如何比较UIColors?

时间:2009-06-09 14:44:13

标签: ios objective-c cocoa-touch uiimageview uicolor

我想检查UIImageView上背景的颜色集。我试过了:

if(myimage.backgroundColor == [UIColor greenColor]){
...}
else{
...}

但这不起作用,即使我知道颜色为绿色,也总是属于其他部分。

另外,有没有办法在调试控制台中输出当前颜色。

p [myimage backgroundColor]

po [myimage backgroundColor]

不起作用。

21 个答案:

答案 0 :(得分:173)

您是否尝试过[myColor isEqual:someOtherColor]

答案 1 :(得分:72)

正如zoul在评论中指出的,isEqual:在比较不同模型/空格中的颜色时会返回NO(例如#FFF[UIColor whiteColor])。我写了这个UIColor扩展,在比较它们之前将两种颜色转换为相同的颜色空间:

- (BOOL)isEqualToColor:(UIColor *)otherColor {
    CGColorSpaceRef colorSpaceRGB = CGColorSpaceCreateDeviceRGB();

    UIColor *(^convertColorToRGBSpace)(UIColor*) = ^(UIColor *color) {
        if (CGColorSpaceGetModel(CGColorGetColorSpace(color.CGColor)) == kCGColorSpaceModelMonochrome) {
            const CGFloat *oldComponents = CGColorGetComponents(color.CGColor);
            CGFloat components[4] = {oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1]};
            CGColorRef colorRef = CGColorCreate( colorSpaceRGB, components );

            UIColor *color = [UIColor colorWithCGColor:colorRef];
            CGColorRelease(colorRef);
            return color;            
        } else
            return color;
    };

    UIColor *selfColor = convertColorToRGBSpace(self);
    otherColor = convertColorToRGBSpace(otherColor);
    CGColorSpaceRelease(colorSpaceRGB);

    return [selfColor isEqual:otherColor];
}

答案 2 :(得分:63)

这可能有点太晚了,但CoreGraphics有一个更容易实现的API:

CGColorEqualToColor(myColor.CGColor, [UIColor clearColor].CGColor)

就像文档说的那样:

  

指示两种颜色是否相等。   如果它们具有相等的颜色空间和数值相等的颜色分量,则两种颜色相等。

这解决了很多麻烦和泄漏/自定义算法。

答案 3 :(得分:8)

samvermette的解决方案转换为swift:

extension UIColor {
    func isEqualToColor(otherColor : UIColor) -> Bool {
        if self == otherColor {
            return true
        }

        let colorSpaceRGB = CGColorSpaceCreateDeviceRGB()
        let convertColorToRGBSpace : ((color : UIColor) -> UIColor?) = { (color) -> UIColor? in
            if CGColorSpaceGetModel(CGColorGetColorSpace(color.CGColor)) == CGColorSpaceModel.Monochrome {
                let oldComponents = CGColorGetComponents(color.CGColor)
                let components : [CGFloat] = [ oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1] ]
                let colorRef = CGColorCreate(colorSpaceRGB, components)
                let colorOut = UIColor(CGColor: colorRef!)
                return colorOut
            }
            else {
                return color;
            }
        }

        let selfColor = convertColorToRGBSpace(color: self)
        let otherColor = convertColorToRGBSpace(color: otherColor)

        if let selfColor = selfColor, otherColor = otherColor {
            return selfColor.isEqual(otherColor)
        }
        else {
            return false
        }
    }
}

答案 4 :(得分:7)

#import "UIColor-Expanded.h"
//https://github.com/thetaplab/uicolor-utilities

//RGB distance
CGFloat distance = sqrtf(powf((clr0.red - clr1.red), 2) + powf((clr0.green - clr1.green), 2) + powf((clr0.blue - clr1.blue), 2) );
if(distance<=minDistance){
....
}else{
...
}

答案 5 :(得分:6)

这个UIColor扩展工作正常,只要比较的颜色可以转换成RGB格式,这应该是大多数情况。

public extension UIColor {

    static func == (l: UIColor, r: UIColor) -> Bool {
        var l_red = CGFloat(0); var l_green = CGFloat(0); var l_blue = CGFloat(0); var l_alpha = CGFloat(0)
        guard l.getRed(&l_red, green: &l_green, blue: &l_blue, alpha: &l_alpha) else { return false }
        var r_red = CGFloat(0); var r_green = CGFloat(0); var r_blue = CGFloat(0); var r_alpha = CGFloat(0)
        guard r.getRed(&r_red, green: &r_green, blue: &r_blue, alpha: &r_alpha) else { return false }
        return l_red == r_red && l_green == r_green && l_blue == r_blue && l_alpha == r_alpha
    }
}

至少有这个扩展名:

UIColor.whiteColor == UIColor(hex: "#FFFFFF") // true
UIColor.black == UIColor(red: 0, green: 0, blue: 0, alpha: 1) // true

如果使用本机UColor.isEqual(...)

