我有一个基于ARC的应用程序,可以从Web服务加载大约2,000个相当大(1-4MB)的Base64编码图像。它将Base64解码后的字符串转换为.png
图像文件并将其保存到磁盘。这都是在循环中完成的,我不应该有任何遗留的引用。
我描述了我的应用程序并发现UIImagePNGRepresentation占用了大约50%的可用内存。
我看到它的方式,UIImagePNGRepresentation正在缓存它创建的图像。解决此问题的一种方法是刷新缓存。任何想法如何做到这一点?
另一种解决方案是使用UIImagePNGRepresentation以外的其他东西吗?
我已经尝试过这个没有运气了:Memory issue in using UIImagePNGRepresentation。更不用说我不能真正使用提供的解决方案,因为它会使我的应用程序太慢。
这是我从循环调用的方法。 UIImage是从Base64转换的图像:
+ (void)saveImage:(UIImage*)image:(NSString*)imageName:(NSString*)directory {
NSData *imageData = UIImagePNGRepresentation(image); //convert image into .png format.
NSFileManager *fileManager = [NSFileManager defaultManager];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); //create an array and store result of our search for the documents directory in it
NSString *documentsDirectory = [paths objectAtIndex:0]; //create NSString object, that holds our exact path to the documents directory
NSString *pathToFolder = [documentsDirectory stringByAppendingPathComponent:directory];
if (![fileManager fileExistsAtPath:pathToFolder]) {
if(![fileManager createDirectoryAtPath:pathToFolder withIntermediateDirectories:YES attributes:nil error:NULL]) {
// Error handling removed for brevity
}
}
NSString *fullPath = [pathToFolder stringByAppendingPathComponent:[NSString stringWithFormat:@"%@.png", imageName]]; //add our image to the path
[fileManager createFileAtPath:fullPath contents:imageData attributes:nil]; //finally save the path (image)
// clear memory (this did nothing to improve memory management)
imageData = nil;
fileManager = nil;
}
编辑: 图像尺寸大致在1000 * 800到3000 * 2000之间。
答案 0 :(得分:4)
您可以通过自动释放池
包装方法体+ (void)saveImage:(UIImage*)image:(NSString*)imageName:(NSString*)directory {
@autoreleasepool
{
NSData *imageData = UIImagePNGRepresentation(image); //convert image into .png format.
NSFileManager *fileManager = [NSFileManager defaultManager];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); //create an array and store result of our search for the documents directory in it
NSString *documentsDirectory = [paths objectAtIndex:0]; //create NSString object, that holds our exact path to the documents directory
NSString *pathToFolder = [documentsDirectory stringByAppendingPathComponent:directory];
if (![fileManager fileExistsAtPath:pathToFolder]) {
if(![fileManager createDirectoryAtPath:pathToFolder withIntermediateDirectories:YES attributes:nil error:NULL]) {
// Error handling removed for brevity
}
}
NSString *fullPath = [pathToFolder stringByAppendingPathComponent:[NSString stringWithFormat:@"%@.png", imageName]]; //add our image to the path
[fileManager createFileAtPath:fullPath contents:imageData attributes:nil]; //finally save the path (image)
}
}
但实际上,如果你向我们提供更多数字,它可能会有所帮助:
图像有多大的尺寸。这很重要,因为图像数据以原始像素存储在存储器中。我是一张图片2000px width * 2000px height * 4 Bytes (RGBA) ~ 15MB
。现在想象一下,转换算法必须存储每个像素或至少某个区域的信息。预计会有大量的数字。
答案 1 :(得分:1)
我对UIImagePNGRepresentation和ARC也有同样的问题。 我的项目正在生成磁贴,即使UIImagePNGRepresentation调用是@autoreleasepool的一部分,UIImagePNGRepresentation也没有删除分配的内存。
我没有幸运的是,通过添加更多@ autoreleasepool,就像JHollanti那样,问题就消失了。
我的解决方案基于EricS的想法,使用ImageIO Framework保存png文件:
-(void)saveImage:(CGImageRef)image directory:(NSString*)directory filename:(NSString*)filename {
@autoreleasepool {
CFURLRef url = (__bridge CFURLRef)[NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/%@", directory, filename]];
CGImageDestinationRef destination = CGImageDestinationCreateWithURL(url, kUTTypePNG, 1, NULL);
CGImageDestinationAddImage(destination, image, nil);
if (!CGImageDestinationFinalize(destination))
NSLog(@"ERROR saving: %@", url);
CFRelease(destination);
CGImageRelease(image);
}
}
最重要的是之后发布图像:CGImageRelease(image);
答案 2 :(得分:0)
是否有必要在此转换数据,可能是从磁盘加载转换它?
NSData对象可能使它成为NSMutableData,因为它的内存被分配一次并根据需要增长。
答案 3 :(得分:0)
The ImageIO Framework(PDF)可能会更好运。它比UIKit对内存和缓存有更多的控制。
答案 4 :(得分:0)
试试这个:
+ (void)saveImage:(UIImage*)image:(NSString*)imageName:(NSString*)directory {
NSData *imageData = UIImagePNGRepresentation(image); //convert image into .png format.
CFDataRef imageDataRef = (__bridge_retained CFDataRef) imageData; // ARC fix
NSFileManager *fileManager = [NSFileManager defaultManager];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); //create an array and store result of our search for the documents directory in it
NSString *documentsDirectory = [paths objectAtIndex:0]; //create NSString object, that holds our exact path to the documents directory
NSString *pathToFolder = [documentsDirectory stringByAppendingPathComponent:directory];
if (![fileManager fileExistsAtPath:pathToFolder]) {
if(![fileManager createDirectoryAtPath:pathToFolder withIntermediateDirectories:YES attributes:nil error:NULL]) {
// Error handling removed for brevity
}
}
NSString *fullPath = [pathToFolder stringByAppendingPathComponent:[NSString stringWithFormat:@"%@.png", imageName]]; //add our image to the path
[fileManager createFileAtPath:fullPath contents:imageData attributes:nil]; //finally save the path (image)
// clear memory (this did nothing to improve memory management)
imageData = nil;
CFRelease(imageDataRef); // ARC fix
fileManager = nil;
}
答案 5 :(得分:0)
其中一种可能的方法是使用github的libs从Internet下载和缓存UIImage / NSData。它可以通过SDWebImage(https://github.com/rs/SDWebImage)或APSmartStorage(https://github.com/Alterplay/APSmartStorage)。最新从互联网获取图像并将其巧妙地存储在磁盘和内存中。
答案 6 :(得分:0)
我通过发送4通道图像(RGBA或RGBX)而不是3通道图像(RGB)来解决此问题。 您可以检查是否有机会更改图像的参数。
将Base64转换为UIImage时,请尝试使用kCGImageAlphaNoneSkipLast
代替kCGImageAlphaNone
。