我正在制作一款需要连续运行方法的安卓游戏,有点像计时器。我需要它每秒都被调用。我怎样才能做到这一点?
Java代码:
import java.util.ArrayList;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.widget.TextView;
import android.widget.Toast;
public class ExampleView extends SurfaceView implements SurfaceHolder.Callback
{
class ExampleThread extends Thread
{
private ArrayList<Parachuter> parachuters;
private Bitmap parachuter;
private Paint black;
private boolean running;
private SurfaceHolder mSurfaceHolder;
private Context mContext;
private Handler mHandler;
private GameScreenActivity mActivity;
private long frameRate;
private boolean loading;
public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler)
{
mSurfaceHolder = sHolder;
mHandler = handler;
mContext = context;
mActivity = (GameScreenActivity) context;
parachuters = new ArrayList<Parachuter>();
parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman);
black = new Paint();
black.setStyle(Paint.Style.FILL);
black.setColor(Color.WHITE);
running = true;
// This equates to 26 frames per second.
frameRate = (long) (1000 / 26);
loading = true;
}
@Override
public void run()
{
while (running)
{
Canvas c = null;
try
{
c = mSurfaceHolder.lockCanvas();
synchronized (mSurfaceHolder)
{
long start = System.currentTimeMillis();
doDraw(c);
long diff = System.currentTimeMillis() - start;
if (diff < frameRate)
Thread.sleep(frameRate - diff);
}
} catch (InterruptedException e)
{
}
finally
{
if (c != null)
{
mSurfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
protected void doDraw(Canvas canvas)
{
canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black);
//Draw
for (int i = 0; i < parachuters.size(); i++)
{
canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null);
parachuters.get(i).tick();
}
//Remove
for (int i = 0; i < parachuters.size(); i++)
{
if (parachuters.get(i).getY() > canvas.getHeight())
parachuters.remove(i);
}
}
public boolean onTouchEvent(MotionEvent event)
{
if (event.getAction() != MotionEvent.ACTION_DOWN)
return false;
float x = event.getX();
float y = event.getY();
Parachuter p = new Parachuter(x, y);
parachuters.add(p);
Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show();
return true;
}
public void setRunning(boolean bRun)
{
running = bRun;
}
public boolean getRunning()
{
return running;
}
}
/** Handle to the application context, used to e.g. fetch Drawables. */
private Context mContext;
/** Pointer to the text view to display "Paused.." etc. */
private TextView mStatusText;
/** The thread that actually draws the animation */
private ExampleThread eThread;
public ExampleView(Context context)
{
super(context);
// register our interest in hearing about changes to our surface
SurfaceHolder holder = getHolder();
holder.addCallback(this);
// create thread only; it's started in surfaceCreated()
eThread = new ExampleThread(holder, context, new Handler()
{
@Override
public void handleMessage(Message m)
{
// mStatusText.setVisibility(m.getData().getInt("viz"));
// mStatusText.setText(m.getData().getString("text"));
}
});
setFocusable(true);
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
return eThread.onTouchEvent(event);
}
public ExampleThread getThread()
{
return eThread;
}
@Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3)
{
// TODO Auto-generated method stub
}
public void surfaceCreated(SurfaceHolder holder)
{
if (eThread.getState() == Thread.State.TERMINATED)
{
eThread = new ExampleThread(getHolder(), getContext(), getHandler());
eThread.start();
}
else
{
eThread.start();
}
}
@Override
public void surfaceDestroyed(SurfaceHolder holder)
{
boolean retry = true;
eThread.setRunning(false);
while (retry)
{
try
{
eThread.join();
retry = false;
}
catch (InterruptedException e)
{
}
}
}
}
我需要添加一个函数或一个所谓的“方法”,一个公共的void或类似的东西,它应该每秒调用一次,并且应该与MotionEvent事件方法onTouchEvent执行完全相同的代码。
答案 0 :(得分:1)
根据Rob的评论链接,考虑(这不是可接受的答案),从Android开发人员的网站上查看此资源部分:http://developer.android.com/resources/articles/timed-ui-updates.html
它描述了如何使用android os Handler类来实现一个计时器,而不是自己使用Timer和TimerTask类。
答案 1 :(得分:0)
这正是你要找的东西。 How to run a Runnable thread in Android?
每隔1000毫秒使用一个线程。