进行比较,两种比较都将返回false

答案 6 :(得分:5)

我写了这个类别。如果isEqual:确实返回NO,它将测试不同组件的进一步比较是否仍然匹配。如果可能,仍然会比较不同的模型。

@implementation UIColor (Matching)


-(BOOL)matchesColor:(UIColor *)color error:(NSError *__autoreleasing *)error
{
    UIColor *lhs = self;
    UIColor *rhs = color;

    if([lhs isEqual:rhs]){ // color model and values are the same
        return YES;
    }

    CGFloat red1, red2, green1, alpha1, green2, blue1, blue2, alpha2;
    BOOL lhsSuccess = [lhs getRed:&red1 green:&green1 blue:&blue1 alpha:&alpha1];
    BOOL rhsSuccess = [rhs getRed:&red2 green:&green2 blue:&blue2 alpha:&alpha2];
    if((!lhsSuccess && rhsSuccess) || (lhsSuccess && !rhsSuccess)){ // one is RGBA, one color not.
        CGFloat r,g,b,a;
        if(!lhsSuccess){ // lhs color could be a monochrome
            const CGFloat *components = CGColorGetComponents(lhs.CGColor);
            if([lhs _colorSpaceModel] == kCGColorSpaceModelMonochrome){
                r = g = b = components[0];
                a = components[1];

                return r == red2 && g == green2 && b == blue2 && a == alpha2;
            }
        } else {  // rhs color could be a monochrome
            const CGFloat *components = CGColorGetComponents(rhs.CGColor);

            if([rhs _colorSpaceModel] == kCGColorSpaceModelMonochrome){
                r = g = b = components[0];
                a = components[1];
                return r == red1 && g == green1 && b == blue1 && a == alpha1;
            }
        }


        NSError *aError = [[NSError alloc] initWithDomain:@"UIColorComparision" code:-11111 userInfo:[self _colorComparisionErrorUserInfo]];
        *error = aError;
        return  NO;
    } else if (!lhsSuccess && !rhsSuccess){ // both not RGBA, lets try HSBA
        CGFloat hue1,saturation1,brightness1;
        CGFloat hue2,saturation2,brightness2;

        lhsSuccess = [lhs getHue:&hue1 saturation:&saturation1 brightness:&brightness1 alpha:&alpha1];
        rhsSuccess = [lhs getHue:&hue2 saturation:&saturation2 brightness:&brightness2 alpha:&alpha2];
        if((!lhsSuccess && rhsSuccess) || (lhsSuccess && !rhsSuccess)){
            NSError *aError = [[NSError alloc] initWithDomain:@"UIColorComparision" code:-11111 userInfo:[self _colorComparisionErrorUserInfo]];
            *error = aError;
            return  NO;
        } else if(!lhsSuccess && !rhsSuccess){ // both not HSBA, lets try monochrome
            CGFloat white1, white2;

            lhsSuccess = [lhs getWhite:&white1 alpha:&alpha1];
            rhsSuccess = [rhs getWhite:&white2 alpha:&alpha2];
            if((!lhsSuccess && rhsSuccess) || (lhsSuccess && !rhsSuccess)){
                NSError *aError = [[NSError alloc] initWithDomain:@"UIColorComparision" code:-11111 userInfo:[self _colorComparisionErrorUserInfo]];
                *error = aError;
                return  NO;
            } else {
                return white1 == white2 && alpha1 == alpha2;
            }

        } else {
            return hue1 == hue2 && saturation1 == saturation2 && brightness1 == brightness2 && alpha1 == alpha2;
        }

    } else {
        return (red1 == red2 && green1 == green2 && blue1 == blue2 && alpha1 == alpha2);

