我想和this question中的相同,即:
enum DaysOfTheWeek {Sunday=0, Monday, Tuesday...};
string[] message_array = new string[number_of_items_at_enum];
...
Console.Write(custom_array[(int)DaysOfTheWeek.Sunday]);
然而,我宁愿有一些不可或缺的东西,而不是写这个容易出错的代码。 C#中是否有内置模块可以做到这一点?
答案 0 :(得分:17)
如果你的枚举项的值是有余的,那么数组方法效果很好。但是,在任何情况下,您都可以使用Dictionary<DayOfTheWeek, string>
(顺便说一下,性能较差)。
答案 1 :(得分:7)
您可以创建一个可以为您完成工作的类或结构
public class Caster
{
public enum DayOfWeek
{
Sunday = 0,
Monday,
Tuesday,
Wednesday,
Thursday,
Friday,
Saturday
}
public Caster() {}
public Caster(string[] data) { this.Data = data; }
public string this[DayOfWeek dow]{
get { return this.Data[(int)dow]; }
}
public string[] Data { get; set; }
public static implicit operator string[](Caster caster) { return caster.Data; }
public static implicit operator Caster(string[] data) { return new Caster(data); }
}
class Program
{
static void Main(string[] args)
{
Caster message_array = new string[7];
Console.Write(message_array[Caster.DayOfWeek.Sunday]);
}
}
修改强>
由于缺少更好的地方,我发布了下面的Caster类的通用版本。不幸的是,它依赖于运行时检查来强制执行TKey作为枚举。
public enum DayOfWeek
{
Weekend,
Sunday = 0,
Monday,
Tuesday,
Wednesday,
Thursday,
Friday,
Saturday
}
public class TypeNotSupportedException : ApplicationException
{
public TypeNotSupportedException(Type type)
: base(string.Format("The type \"{0}\" is not supported in this context.", type.Name))
{
}
}
public class CannotBeIndexerException : ApplicationException
{
public CannotBeIndexerException(Type enumUnderlyingType, Type indexerType)
: base(
string.Format("The base type of the enum (\"{0}\") cannot be safely cast to \"{1}\".",
enumUnderlyingType.Name, indexerType)
)
{
}
}
public class Caster<TKey, TValue>
{
private readonly Type baseEnumType;
public Caster()
{
baseEnumType = typeof(TKey);
if (!baseEnumType.IsEnum)
throw new TypeNotSupportedException(baseEnumType);
}
public Caster(TValue[] data)
: this()
{
Data = data;
}
public TValue this[TKey key]
{
get
{
var enumUnderlyingType = Enum.GetUnderlyingType(baseEnumType);
var intType = typeof(int);
if (!enumUnderlyingType.IsAssignableFrom(intType))
throw new CannotBeIndexerException(enumUnderlyingType, intType);
var index = (int) Enum.Parse(baseEnumType, key.ToString());
return Data[index];
}
}
public TValue[] Data { get; set; }
public static implicit operator TValue[](Caster<TKey, TValue> caster)
{
return caster.Data;
}
public static implicit operator Caster<TKey, TValue>(TValue[] data)
{
return new Caster<TKey, TValue>(data);
}
}
// declaring and using it.
