当我的鼠标远离它时,我希望我的飞船能够响亮(反之亦然)。问题是我的功能会产生恼人的噼啪声,当我将鼠标移开时,我无法摆脱它(反之亦然)。声音文件到目前为止还可以。有人可以帮我解决这个问题吗?
shipSpeed = (abs(player.x - playerPrevPt.x) + abs(player.y - playerPrevPt.y)) / 2;//the ship's speed gets calculated
//this is used to determine whether the ship's volume of its sound shall be increased or decreased
if (shipSpeedPrev < shipSpeed) {
sndManager.increaseSound(Main.SOUND_BACKGROUND, false, .01);
} else if (shipSpeedPrev > shipSpeed) {
sndManager.decreaseSound(Main.SOUND_BACKGROUND, false, .01);
} else if (shipSpeedPrev == shipSpeed) {
} else {
}
shipSpeedPrev = (abs(player.x - playerPrevPt.x) + abs(player.y - playerPrevPt.y)) / 2;//this is another ship speed so I can compare them
// decreaseSound函数几乎相同
public function increaseSound(soundName:String, isSoundTrack:Boolean = false, steps:Number = .1, targetVol:Number = 1):void {
if (isSoundTrack) {
if (soundTrackChannel != null) {
musicVolumeAdj.volume += steps;
if (musicVolumeAdj.volume >= targetVol) {
musicVolumeAdj.volume = targetVol;
}
soundTrackChannel.soundTransform = musicVolumeAdj;
}
} else {
soundVolumeAdj = new SoundTransform(incrSndVal, 0);
incrSndVal += steps;
soundVolumeAdj.volume += incrSndVal;
if (soundVolumeAdj.volume >= 1) {
soundVolumeAdj.volume = 1;
}
soundChannels[soundName].soundTransform = soundVolumeAdj;
}
}
答案 0 :(得分:1)
当您增加音量时,音频最有可能最终为clipped。尝试找出剪辑发生的音量,然后更改你的功能,使其不超过该音量。
也许你也可以重新创作音频文件并降低整体音量,这样你就可以从游戏中增加音量。