一切都很好,但是在滚动时它会粘住,而不会崩溃,只是坚持一秒钟,然后再滚动。有人可以帮忙吗? 这是代码:
-(UITableViewCell*)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
UIButton *b1, *b2, *b3, *b4;
UIImageView *lBut1,*lBut2,*lBut3,*lBut4;
if (cell == nil)
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
b1 = [UIButton buttonWithType:UIButtonTypeCustom];
b1.frame = CGRectMake(y, y, x, x);
UIImage* img = [UIImage imageWithContentsOfFile:[dataArray objectAtIndex:indexPath.row*4]];
[b1 setBackgroundImage:img forState:UIControlStateNormal];
b1.tag = indexPath.row*4+1;
[b1 addTarget:self action:@selector(reportChoose:) forControlEvents:UIControlEventTouchUpInside];
lBut1 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Default.png"]];
lBut1.frame = CGRectMake(0, 0, x, x);
[lBut1 setAlpha:0.5];
[b1 addSubview:lBut1];
[lBut1 release];
[cell addSubview:b1];
if (indexPath.row * 4 + 1 < [dataArray count]) {
b2 = [UIButton buttonWithType:UIButtonTypeCustom];
b2.frame = CGRectMake(2*y+x, y, x, x);
UIImage* img = [UIImage imageWithContentsOfFile:[dataArray objectAtIndex:indexPath.row*4 + 1]];
[b2 setBackgroundImage:img forState:UIControlStateNormal];
b2.tag = indexPath.row*4+2;
[b2 addTarget:self action:@selector(reportChoose:) forControlEvents:UIControlEventTouchUpInside];
lBut2 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Default.png"]];
lBut2.frame = CGRectMake(0, 0, x, x);
[lBut2 setAlpha:0.5];
[b2 addSubview:lBut2];
[lBut2 release];
[cell addSubview:b2];
}
if (indexPath.row * 4 + 2 < [dataArray count]) {
b3 = [UIButton buttonWithType:UIButtonTypeCustom];
b3.frame = CGRectMake(3*y+2*x, y, x, x);
UIImage* img = [UIImage imageWithContentsOfFile:[dataArray objectAtIndex:indexPath.row*4 + 2]];
[b3 setBackgroundImage:img forState:UIControlStateNormal];
b3.tag = indexPath.row*4+3;
[b3 addTarget:self action:@selector(reportChoose:) forControlEvents:UIControlEventTouchUpInside];
lBut3 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Defaulte.png"]];
lBut3.frame = CGRectMake(0, 0, x, x);
[lBut3 setAlpha:0.5];
[b3 addSubview:lBut3];
[lBut3 release];
[cell addSubview:b3];
}
if (indexPath.row * 4 + 3 < [dataArray count]) {
b4 = [UIButton buttonWithType:UIButtonTypeCustom];
b4.frame = CGRectMake(4*y+3*x, y, x, x);
UIImage* img =[UIImage imageWithContentsOfFile:[dataArray objectAtIndex:indexPath.row*4 + 3]];
[b4 setBackgroundImage:img forState:UIControlStateNormal];
b4.tag = indexPath.row*4+4;
[b4 addTarget:self action:@selector(reportChoose:) forControlEvents:UIControlEventTouchUpInside];
lBut4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Defaulte.png"]];
lBut4.frame = CGRectMake(0, 0, x, x);
[lBut4 setAlpha:0.5];
[b4 addSubview:lBut4];
[lBut4 release];
[cell addSubview:b4];
}
return cell;
}
答案 0 :(得分:2)
细胞应该重复使用 滚动单元格时添加越来越多的按钮。分配和添加视图作为子视图需要时间 滚动时间足够长时,内存不足。
使用这样的模式:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UIButton *button;
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
button = [UIButton buttonWithType:UIButtonTypeCustom];
button.tag = 1001;
// configure button properties that never change between rows
button.frame = ...
[cell.contentView addSubview:button];
}
UIImage *myImage = ...
button = (UIButton *)[cell.contentView viewWithTag:1001];
// configure properties that are different for each row
[button setBackgroundImage:myImage forState:UIControlStateNormal];
return cell;
}
仅在if (cell == nil)
中添加子视图。在那种情况之外配置它们。
或者创建一个包含按钮的UITableViewCell子类。
答案 1 :(得分:0)
最好的方法是创建一个CUstom UITableViewCell,使您的工作更轻松。
您可以在自定义uitableviewcell类中编写选择器。
答案 2 :(得分:0)
这是一个非常常见的问题。我应该说两点:
1)重用tableView单元格。 (UITableView的常见方法) 2)尽可能多地缓存数据。缓存虽然增加了内存占用,但它也将改善滚动。虽然缓存水平必须通过适当的测试来确定(使用仪器)。