Caster<DayOfWeek, string> messageArray =
new[]
{
"Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday"
};
Console.WriteLine(messageArray[DayOfWeek.Sunday]);
Console.WriteLine(messageArray[DayOfWeek.Monday]);
Console.WriteLine(messageArray[DayOfWeek.Tuesday]);
Console.WriteLine(messageArray[DayOfWeek.Wednesday]);
Console.WriteLine(messageArray[DayOfWeek.Thursday]);
Console.WriteLine(messageArray[DayOfWeek.Friday]);
Console.WriteLine(messageArray[DayOfWeek.Saturday]);
答案 2 :(得分:4)
你走了:
string[] message_array = Enum.GetNames(typeof(DaysOfTheWeek));
如果你真的需要长度,那么只需取结果上的.Length :) 您可以通过以下方式获取值:
string[] message_array = Enum.GetValues(typeof(DaysOfTheWeek));
答案 3 :(得分:2)
用作索引的紧凑形式的枚举,并为Dictionary分配任何类型 并强烈打字。在这种情况下,返回浮点值,但值可能是具有属性和方法的复杂类实例:
enum opacityLevel { Min, Default, Max }
private static readonly Dictionary<opacityLevel, float> _oLevels = new Dictionary<opacityLevel, float>
{
{ opacityLevel.Max, 40.0 },
{ opacityLevel.Default, 50.0 },
{ opacityLevel.Min, 100.0 }
};
//Access float value like this
var x = _oLevels[opacitylevel.Default];
答案 4 :(得分:2)
如果您只需要一张地图,但又不想产生与字典查找相关的性能开销,那么这可能会有效:
public class EnumIndexedArray<TKey, T> : IEnumerable<KeyValuePair<TKey, T>> where TKey : struct
{
public EnumIndexedArray()
{
if (!typeof (TKey).IsEnum) throw new InvalidOperationException("Generic type argument is not an Enum");
var size = Convert.ToInt32(Keys.Max()) + 1;
Values = new T[size];
}
protected T[] Values;
public static IEnumerable<TKey> Keys
{
get { return Enum.GetValues(typeof (TKey)).OfType<TKey>(); }
}
public T this[TKey index]
{
get { return Values[Convert.ToInt32(index)]; }
set { Values[Convert.ToInt32(index)] = value; }
}
private IEnumerable<KeyValuePair<TKey, T>> CreateEnumerable()
{
return Keys.Select(key => new KeyValuePair<TKey, T>(key, Values[Convert.ToInt32(key)]));
}
public IEnumerator<KeyValuePair<TKey, T>> GetEnumerator()
{
return CreateEnumerable().GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
所以在你的情况下你可以得出:
class DaysOfWeekToStringsMap:EnumIndexedArray<DayOfWeek,string>{};
用法:
var map = new DaysOfWeekToStringsMap();
//using the Keys static property
foreach(var day in DaysOfWeekToStringsMap.Keys){
map[day] = day.ToString();
}
foreach(var day in DaysOfWeekToStringsMap.Keys){
Console.WriteLine("map[{0}]={1}",day, map[day]);
}
// using iterator
foreach(var value in map){
Console.WriteLine("map[{0}]={1}",value.Key, value.Value);
}
显然这个实现是由一个数组支持的,所以非连续的枚举如下:
enum
{
Ok = 1,
NotOk = 1000000
}
会导致内存使用过多。
如果你需要最大可能的性能,你可能想要使它不那么通用,并且松散所有通用的枚举处理代码,我必须使用它来编译和工作。我没有对此进行基准测试,所以也许没什么大不了的。
缓存Keys静态属性也可能有所帮助。
答案 5 :(得分:2)
自C#7.3起,就可以使用System.Enum
as a constraint on type parameters。因此,不再需要其他一些答案中的讨厌技巧。
这是一个非常简单的ArrayByEum
类,它完全满足问题的要求。
请注意,如果枚举值不连续,则会浪费空间,并且不会应付int
太大的枚举值。我确实说过这个例子很简单。
/// <summary>An array indexed by an Enum</summary>
/// <typeparam name="T">Type stored in array</typeparam>
/// <typeparam name="U">Indexer Enum type</typeparam>
public class ArrayByEnum<T,U> : IEnumerable where U : Enum // requires C# 7.3 or later
{
private readonly T[] _array;
private readonly int _lower;
public ArrayByEnum()
{
_lower = Convert.ToInt32(Enum.GetValues(typeof(U)).Cast<U>().Min());
int upper = Convert.ToInt32(Enum.GetValues(typeof(U)).Cast<U>().Max());
_array = new T[1 + upper - _lower];
}
public T this[U key]
{
get { return _array[Convert.ToInt32(key) - _lower]; }
set { _array[Convert.ToInt32(key) - _lower] = value; }
}
public IEnumerator GetEnumerator()
{
return Enum.GetValues(typeof(U)).Cast<U>().Select(i => this[i]).GetEnumerator();
}
}
用法:
ArrayByEnum<string,MyEnum> myArray = new ArrayByEnum<string,MyEnum>();
myArray[MyEnum.First] = "Hello";
myArray[YourEnum.Other] = "World"; // compiler error
答案 6 :(得分:1)
我意识到这是一个老问题,但是对于迄今为止所有解决方案都有运行时检查以确保数据类型是枚举的事实已经有很多评论。这是一个完整的解决方案(有一些例子),包含编译时检查(以及我的开发人员的一些评论和讨论)
//There is no good way to constrain a generic class parameter to an Enum. The hack below does work at compile time,
// though it is convoluted. For examples of how to use the two classes EnumIndexedArray and ObjEnumIndexedArray,
// see AssetClassArray below. Or, e.g.
