGB_8888, false);
try {
int realColor;
int color;
float top = VALUE_TOP; //Between 0.0f .. 1.0f I use 0.87f
IntBuffer templatePixels = IntBuffer.allocate(dodge.getWidth()
* dodge.getHeight());
IntBuffer scaledPixels = IntBuffer.allocate(base.getWidth()
* base.getHeight());
IntBuffer buffOut = IntBuffer.allocate(base.getWidth()
* base.getHeight());
base.copyPixelsToBuffer(scaledPixels);
dodge.copyPixelsToBuffer(templatePixels);
templatePixels.rewind();
scaledPixels.rewind();
buffOut.rewind();
while (buffOut.position() < buffOut.limit()) {
color = (templatePixels.get());
realColor = scaledPixels.get();
float[] realHSV = new float[3];
Color.colorToHSV(realColor, realHSV);
realHSV[0] = getRoundedValue(realHSV[0], hueIntervalSize);
realHSV[2] = (getRoundedValue(realHSV[2] * 100,
valueIntervalSize) / 100) * (valuePercent / 100);
realHSV[2] = realHSV[2]<1.0?realHSV[2]:1.0f;
realHSV[1] = realHSV[1] * (saturationPercent / 100);
realHSV[1] = realHSV[1]<1.0?realHSV[1]:1.0f;
float[] HSV = new float[3];
Color.colorToHSV(color, HSV);
boolean putBlackPixel = HSV[2] <= top;
realColor = Color.HSVToColor(realHSV);
if (putBlackPixel) {
buffOut.put(color);
} else {
buffOut.put(realColor);
}
}// END WHILE
dodge.recycle();
buffOut.rewind();
base.copyPixelsFromBuffer(buffOut);
} catch (Exception e) {
// TODO: handle exception
}
return base;
}
public static float getRoundedValue(float value, int intervalSize) {
float result = Math.round(value);
int mod = ((int) result) % intervalSize;
result += mod < (intervalSize / 2) ? -mod : intervalSize - mod;
return result;
}
这没有改善。
如果Apply-Color
和Color-Dodge-Blend-Merge
合并,则会更好。
感谢XverhelstX提出的问题解答
答案 2 :(得分:4)
以下是如何在图形编辑程序中创建此类效果的示例:
http://www.createblog.com/paintshop-pro-tutorials/14018-sketch-effect/
答案 3 :(得分:3)
根据@XverhelstX的代码,这是一个明确的答案我创建了一个代码,以便从照片中清晰地绘制草图。 从源中获取图像并将其转换为输入位图。现在调用下面的方法并将Bitmap传递给它。
public Bitmap Changetosketch(Bitmap bmp){
Bitmap Copy,Invert,Result;
Copy =bmp;
Copy = toGrayscale(Copy);
Invert = createInvertedBitmap(Copy);
Invert = Blur.blur(MainActivity.this, Invert);
Result = ColorDodgeBlend(Invert, Copy);
return Result;
}
这里我们有3个方法GrayScale,Inverted和Color-DodgeBlend。
public static Bitmap toGrayscale(Bitmap bmpOriginal)
{
int width, height;
height = bmpOriginal.getHeight();
width = bmpOriginal.getWidth();
Bitmap bmpGrayscale = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
Canvas c = new Canvas(bmpGrayscale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
c.drawBitmap(bmpOriginal, 0, 0, paint);
return bmpGrayscale;
}
public static Bitmap createInvertedBitmap(Bitmap src) {
ColorMatrix colorMatrix_Inverted =
new ColorMatrix(new float[] {
-1, 0, 0, 0, 255,
0, -1, 0, 0, 255,
0, 0, -1, 0, 255,
0, 0, 0, 1, 0});
ColorFilter ColorFilter_Sepia = new ColorMatrixColorFilter(
colorMatrix_Inverted);
Bitmap bitmap = Bitmap.createBitmap(src.getWidth(), src.getHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
paint.setColorFilter(ColorFilter_Sepia);
canvas.drawBitmap(src, 0, 0, paint);
return bitmap;
}
public Bitmap ColorDodgeBlend(Bitmap source, Bitmap layer) {
Bitmap base = source.copy(Bitmap.Config.ARGB_8888, true);
Bitmap blend = layer.copy(Bitmap.Config.ARGB_8888, false);
IntBuffer buffBase = IntBuffer.allocate(base.getWidth() * base.getHeight());
base.copyPixelsToBuffer(buffBase);
buffBase.rewind();
IntBuffer buffBlend = IntBuffer.allocate(blend.getWidth() * blend.getHeight());
blend.copyPixelsToBuffer(buffBlend);
buffBlend.rewind();
IntBuffer buffOut = IntBuffer.allocate(base.getWidth() * base.getHeight());
buffOut.rewind();
while (buffOut.position() < buffOut.limit()) {
int filterInt = buffBlend.get();
int srcInt = buffBase.get();
int redValueFilter = Color.red(filterInt);
int greenValueFilter = Color.green(filterInt);
int blueValueFilter = Color.blue(filterInt);
int redValueSrc = Color.red(srcInt);
int greenValueSrc = Color.green(srcInt);
int blueValueSrc = Color.blue(srcInt);
int redValueFinal = colordodge(redValueFilter, redValueSrc);
int greenValueFinal = colordodge(greenValueFilter, greenValueSrc);
int blueValueFinal = colordodge(blueValueFilter, blueValueSrc);
int pixel = Color.argb(255, redValueFinal, greenValueFinal, blueValueFinal);
buffOut.put(pixel);
}
buffOut.rewind();
base.copyPixelsFromBuffer(buffOut);
blend.recycle();
return base;
}
private int colordodge(int in1, int in2) {
float image = (float)in2;
float mask = (float)in1;
return ((int) ((image == 255) ? image:Math.min(255, (((long)mask << 8 ) / (255 - image)))));
}
有一点需要注意,在我的代码中,我使用Renderscript模糊了位图。
这是Blur课程。
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.support.v8.renderscript.Allocation;
import android.support.v8.renderscript.Element;
import android.support.v8.renderscript.RenderScript;
import android.support.v8.renderscript.ScriptIntrinsicBlur;
import android.view.View;
public class Blur {
private static final float BITMAP_SCALE = 0.4f;
private static final float BLUR_RADIUS = 4.5f;
public static Bitmap blur(View v) {
return blur(v.getContext(), getScreenshot(v));
}
public static Bitmap blur(Context ctx, Bitmap image) {
Bitmap photo = image.copy(Bitmap.Config.ARGB_8888, true);
try {
final RenderScript rs = RenderScript.create( ctx );
final Allocation input = Allocation.createFromBitmap(rs, photo, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius( BLUR_RADIUS ); /* e.g. 3.f */
script.setInput( input );
script.forEach( output );
output.copyTo( photo );
}catch (Exception e){
e.printStackTrace();
}
return photo;
}
private static Bitmap getScreenshot(View v) {
Bitmap b = Bitmap.createBitmap(v.getWidth(), v.getHeight(), Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.draw(c);
return b;
}
}
设置完所有后,只需将输入位图传递给onCreate方法i-e中的第一个方法:
Done.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
ResultBitmap = ChangetoSketch(InputBitmap);
ImageView.setImageBitmap(ResultBitmap);
}
});
答案 4 :(得分:1)
好的,如果你有一个,那么你可以在这里发布代码,看看是否有人可以帮助你将代码翻译成java ..另一种选择是......你可能不得不使用ndk或者..但是我确实找到了一些链接,我在这里发布..希望你在这些链接中找到一些有趣的东西