    }
}

-(NSDictionary *)_colorComparisionErrorUserInfo{

    NSDictionary *userInfo = @{
                               NSLocalizedDescriptionKey: NSLocalizedString(@"Comparision failed.", nil),
                               NSLocalizedFailureReasonErrorKey: NSLocalizedString(@"The colors models are incompatible. Or the color is a pattern.", nil),

                               };
    return userInfo;
}

- (CGColorSpaceModel)_colorSpaceModel {
    return CGColorSpaceGetModel(CGColorGetColorSpace(self.CGColor));
}

@end

UIColor *green1 = [UIColor greenColor];
UIColor *green2 = [UIColor colorWithRed:0 green:1 blue:0 alpha:1];
UIColor *yellow = [UIColor yellowColor];
UIColor *grey1  = [UIColor colorWithWhite:2.0/3.0 alpha:1];
UIColor *grey2  = [UIColor lightGrayColor];

NSError *error1, *error2, *error3, *error4, *error5;

BOOL match1 = [green1 matchesColor:green2 error:&error1];   // YES
BOOL match2 = [green1 matchesColor:yellow error:&error2];   // NO
BOOL match3 = [green1 matchesColor:grey1 error:&error3];    // NO
BOOL match4 = [grey1 matchesColor:grey2 error:&error4];     // YES
BOOL match5 = [grey1 matchesColor:[UIColor colorWithPatternImage:[UIImage imageNamed:@"bg.png"]]
                            error:&error5];                 // NO, Error

答案 7 :(得分:2)

  

当你比较myimage.backgroundColor == [UIColor greenColor]时,如果你没有在该声明之前将backgroundColor更改为绿色,那么它就无效了。

我在我的彩色游戏中遇到同样的问题,我通过使用RGB颜色的简单差分方程解决了这个问题,你可以快速看一下来自here的短代码样本ColorProcess

它就像胜利者一样回答

GFloat distance = sqrtf(powf((clr0.red - clr1.red), 2) + powf((clr0.green - clr1.green), 2) + powf((clr0.blue - clr1.blue), 2) );
if(distance<=minDistance){
....
}else{
…
}

您可以使用

代替该代码示例
include "UIColorProcess.h"

..

float distance = [UIColorProcess findDistanceBetweenTwoColor:[UIColor redColor] secondColor:[UIColor blueColor]];

当然,如果它返回0表示你正在比较太相似的颜色。返回范围类似于(0.0f - 1.5f)..

答案 8 :(得分:1)

可能会发生一些奇怪的舍入错误。这可能是对象设置为颜色的原因以及您将其设置为不完全匹配的颜色。

这就是我解决它的方法:

private func compareColors (c1:UIColor, c2:UIColor) -> Bool{
    // some kind of weird rounding made the colors unequal so had to compare like this

    var red:CGFloat = 0
    var green:CGFloat  = 0
    var blue:CGFloat = 0
    var alpha:CGFloat  = 0
    c1.getRed(&red, green: &green, blue: &blue, alpha: &alpha)

    var red2:CGFloat = 0
    var green2:CGFloat  = 0
    var blue2:CGFloat = 0
    var alpha2:CGFloat  = 0
    c2.getRed(&red2, green: &green2, blue: &blue2, alpha: &alpha2)

    return (Int(green*255) == Int(green2*255))

}

不仅可以通过比较1而且可以比较所有组件来改进此代码。例如红色+绿色+蓝色+ alpha == red2 + green2 + blue2 + alpha2

答案 9 :(得分:1)

我使用此扩展程序,在所有情况下都适用于我。

/***** UIColor Extension to Compare colors as string *****/
@interface UIColor (compare)
- (BOOL)compareWithColor:(UIColor *)color;
@end

@implementation UIColor(compare)
- (BOOL)compareWithColor:(UIColor *)color {
    return ([[[CIColor colorWithCGColor:self.CGColor] stringRepresentation] isEqualToString:[[CIColor colorWithCGColor:color.CGColor] stringRepresentation]]);
}
@end
/**** End ****/
希望帮助一些人。

注意:#ffffff与此扩展程序相同[UIColor whiteColor]

答案 10 :(得分:0)