// EConstraint.EnumIndexedArray<int, YourEnum> x = new EConstraint.EnumIndexedArray<int, YourEnum>();
// See this post
// http://stackoverflow.com/questions/79126/create-generic-method-constraining-t-to-an-enum/29581813#29581813
// and the answer/comments by Julien Lebosquain
public class EConstraint : HackForCompileTimeConstraintOfTEnumToAnEnum<System.Enum> { }//THIS MUST BE THE ONLY IMPLEMENTATION OF THE ABSTRACT HackForCompileTimeConstraintOfTEnumToAnEnum
public abstract class HackForCompileTimeConstraintOfTEnumToAnEnum<SystemEnum> where SystemEnum : class
{
//For object types T, users should use EnumIndexedObjectArray below.
public class EnumIndexedArray<T, TEnum>
where TEnum : struct, SystemEnum
{
//Needs to be public so that we can easily do things like intIndexedArray.data.sum()
// - just not worth writing up all the equivalent methods, and we can't inherit from T[] and guarantee proper initialization.
//Also, note that we cannot use Length here for initialization, even if Length were defined the same as GetNumEnums up to
// static qualification, because we cannot use a non-static for initialization here.
// Since we want Length to be non-static, in keeping with other definitions of the Length property, we define the separate static
// GetNumEnums, and then define the non-static Length in terms of the actual size of the data array, just for clarity,
// safety and certainty (in case someone does something stupid like resizing data).
public T[] data = new T[GetNumEnums()];
//First, a couple of statics allowing easy use of the enums themselves.
public static TEnum[] GetEnums()
{
return (TEnum[])Enum.GetValues(typeof(TEnum));
}
public TEnum[] getEnums()
{
return GetEnums();
}
//Provide a static method of getting the number of enums. The Length property also returns this, but it is not static and cannot be use in many circumstances.
public static int GetNumEnums()
{
return GetEnums().Length;
}
//This should always return the same as GetNumEnums, but is not static and does it in a way that guarantees consistency with the member array.
public int Length { get { return data.Length; } }
//public int Count { get { return data.Length; } }
public EnumIndexedArray() { }
// [WDS 2015-04-17] Remove. This can be dangerous. Just force people to use EnumIndexedArray(T[] inputArray).
// [DIM 2015-04-18] Actually, if you think about it, EnumIndexedArray(T[] inputArray) is just as dangerous:
// For value types, both are fine. For object types, the latter causes each object in the input array to be referenced twice,
// while the former causes the single object t to be multiply referenced. Two references to each of many is no less dangerous
// than 3 or more references to one. So all of these are dangerous for object types.
// We could remove all these ctors from this base class, and create a separate
// EnumIndexedValueArray<T, TEnum> : EnumIndexedArray<T, TEnum> where T: struct ...
// but then specializing to TEnum = AssetClass would have to be done twice below, once for value types and once
// for object types, with a repetition of all the property definitions. Violating the DRY principle that much
// just to protect against stupid usage, clearly documented as dangerous, is not worth it IMHO.
public EnumIndexedArray(T t)
{
int i = Length;
while (--i >= 0)
{
this[i] = t;
}
}
public EnumIndexedArray(T[] inputArray)
{
if (inputArray.Length > Length)
{
throw new Exception(string.Format("Length of enum-indexed array ({0}) to big. Can't be more than {1}.", inputArray.Length, Length));
}
Array.Copy(inputArray, data, inputArray.Length);
}
public EnumIndexedArray(EnumIndexedArray<T, TEnum> inputArray)
{
Array.Copy(inputArray.data, data, data.Length);
}
//Clean data access
public T this[int ac] { get { return data[ac]; } set { data[ac] = value; } }
public T this[TEnum ac] { get { return data[Convert.ToInt32(ac)]; } set { data[Convert.ToInt32(ac)] = value; } }
}
public class EnumIndexedObjectArray<T, TEnum> : EnumIndexedArray<T, TEnum>
where TEnum : struct, SystemEnum
where T : new()
{
public EnumIndexedObjectArray(bool doInitializeWithNewObjects = true)
{
if (doInitializeWithNewObjects)
{
for (int i = Length; i > 0; this[--i] = new T()) ;
}
}
// The other ctor's are dangerous for object arrays
}
public class EnumIndexedArrayComparator<T, TEnum> : EqualityComparer<EnumIndexedArray<T, TEnum>>
where TEnum : struct, SystemEnum
{
private readonly EqualityComparer<T> elementComparer = EqualityComparer<T>.Default;
public override bool Equals(EnumIndexedArray<T, TEnum> lhs, EnumIndexedArray<T, TEnum> rhs)
{
if (lhs == rhs)
return true;
if (lhs == null || rhs == null)
return false;
//These cases should not be possible because of the way these classes are constructed.
