问题在于,当我向MapView添加折线时...折线显示为随机延迟。有时它需要1秒有时5秒
这是绘制折线的功能。
- (void) setRoutePoints:(NSArray*)locations {
CLLocationCoordinate2D *pointsCoOrds = (CLLocationCoordinate2D*)malloc(sizeof(CLLocationCoordinate2D) * [locations count]);
NSUInteger i, count = [locations count];
for (i = 0; i < count; i++) {
CLLocation* obj = [locations objectAtIndex:i];
pointsCoOrds[i] = CLLocationCoordinate2DMake(obj.coordinate.latitude, obj.coordinate.longitude);
}
[mapView addOverlay:[MKPolyline polylineWithCoordinates:pointsCoOrds count:locations.count]];
free(pointsCoOrds);
}
所需的回调功能(参见Apple Docs)也是正确的
- (MKOverlayView *)mapView:(MKMapView *)mapView viewForOverlay:(id)overlay {
if ([overlay isKindOfClass:[MKPolyline class]]) {
MKPolylineView* routeLineView = [[MKPolylineView alloc] initWithPolyline:overlay];
routeLineView.fillColor = [UIColor colorWithRed:0.0f green:0.0f blue:1.0f alpha:0.5f];
routeLineView.strokeColor = [UIColor colorWithRed:0.0f green:0.0f blue:1.0f alpha:0.5f];
routeLineView.lineWidth = 8;
return routeLineView;
}
return nil;
}
这就是我调用函数添加Polyline的方法
[self setRoutePoints:steps];
唯一的问题是在地图上绘制折线的延迟是随机的。
答案 0 :(得分:0)
解决我的问题的解决方案是调用
setTheRoutePoints
主线程上的函数。
这消除了显示折线的延迟。
[self performSelectorOnMainThread:@selector(setRoutePoints:) withObject:steps waitUntilDone:NO];