这是一个在Swift中切换到RGC Space Color的扩展:

extension UIColor {

func convertColorToRGBSpaceColor() -> UIColor {
    let colorSpaceRGB = CGColorSpaceCreateDeviceRGB()
    let oldComponents = CGColorGetComponents(self.CGColor)
    let components = [oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1]]
    let colorRef = CGColorCreate(colorSpaceRGB, components)
    let convertedColor = UIColor(CGColor: colorRef!)
    return convertedColor
}

}

答案 11 :(得分:0)

我阅读并尝试了此页面上的所有答案,我认为boheras是最好的,我对其进行了完善,然后就可以了:

extension UIColor {
var rgba: (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
    var red = CGFloat.zero
    var green = CGFloat.zero
    var blue = CGFloat.zero
    var alpha = CGFloat.zero
    
    guard getRed(&red, green: &green, blue: &blue, alpha: &alpha) else {
        debugPrint("color could not be retrieved")
        return (1.0, 1.0, 1.0, 1.0)
    }
    return (red, green, blue, alpha)
}

static func == (lhs: UIColor, rhs: UIColor) -> Bool {
    return  lhs.rgba == rhs.rgba
}
}

您可以这样使用它:(引用自bohera)

UIColor.whiteColor == UIColor(hex: "#FFFFFF") // true
UIColor.black == UIColor(red: 0, green: 0, blue: 0, alpha: 1) // true

答案 12 :(得分:0)

您必须使用

BOOL equalColors = CGColorEqualToColor(uiColor1.CGColor, uiColor2.CGColor));

文档here

答案 13 :(得分:0)

其他解决方案无法正常工作。这是可以在Swift中使用的方法:

import CoreGraphics

extension UIColor {

    /**
     Checks for visual equality of two colors regardless of their color space.
     - parameter    color:  The other color for comparison.
     - returns:     A boolean representing whether the colors are visually the same color.
     */
    public func isVisuallyEqualTo(_ color: UIColor) -> Bool {
        return rgbaComponents == color.rgbaComponents
    }

    public var rgbaComponents: [CGFloat] {
        var data = [CUnsignedChar](repeating: 0, count: 4)
        let colorSpace = CGColorSpaceCreateDeviceRGB()
        let context = CGContext(data: &data,
                                width: 1, height: 1,
                                bitsPerComponent: 8, bytesPerRow: 4,
                                space: colorSpace,
                                bitmapInfo: CGImageAlphaInfo.noneSkipLast.rawValue)
        context?.setFillColor(cgColor)
        context?.fill(CGRect(x: 0, y: 0, width: 1, height: 1))
        return data.map { CGFloat($0) / 255.0 }
    }

}

答案 14 :(得分:0)

虽然@samvermette的回答非常好,但我发现在比较不同的颜色类型(在我的情况下为UIDeviceRGBColorUICachedDeviceWhiteColor时,有时会导致假阴性)。我也通过在“ else”中显式创建颜色来修复它:

- (BOOL)isEqualToColor:(UIColor *)otherColor
{
    if (self == otherColor)
        return YES;

    CGColorSpaceRef colorSpaceRGB = CGColorSpaceCreateDeviceRGB();

    UIColor *(^convertColorToRGBSpace)(UIColor*) = ^(UIColor *color)
    {
        if (CGColorSpaceGetModel(CGColorGetColorSpace(color.CGColor)) == kCGColorSpaceModelMonochrome)
        {
            const CGFloat *oldComponents = CGColorGetComponents(color.CGColor);
            CGFloat components[4] = {oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1]};
            CGColorRef colorRef = CGColorCreate(colorSpaceRGB, components);
            UIColor *color = [UIColor colorWithCGColor:colorRef];
            CGColorRelease(colorRef);
            return color;
        }
        else
        {
            const CGFloat *oldComponents = CGColorGetComponents(color.CGColor);
            CGFloat components[4] = {oldComponents[0], oldComponents[1], oldComponents[2], oldComponents[3]};
            CGColorRef colorRef = CGColorCreate(colorSpaceRGB, components);
            UIColor *color = [UIColor colorWithCGColor:colorRef];
            CGColorRelease(colorRef);
            return color;
        }
    };

    UIColor *selfColor = convertColorToRGBSpace(self);
    otherColor = convertColorToRGBSpace(otherColor);
    CGColorSpaceRelease(colorSpaceRGB);

    return [selfColor isEqual:otherColor];
}

答案 15 :(得分:0)