// HOWEVER, the data member is public, so somebody _could_ do something stupid and make
// data=null, or make lhs.data == rhs.data, even though lhs!=rhs (above check)
//On the other hand, these are just optimizations, so it won't be an issue if we reomve them anyway,
// Unless someone does something really dumb like setting .data to null or resizing to an incorrect size,
// in which case things will crash, but any developer who does this deserves to have it crash painfully...
//if (lhs.data == rhs.data)
// return true;
//if (lhs.data == null || rhs.data == null)
// return false;
int i = lhs.Length;
//if (rhs.Length != i)
// return false;
while (--i >= 0)
{
if (!elementComparer.Equals(lhs[i], rhs[i]))
return false;
}
return true;
}
public override int GetHashCode(EnumIndexedArray<T, TEnum> enumIndexedArray)
{
//This doesn't work: for two arrays ar1 and ar2, ar1.GetHashCode() != ar2.GetHashCode() even when ar1[i]==ar2[i] for all i (unless of course they are the exact same array object)
//return engineArray.GetHashCode();
//Code taken from comment by Jon Skeet - of course - in http://stackoverflow.com/questions/7244699/gethashcode-on-byte-array
//31 and 17 are used commonly elsewhere, but maybe because everyone is using Skeet's post.
//On the other hand, this is really not very critical.
unchecked
{
int hash = 17;
int i = enumIndexedArray.Length;
while (--i >= 0)
{
hash = hash * 31 + elementComparer.GetHashCode(enumIndexedArray[i]);
}
return hash;
}
}
}
}
//Because of the above hack, this fails at compile time - as it should. It would, otherwise, only fail at run time.
//public class ThisShouldNotCompile : EConstraint.EnumIndexedArray<int, bool>
//{
//}
//An example
public enum AssetClass { Ir, FxFwd, Cm, Eq, FxOpt, Cr };
public class AssetClassArrayComparator<T> : EConstraint.EnumIndexedArrayComparator<T, AssetClass> { }
public class AssetClassIndexedArray<T> : EConstraint.EnumIndexedArray<T, AssetClass>
{
public AssetClassIndexedArray()
{
}
public AssetClassIndexedArray(T t) : base(t)
{
}
public AssetClassIndexedArray(T[] inputArray) : base(inputArray)
{
}
public AssetClassIndexedArray(EConstraint.EnumIndexedArray<T, AssetClass> inputArray) : base(inputArray)
{
}
public T Cm { get { return this[AssetClass.Cm ]; } set { this[AssetClass.Cm ] = value; } }
public T FxFwd { get { return this[AssetClass.FxFwd]; } set { this[AssetClass.FxFwd] = value; } }
public T Ir { get { return this[AssetClass.Ir ]; } set { this[AssetClass.Ir ] = value; } }
public T Eq { get { return this[AssetClass.Eq ]; } set { this[AssetClass.Eq ] = value; } }
public T FxOpt { get { return this[AssetClass.FxOpt]; } set { this[AssetClass.FxOpt] = value; } }
public T Cr { get { return this[AssetClass.Cr ]; } set { this[AssetClass.Cr ] = value; } }
}
//Inherit from AssetClassArray<T>, not EnumIndexedObjectArray<T, AssetClass>, so we get the benefit of the public access getters and setters above
public class AssetClassIndexedObjectArray<T> : AssetClassIndexedArray<T> where T : new()
{
public AssetClassIndexedObjectArray(bool bInitializeWithNewObjects = true)
{
if (bInitializeWithNewObjects)
{
for (int i = Length; i > 0; this[--i] = new T()) ;
}
}
}
答案 7 :(得分:0)
您总是可以执行一些额外的映射,以一致且定义的方式获取枚举值的数组索引:
int ArrayIndexFromDaysOfTheWeekEnum(DaysOfWeek day)
{
switch (day)
{
case DaysOfWeek.Sunday: return 0;
case DaysOfWeek.Monday: return 1;
...
