iPhone iOS如何将UILongPressGestureRecognizer和UITapGestureRecognizer添加到同一控件并防止冲突?

时间:2012-03-15 21:42:34

标签: iphone ios uiview uitapgesturerecognizer long-press

我正在构建一个iPhone应用程序,让用户重新排列屏幕上的一些UI元素。

如何在同一个UIView中添加点击手势识别器和长按手势识别器?当我从长按中抬起手指时,轻敲手势识别器会触发。如何在用户执行长按时暂时禁用轻击手势识别器或阻止其触发?

谢谢!

5 个答案:

答案 0 :(得分:53)

要允许两个手势一起使用,请实现以下委托方法:

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
    return YES;
}

要使长按具有优先权,请执行以下操作:

[tapGesture requireGestureRecognizerToFail:longPress];

答案 1 :(得分:10)

要成功结合您需要:

1º添加到标题

的界面手势委托
@interface ViewController : ViewController <UIGestureRecognizerDelegate>

2º创建手势事件并将视图添加到源文件中:

UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(touch:)];
    [tap setNumberOfTapsRequired:1]; // Set your own number here
    [tap setDelegate:self]; // Add the <UIGestureRecognizerDelegate> protocol

    UILongPressGestureRecognizer *longTap = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longTouch:)];
    [longTap setNumberOfTapsRequired:0]; // Set your own number here
    [longTap setMinimumPressDuration:1.0];
    [longTap setDelegate:self]; // Add the <UIGestureRecognizerDelegate> protocol
    [tap requireGestureRecognizerToFail:longTap];   // Priority long

    [self.view addGestureRecognizer:tap];
    [self.view addGestureRecognizer:longTap];

3º在源文件中添加回调:

- (void) touch: (UITapGestureRecognizer *)recognizer
{
    CGPoint location = [recognizer locationInView: self.HUDview];
    if (recognizer.state == UIGestureRecognizerStateBegan)
    {
        NSLog(@"touch UIGestureRecognizerStateBegan");
    }
    if (recognizer.state == UIGestureRecognizerStateEnded)
    {
        NSLog(@"touch UIGestureRecognizerStateEnded");
        //NSLog(@"Position of touch: %.3f, %.3f", location.x, location.y);    // Position landscape
    }
}

- (void) longTouch: (UILongPressGestureRecognizer *)recognizer
{
    if (recognizer.state == UIGestureRecognizerStateBegan)
    {
        NSLog(@"longTouch UIGestureRecognizerStateBegan");
    }
    if (recognizer.state == UIGestureRecognizerStateEnded)
    {
        NSLog(@"longTouch UIGestureRecognizerStateEnded");
    }
}

4º设置手势识别器:

- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
    return YES;
}

答案 2 :(得分:8)

作为替代方法,不要有两个单独的识别器 - 只需使用LongPress识别器进行这两个事件:

配置如下:

UILongPressGestureRecognizer* longPress = [ [ UILongPressGestureRecognizer alloc ] initWithTarget:self.nextResponder action:@selector(longPressEvent:)];
    categoryPanelDrag.minimumPressDuration = 0.0;

然后处理如下:

- (BOOL)longPressEvent:(UILongPressGestureRecognizer *)gesture {

    // _dragStarted is a class-level BOOL

    if(UIGestureRecognizerStateBegan == gesture.state) {
        _dragStarted = NO;
    }

    if(UIGestureRecognizerStateChanged == gesture.state) {
        _dragStarted = YES;
        // Do dragging stuff here
    }

    if(UIGestureRecognizerStateEnded == gesture.state) {

        if (_dragStarted == NO)
        {
            // Do tap stuff here

        }
        else
        {
            // Do drag ended stuff here
        }
    }

    return YES;

}

答案 3 :(得分:2)

我确实尝试了moby和熟练工的方法,但不知何故他们不适合我的项目,所以我解决了如下,

-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch{
    NSLog(@"%@ %ld",touch.description, touch.phase);
    [self performSelector:@selector(checkTouch:) withObject:touch afterDelay:0.5];
    return YES;
}

- (void)checkTouch:(UITouch *)touch{
    NSLog(@"touch phase = %ld",touch.phase);
    if (touch.phase == UITouchPhaseStationary) {
        //still holding my hand and this means I wanted longPressTouch
    }
    if (touch.phase == UITouchPhaseEnded){
        //I released my finger so it's obviously tap 
    }
}

它可能是更简单解决方案,但当然这取决于项目。

答案 4 :(得分:0)

你可以在代码中处理它,在长按期间,设置一个标志,如果在标志为真或其他任何时候调用tap,则不执行tap代码并重置标志。我不知道更好的方式