为什么不使用扩展协议添加扩展名? 该答案使用的是Nicolas Miari的解决方案。因此,如果您喜欢这个答案,欢迎您喜欢他的答案(排名第二)

Zoul的评论:以这种方式比较颜色时要小心,因为它们必须处于同一颜色模型中才能被视为相等。例如,#ffffff不等于[UIColor whiteColor]

static func == (lhs: UIColor, rhs: UIColor) -> Bool {

    let colorSpaceRGB = CGColorSpaceCreateDeviceRGB()
    let convertColorToRGBSpace: ((UIColor) -> UIColor?) = { (color) -> UIColor? in
        guard color.cgColor.colorSpace?.model == .monochrome else {
            return color
        }
        guard let oldComponents = color.cgColor.components else {
            return nil
        }
        let newComponents = [oldComponents[0], oldComponents[0], oldComponents[0], oldComponents[1]]
        guard let colorRef = CGColor(colorSpace: colorSpaceRGB, components: newComponents) else {
            return nil
        }
        return UIColor(cgColor: colorRef)
    }

    guard let selfColor = convertColorToRGBSpace(lhs),
        let otherColor = convertColorToRGBSpace(rhs) else {
            return false
    }
    return selfColor.isEqual(otherColor)
}

答案 16 :(得分:0)

我已将raf's answer转换为 Swift 4 CGColor API中的大量更改),删除了力量展开,并通过大量使用{{1}来减少缩进}:

guard

答案 17 :(得分:0)

UIColor扩展

- (CGFloat)accuracyCompareWith:(UIColor *)color {
    CIColor *c1 = [[CIColor alloc] initWithColor:self];
    CIColor *c2 = [[CIColor alloc] initWithColor:color];

    BOOL hasAlpha = c1.numberOfComponents == 4 && c2.numberOfComponents == 4;
    NSInteger numberOfComponents = hasAlpha ? 4 : 3;

    CGFloat colorMax = 1.0;
    CGFloat p = colorMax / 100.0;

    CGFloat redP = fabs(c1.red / p - c2.red / p);
    CGFloat greenP = fabs(c1.green / p - c2.green / p);
    CGFloat blueP = fabs(c1.blue / p - c2.blue / p);
    CGFloat alphaP = 0;

    if (hasAlpha)
        alphaP = fabs(c1.alpha / p - c2.alpha / p);

    return (redP + greenP + blueP + alphaP) / (CGFloat)numberOfComponents;
}

答案 18 :(得分:0)

使用Swift 2.2功能扩展到UIColor。 但请注意,因为RGBA值被比较,并且这些是CGFloat,如果它们不完全相同(例如,它们最初未使用init中完全相同的属性创建),则舍入错误可以使颜色不返回相等。 (...)!)。

/**
 Extracts the RGBA values of the colors and check if the are the same.
 */

public func isEqualToColorRGBA(color : UIColor) -> Bool {
    //local type used for holding converted color values
    typealias colorType = (red : CGFloat, green : CGFloat, blue : CGFloat, alpha : CGFloat)
    var myColor         : colorType = (0,0,0,0)
    var otherColor      : colorType = (0,0,0,0)
    //getRed returns true if color could be converted so if one of them failed we assume that colors are not equal
    guard getRed(&myColor.red, green: &myColor.green, blue: &myColor.blue, alpha: &myColor.alpha) &&
        color.getRed(&otherColor.red, green: &otherColor.green, blue: &otherColor.blue, alpha: &otherColor.alpha)
        else {
            return false
    }
    log.debug("\(myColor) = \(otherColor)")
    //as of Swift 2.2 (Xcode 7.3.1), tuples up to arity 6 can be compared with == so this works nicely
    return myColor == otherColor
}

答案 19 :(得分:0)

怎么样:

+(BOOL)color:(UIColor *)color1 matchesColor:(UIColor *)color2
{
    CGFloat red1, red2, green1, green2, blue1, blue2, alpha1, alpha2;
    [color1 getRed:&red1 green:&green1 blue:&blue1 alpha:&alpha1];
    [color2 getRed:&red2 green:&green2 blue:&blue2 alpha:&alpha2];

    return (red1 == red2 && green1 == green2 && blue1 == blue2 && alpha1 == alpha2);
}

答案 20 :(得分:-1)

if([myimage.backgroundColor isEqual:[UIColor greenColor]])