default: throw ...;
}
}
尽可能具体。有一天有人会修改你的枚举,代码会失败,因为枚举的值是(误)用作数组索引。
答案 8 :(得分:0)
为了将来参考,上述问题可归纳如下:
我来自Delphi,您可以按如下方式定义数组:
type
{$SCOPEDENUMS ON}
TDaysOfTheWeek = (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday);
TDaysOfTheWeekStrings = array[TDaysOfTheWeek];
然后你可以使用Min和Max迭代数组:
for Dow := Min(TDaysOfTheWeek) to Max(TDaysOfTheWeek)
DaysOfTheWeekStrings[Dow] := '';
虽然这是一个非常人为的例子,但是当您在代码中稍后处理数组位置时,我只需键入DaysOfTheWeekStrings[TDaysOfTheWeek.Monday]
即可。这样做的好处是我应该TDaysOfTheWeek
增加大小然后我不必记住数组的新大小等.....然而回到C#世界。我找到了这个例子C# Enum Array Example。
答案 9 :(得分:0)
@ ian-goldby的回答非常好,但是并没有解决@ zar-shardan提出的问题,这是我自找的问题。下面是我对解决方案的看法,它具有用于转换IEnumerable的扩展类以及位于其下方的测试类:
/// <summary>
/// An array indexed by an enumerated type instead of an integer
/// </summary>
public class ArrayIndexedByEnum<TKey, TElement> : IEnumerable<TElement> where TKey : Enum
{
private readonly Array _array;
private readonly Dictionary<TKey, TElement> _dictionary;
/// <summary>
/// Creates the initial array, populated with the defaults for TElement
/// </summary>
public ArrayIndexedByEnum()
{
var min = Convert.ToInt64(Enum.GetValues(typeof(TKey)).Cast<TKey>().Min());
var max = Convert.ToInt64(Enum.GetValues(typeof(TKey)).Cast<TKey>().Max());
var size = max - min + 1;
// Check that we aren't creating a ridiculously big array, if we are,
// then use a dictionary instead
if (min >= Int32.MinValue &&
max <= Int32.MaxValue &&
size < Enum.GetValues(typeof(TKey)).Length * 3L)
{
var lowerBound = Convert.ToInt32(min);
var upperBound = Convert.ToInt32(max);
_array = Array.CreateInstance(typeof(TElement), new int[] {(int)size }, new int[] { lowerBound });
}
else
{
_dictionary = new Dictionary<TKey, TElement>();
foreach (var value in Enum.GetValues(typeof(TKey)).Cast<TKey>())
{
_dictionary[value] = default(TElement);
}
}
}
/// <summary>
/// Gets the element by enumerated type
/// </summary>
public TElement this[TKey key]
{
get => (TElement)(_array?.GetValue(Convert.ToInt32(key)) ?? _dictionary[key]);
set
{
if (_array != null)
{
_array.SetValue(value, Convert.ToInt32(key));
}
else
{
_dictionary[key] = value;
}
}
}
/// <summary>
/// Gets a generic enumerator
/// </summary>
public IEnumerator<TElement> GetEnumerator()
{
return Enum.GetValues(typeof(TKey)).Cast<TKey>().Select(k => this[k]).GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
这是扩展类:
/// <summary>
/// Extensions for converting IEnumerable<TElement> to ArrayIndexedByEnum
/// </summary>
public static class ArrayIndexedByEnumExtensions
{
/// <summary>
/// Creates a ArrayIndexedByEnumExtensions from an System.Collections.Generic.IEnumerable
/// according to specified key selector and element selector functions.
/// </summary>
public static ArrayIndexedByEnum<TKey, TElement> ToArrayIndexedByEnum<TSource, TKey, TElement>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector, Func<TSource, TElement> elementSelector) where TKey : Enum
{
var array = new ArrayIndexedByEnum<TKey, TElement>();
foreach(var item in source)
{
array[keySelector(item)] = elementSelector(item);
}
return array;
}
/// <summary>
/// Creates a ArrayIndexedByEnum from an System.Collections.Generic.IEnumerable
/// according to a specified key selector function.
/// </summary>
public static ArrayIndexedByEnum<TKey, TSource> ToArrayIndexedByEnum<TSource, TKey>(this IEnumerable<TSource> source, Func<TSource, TKey> keySelector) where TKey : Enum
{
return source.ToArrayIndexedByEnum(keySelector, i => i);
}
}
这是我的测试:
[TestClass]
public class ArrayIndexedByEnumUnitTest
{
private enum OddNumbersEnum : UInt16
{
One = 1,
Three = 3,
Five = 5,
Seven = 7,
Nine = 9
}
private enum PowersOf2 : Int64
{
TwoP0 = 1,
TwoP1 = 2,
TwoP2 = 4,
TwoP3 = 8,
TwoP4 = 16,
TwoP5 = 32,
TwoP6 = 64,
TwoP7 = 128,
TwoP8 = 256,
TwoP9 = 512,
TwoP10 = 1_024,
TwoP11 = 2_048,
TwoP12 = 4_096,
TwoP13 = 8_192,
TwoP14 = 16_384,
TwoP15 = 32_768,
TwoP16 = 65_536,
TwoP17 = 131_072,
TwoP18 = 262_144,
TwoP19 = 524_288,
TwoP20 = 1_048_576,
TwoP21 = 2_097_152,
TwoP22 = 4_194_304,
TwoP23 = 8_388_608,
TwoP24 = 16_777_216,
TwoP25 = 33_554_432,
TwoP26 = 67_108_864,
TwoP27 = 134_217_728,
TwoP28 = 268_435_456,
TwoP29 = 536_870_912,
TwoP30 = 1_073_741_824,
TwoP31 = 2_147_483_648,
TwoP32 = 4_294_967_296,
TwoP33 = 8_589_934_592,
TwoP34 = 17_179_869_184,
TwoP35 = 34_359_738_368,
TwoP36 = 68_719_476_736,
TwoP37 = 137_438_953_472,
TwoP38 = 274_877_906_944,
TwoP39 = 549_755_813_888,
TwoP40 = 1_099_511_627_776,
TwoP41 = 2_199_023_255_552,
TwoP42 = 4_398_046_511_104,
TwoP43 = 8_796_093_022_208,
TwoP44 = 17_592_186_044_416,
TwoP45 = 35_184_372_088_832,
TwoP46 = 70_368_744_177_664,
TwoP47 = 140_737_488_355_328,
TwoP48 = 281_474_976_710_656,
TwoP49 = 562_949_953_421_312,
TwoP50 = 1_125_899_906_842_620,
TwoP51 = 2_251_799_813_685_250,
TwoP52 = 4_503_599_627_370_500,
TwoP53 = 9_007_199_254_740_990,
TwoP54 = 18_014_398_509_482_000,
TwoP55 = 36_028_797_018_964_000,
TwoP56 = 72_057_594_037_927_900,
TwoP57 = 144_115_188_075_856_000,
TwoP58 = 288_230_376_151_712_000,
TwoP59 = 576_460_752_303_423_000,
TwoP60 = 1_152_921_504_606_850_000,
}
[TestMethod]
public void TestSimpleArray()
{
var array = new ArrayIndexedByEnum<OddNumbersEnum, string>();
var odds = Enum.GetValues(typeof(OddNumbersEnum)).Cast<OddNumbersEnum>().ToList();
// Store all the values
foreach (var odd in odds)
{
array[odd] = odd.ToString();
}
// Check the retrieved values are the same as what was stored
foreach (var odd in odds)
{
Assert.AreEqual(odd.ToString(), array[odd]);
}
}
[TestMethod]
public void TestPossiblyHugeArray()
{
var array = new ArrayIndexedByEnum<PowersOf2, string>();
var powersOf2s = Enum.GetValues(typeof(PowersOf2)).Cast<PowersOf2>().ToList();
// Store all the values
foreach (var powerOf2 in powersOf2s)
{
array[powerOf2] = powerOf2.ToString();
}
// Check the retrieved values are the same as what was stored
foreach (var powerOf2 in powersOf2s)
{
Assert.AreEqual(powerOf2.ToString(), array[powerOf2]);
}
}
}